#define DEFAULT_WHO_CELLS_PER_ROW 4 #define NO_ADMINS_ONLINE_MESSAGE "Adminhelps are also sent through TGS to services like IRC and Discord. If no admins are available in game, sending an adminhelp might still be noticed and responded to." GAME_VERB(/client, who, "Who", "OOC") var/msg = "" var/list/Lines = list() var/columns_per_row = DEFAULT_WHO_CELLS_PER_ROW if(holder) if (check_rights(R_ADMIN,0) && isobserver(src.mob))//If they have +ADMIN and are a ghost they can see players IC names and statuses. columns_per_row = 1 var/mob/dead/observer/G = src.mob if(!G.started_as_observer)//If you aghost to do this, KorPhaeron will deadmin you in your sleep. log_admin("[key_name(usr)] checked advanced who in-round") for(var/client/client in GLOB.clients) var/entry = "\t[client.key]" if(client.holder && client.holder.fakekey) entry += " (as [client.holder.fakekey])" if (isnewplayer(client.mob)) entry += " - In Lobby" else entry += " - Playing as [client.mob.real_name]" switch(client.mob.stat) if(UNCONSCIOUS, HARD_CRIT) entry += " - Unconscious" if(DEAD) if(isobserver(client.mob)) var/mob/dead/observer/O = client.mob if(O.started_as_observer) entry += " - Observing" else entry += " - DEAD" else entry += " - DEAD" if(client.mob.is_antag()) entry += " - Antagonist" entry += " [ADMIN_QUE(client.mob)]" entry += " ([round(client.avgping, 1)]ms)" Lines += entry else//If they don't have +ADMIN, only show hidden admins for(var/client/client in GLOB.clients) var/entry = "[client.key]" if(client.holder && client.holder.fakekey) entry += " (as [client.holder.fakekey])" entry += " ([round(client.avgping, 1)]ms)" Lines += entry else for(var/client/client in GLOB.clients) if(client.holder && client.holder.fakekey) Lines += "[client.holder.fakekey] ([round(client.avgping, 1)]ms)" else Lines += "[client.key] ([round(client.avgping, 1)]ms)" var/num_lines = 0 msg += "" for(var/line in sort_list(Lines)) msg += "" num_lines += 1 if (num_lines == columns_per_row) num_lines = 0 msg += "" msg += "
[line]
" msg += "Total Players: [length(Lines)]" to_chat(src, fieldset_block(span_bold("Current Players"), span_infoplain(msg), "boxed_message"), type = MESSAGE_TYPE_INFO) GAME_VERB(/client, adminwho, "Adminwho", "Admin") var/list/lines = list() var/payload_string = generate_adminwho_string() var/header = (payload_string == NO_ADMINS_ONLINE_MESSAGE) ? "No Admins Currently Online" : "Current Admins" lines += span_bold(header) lines += payload_string to_chat(src, fieldset_block(span_bold(header), jointext(lines, "\n"), "boxed_message"), type = MESSAGE_TYPE_INFO) /// Proc that generates the applicable string to dispatch to the client for adminwho. /client/proc/generate_adminwho_string() var/list/list_of_admins = get_list_of_admins() if(isnull(list_of_admins)) return NO_ADMINS_ONLINE_MESSAGE var/list/message_strings = list() if(isnull(holder)) message_strings += get_general_adminwho_information(list_of_admins) message_strings += NO_ADMINS_ONLINE_MESSAGE else message_strings += get_sensitive_adminwho_information(list_of_admins) return jointext(message_strings, "\n") /// Proc that returns a list of cliented admins. Remember that this list can contain nulls! /// Also, will return null if we don't have any admins. /proc/get_list_of_admins() var/returnable_list = list() for(var/client/admin in GLOB.admins) returnable_list += admin if(length(returnable_list) == 0) return null return returnable_list /// Proc that will return the applicable display name, linkified or not, based on the input client reference. /proc/get_linked_admin_name(client/admin) var/feedback_link = admin.holder.feedback_link() return isnull(feedback_link) ? admin : "[admin]" /// Proc that gathers adminwho information for a general player, which will only give information if an admin isn't AFK, and handles potential fakekeying. /// Will return a list of strings. /proc/get_general_adminwho_information(list/checkable_admins) var/returnable_list = list() for(var/client/admin in checkable_admins) if(admin.is_afk() || !isnull(admin.holder.fakekey)) continue //Don't show afk or fakekeyed admins to adminwho returnable_list += "• [get_linked_admin_name(admin)] is a [admin.holder.rank_names()]" return returnable_list /// Proc that gathers adminwho information for admins, which will contain information on if the admin is AFK, readied to join, etc. Only arg is a list of clients to use. /// Will return a list of strings. /proc/get_sensitive_adminwho_information(list/checkable_admins) var/returnable_list = list() for(var/client/admin in checkable_admins) var/list/admin_strings = list() admin_strings += "• [get_linked_admin_name(admin)] is a [admin.holder.rank_names()]" if(admin.holder.fakekey) admin_strings += "(as [admin.holder.fakekey])" if(isobserver(admin.mob)) admin_strings += "- Observing" else if(isnewplayer(admin.mob)) if(SSticker.current_state <= GAME_STATE_PREGAME) var/mob/dead/new_player/lobbied_admin = admin.mob if(lobbied_admin.ready == PLAYER_READY_TO_PLAY) admin_strings += "- Lobby (Readied)" else admin_strings += "- Lobby (Not Readied)" else admin_strings += "- Lobby" else admin_strings += "- Playing" if(admin.is_afk()) admin_strings += "(AFK)" returnable_list += jointext(admin_strings, " ") return returnable_list #undef DEFAULT_WHO_CELLS_PER_ROW #undef NO_ADMINS_ONLINE_MESSAGE