/obj/structure/chair/pew name = "wooden pew" desc = "Kneel here and pray." icon = 'icons/obj/chairs_wide.dmi' icon_state = "pewmiddle" resistance_flags = FLAMMABLE max_integrity = 70 buildstacktype = /obj/item/stack/sheet/mineral/wood buildstackamount = 3 item_chair = null custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 3) ///This proc adds the rotate component, overwrite this if you for some reason want to change some specific args. /obj/structure/chair/pew/MakeRotate() AddElement(/datum/element/simple_rotation, ROTATION_REQUIRE_WRENCH|ROTATION_IGNORE_ANCHORED) /obj/structure/chair/pew/left name = "left wooden pew end" icon_state = "pewend_left" has_armrest = TRUE /obj/structure/chair/pew/right name = "right wooden pew end" icon_state = "pewend_right" has_armrest = TRUE