/obj/item/book name = "book" desc = "Crack it open, inhale the musk of its pages, and learn something new." icon = 'icons/obj/service/library.dmi' icon_state ="book" worn_icon_state = "book" throw_speed = 1 throw_range = 5 w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever) attack_verb_continuous = list("bashes", "whacks", "educates") attack_verb_simple = list("bash", "whack", "educate") resistance_flags = FLAMMABLE drop_sound = 'sound/items/handling/book_drop.ogg' pickup_sound = 'sound/items/handling/book_pickup.ogg' /// Maximum icon state number var/maximum_book_state = 8 /// Game time in 1/10th seconds var/due_date = 0 /// false - Normal book, true - Should not be treated as normal book, unable to be copied, unable to be modified var/unique = FALSE /// Whether or not we have been carved out. var/carved = FALSE /// The typepath for the storage datum we use when carved out. var/carved_storage_type = /datum/storage/carved_book /// The initial title, for use in var editing and such var/starting_title /// The initial author, for use in var editing and such var/starting_author /// The initial bit of content, for use in var editing and such var/starting_content /// The packet of information that describes this book var/datum/book_info/book_data /obj/item/book/Initialize(mapload) . = ..() book_data = new(starting_title, starting_author, starting_content) AddElement(/datum/element/falling_hazard, damage = 5, wound_bonus = 0, hardhat_safety = TRUE, crushes = FALSE, impact_sound = drop_sound) AddElement(/datum/element/burn_on_item_ignition) register_context() /obj/item/book/examine(mob/user) . = ..() if(carved) . += span_notice("[src] has been hollowed out.") /obj/item/book/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) if(isnull(held_item)) return NONE if(held_item == src) var/attack_self_context = get_attack_self_context(user) if(!attack_self_context) return NONE context[SCREENTIP_CONTEXT_LMB] = attack_self_context return CONTEXTUAL_SCREENTIP_SET if(IS_WRITING_UTENSIL(held_item)) context[SCREENTIP_CONTEXT_LMB] = "Vandalize" if(is_carving_tool(held_item)) context[SCREENTIP_CONTEXT_RMB] = "Carve out" return CONTEXTUAL_SCREENTIP_SET if(is_carving_tool(held_item)) context[SCREENTIP_CONTEXT_LMB] = "Carve out" return CONTEXTUAL_SCREENTIP_SET return NONE /// Gets the context to add for clicking the book inhand. Returns null if none. /obj/item/book/proc/get_attack_self_context(mob/living/user) return "Read" /obj/item/book/ui_static_data(mob/user) var/list/data = list() data["author"] = book_data.get_author() data["title"] = book_data.get_title() data["content"] = book_data.get_content() return data /obj/item/book/ui_interact(mob/living/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "MarkdownViewer", name) ui.open() /// Proc that handles sending the book information to the user, as well as some housekeeping stuff. /obj/item/book/proc/display_content(mob/living/user) ui_interact(user) /// Proc that checks if the user is capable of reading the book, for UI interactions and otherwise. Returns TRUE if they can, FALSE if they can't. /obj/item/book/proc/can_read_book(mob/living/user) if(user.is_blind()) to_chat(user, span_warning("You are blind and can't read anything!")) return FALSE if(!user.can_read(src)) return FALSE if(carved) balloon_alert(user, "book is carved out!") return FALSE if(!length(book_data.get_content())) balloon_alert(user, "book is blank!") return FALSE return TRUE /// Proc that adds the book to a list on the user's mind so we know what works of art they've been catching up on. /obj/item/book/proc/credit_book_to_reader(mob/living/user) if(!isliving(user) || isnull(user.mind)) return LAZYINITLIST(user.mind.book_titles_read) if(starting_title in user.mind.book_titles_read) return user.add_mood_event("book_nerd", /datum/mood_event/book_nerd) user.mind.book_titles_read[starting_title] = TRUE /obj/item/book/attack_self(mob/user) if(!can_read_book(user)) return playsound(user, 'sound/items/handling/paper_pickup.ogg', 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE) user.visible_message(span_notice("[user] opens a book titled \"[book_data.title]\" and begins reading