/obj/structure/chair/e_chair name = "electric chair" desc = "Looks absolutely SHOCKING!" icon_state = "echair0" var/last_time = 1 item_chair = null /obj/structure/chair/e_chair/Initialize(mapload) . = ..() var/mutable_appearance/export_to_component = mutable_appearance('icons/obj/chairs.dmi', "echair_over", OBJ_LAYER, src, appearance_flags = KEEP_APART) export_to_component = color_atom_overlay(export_to_component) AddComponent(\ /datum/component/electrified_buckle,\ overlays_to_add = list(export_to_component),\ shock_flags = (SHOCK_NOGLOVES)\ ) /obj/structure/chair/e_chair/wrench_act(mob/living/user, obj/item/tool) var/obj/structure/chair/non_electric_chair = new /obj/structure/chair(loc) tool.play_tool_sound(src) non_electric_chair.setDir(dir) qdel(src) return ITEM_INTERACT_SUCCESS