intently.")) credit_book_to_reader(user) display_content(user) /obj/item/book/proc/is_carving_tool(obj/item/tool) PRIVATE_PROC(TRUE) if(tool.get_sharpness() & SHARP_EDGED) return TRUE if(tool.tool_behaviour == TOOL_WIRECUTTER) return TRUE return FALSE /// Checks for whether we can vandalize this book, to ensure we still can after each input. /// Uses to_chat over balloon alerts to give more detailed information as to why. /obj/item/book/proc/can_vandalize(mob/living/user, obj/item/tool) if(!user.can_perform_action(src) || !user.can_write(tool, TRUE)) return FALSE if(user.is_blind()) to_chat(user, span_warning("As you are trying to write on the book, you suddenly feel very stupid!")) return FALSE if(unique) to_chat(user, span_warning("These pages don't seem to take the ink well! Looks like you can't modify it.")) return FALSE if(carved) to_chat(user, span_warning("The book has been carved out! There is nothing to be vandalized.")) return FALSE return TRUE /obj/item/book/item_interaction(mob/living/user, obj/item/tool, list/modifiers) // Items can both be carving tools and writing utensils. // Because of this, we flip interaction priority on secondary. // This means pure writing utensils have writing as their primary action, // pure carving tools have carving as their primary action, // but items with both have primary write secondary carve. if(IS_WRITING_UTENSIL(tool)) return writing_utensil_act(user, tool) if(is_carving_tool(tool)) return carving_act(user, tool) return NONE /obj/item/book/item_interaction_secondary(mob/living/user, obj/item/tool, list/modifiers) if(is_carving_tool(tool)) return carving_act(user, tool) if(IS_WRITING_UTENSIL(tool)) return writing_utensil_act(user, tool) return NONE /// Called when user clicks on the book with a writing utensil. Attempts to vandalize the book. /obj/item/book/proc/writing_utensil_act(mob/living/user, obj/item/tool) if(!can_vandalize(user, tool)) return ITEM_INTERACT_BLOCKING var/choice = tgui_input_list(usr, "What would you like to change?", "Book Alteration", list("Title", "Contents", "Author", "Cancel")) if(isnull(choice)) return ITEM_INTERACT_BLOCKING if(!can_vandalize(user, tool)) return ITEM_INTERACT_BLOCKING switch(choice) if("Title") return vandalize_title(user, tool) if("Contents") return vandalize_contents(user, tool) if("Author") return vandalize_author(user, tool) return NONE /obj/item/book/proc/vandalize_title(mob/living/user, obj/item/tool) var/newtitle = reject_bad_text(tgui_input_text(user, "Write a new title", "Book Title", max_length = 30)) if(!newtitle) balloon_alert(user, "invalid input!") return ITEM_INTERACT_BLOCKING if(length_char(newtitle) > 30) balloon_alert(user, "too long!") return ITEM_INTERACT_BLOCKING if(!can_vandalize(user, tool)) return ITEM_INTERACT_BLOCKING name = newtitle book_data.set_title(html_decode(newtitle)) //Don't want to double encode here playsound(src, SFX_WRITING_PEN, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE, SOUND_FALLOFF_EXPONENT + 3, ignore_walls = FALSE) return ITEM_INTERACT_SUCCESS /obj/item/book/proc/vandalize_contents(mob/living/user, obj/item/tool) var/content = tgui_input_text(user, "Write your book's contents (HTML NOT allowed)", "Book Contents", max_length = MAX_PAPER_LENGTH, multiline = TRUE) if(!content) balloon_alert(user, "invalid input!") return ITEM_INTERACT_BLOCKING if(!can_vandalize(user, tool)) return ITEM_INTERACT_BLOCKING book_data.set_content(html_decode(content)) playsound(src, SFX_WRITING_PEN, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE, SOUND_FALLOFF_EXPONENT + 3, ignore_walls = FALSE) return ITEM_INTERACT_SUCCESS /obj/item/book/proc/vandalize_author(mob/living/user, obj/item/tool) var/author = tgui_input_text(user, "Write the author's name", "Author Name", max_length = MAX_NAME_LEN) if(!author) balloon_alert(user, "invalid input!") return ITEM_INTERACT_BLOCKING if(!can_vandalize(user, tool)) return ITEM_INTERACT_BLOCKING book_data.set_author(html_decode(author)) //Setting this encodes, don't want to double up playsound(src, SFX_WRITING_PEN, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE, SOUND_FALLOFF_EXPONENT + 3, ignore_walls = FALSE) return ITEM_INTERACT_SUCCESS /// Called when user clicks on the book with a carving utensil. Attempts to carve the book. /obj/item/book/proc/carving_act(mob/living/user, obj/item/tool) if(carved) balloon_alert(user, "already carved!") return ITEM_INTERACT_BLOCKING balloon_alert(user, "carving out...") if(!do_after(user, 3 SECONDS, target = src)) balloon_alert(user, "interrupted!") return ITEM_INTERACT_BLOCKING balloon_alert(user, "carved out") playsound(src, 'sound/effects/cloth_rip.ogg', vol = 75, vary = TRUE) carve_out() return ITEM_INTERACT_SUCCESS /// Handles setting everything a carved book needs. /obj/item/book/proc/carve_out() carved = TRUE create_storage(storage_type = carved_storage_type) /// Generates a random icon state for the book /obj/item/book/proc/gen_random_icon_state() icon_state = "book[rand(1, maximum_book_state)]" /// Base type for a book that opens a bespoke TUGI /// Does not inherit from /obj/item/book because the only similarities between the two are the concept of "being a book" /// When designing a UI book you can send a "play_flip_sound" act to play the page turn sound /obj/item/tgui_book name = "book" desc = "Must be one of those new fangled electronic books." icon = 'icons/obj/service/library.dmi' icon_state ="book" worn_icon_state = "book" throw_speed = 1 throw_range = 5 w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever) attack_verb_continuous = list("bashes", "whacks", "educates") attack_verb_simple = list("bash", "whack", "educate") resistance_flags = FLAMMABLE drop_sound = 'sound/items/handling/book_drop.ogg' pickup_sound = 'sound/items/handling/book_pickup.ogg' /// The name of the UI to open var/ui_name /obj/item/tgui_book/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, ui_name) ui.open() playsound(src, SFX_PAGE_TURN, 30, TRUE, SHORT_RANGE_SOUND_EXTRARANGE) /obj/item/tgui_book/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) . = ..() if(.) return if(action == "play_flip_sound") playsound(src, SFX_PAGE_TURN, 30, TRUE, SHORT_RANGE_SOUND_EXTRARANGE) /obj/item/tgui_book/manual/ui_state(mob/user) return GLOB.book_state // For guides /obj/item/tgui_book/manual abstract_type = /obj/item/tgui_book/manual /// Asserts a field is present in a list, stack traces if not #define ASSERT_DATA(data_list, data_field) \ if(!data_list[data_field]) { stack_trace("[type] - [data_list["id"]] lacks [data_field] information!"); } /obj/item/tgui_book/manual/dsm name = "\improper SDSM-35" // 35 was picked based on the current edition plus the average years between edition divided by 500 desc = "The Space Diagnostic and Statistical Manual of Mental Disorders, \ a comprehensive book on all known mental disorders. \ On its 35th edition - though it's due for an update..." icon_state = "book8" ui_name = "DSMBook" /obj/item/tgui_book/manual/dsm/ui_static_data(mob/user) var/list/data = list() var/static/list/trauma_info if(!trauma_info) trauma_info = list() var/list/blacklist = list() // phobias need some special handing thanks to all their funky types blacklist += typesof(/datum/brain_trauma/mild/phobia) for(var/datum/brain_trauma/trauma_type as anything in valid_subtypesof(/datum/brain_trauma) - blacklist) if(!trauma_type::known_trauma) continue var/list/trauma_data = list() trauma_data["full_name"] = trauma_type::name trauma_data["scan_name"] = trauma_type::scan_desc trauma_data["desc"] = trauma_type::desc trauma_data["symptoms"] = trauma_type::symptoms trauma_data["id"] = trauma_type trauma_info += list(trauma_data) for(var/datum/quirk/quirk_type as anything in valid_subtypesof(/datum/quirk)) if(!(quirk_type::quirk_flags & QUIRK_TRAUMALIKE)) continue var/list/trauma_data = list() trauma_data["full_name"] = quirk_type::name trauma_data["scan_name"] = LOWER_TEXT(quirk_type::name) trauma_data["desc"] = quirk_type::medical_record_text trauma_data["symptoms"] = quirk_type::medical_symptom_text trauma_data["id"] = quirk_type trauma_info += list(trauma_data) for(var/datum/addiction/addiction_type as anything in GLOB.addictions) var/list/trauma_data = list() trauma_data["full_name"] = "[capitalize(addiction_type::name)] Addiction" trauma_data["scan_name"] = "[addiction_type::name] addiction" trauma_data["desc"] = addiction_type::description trauma_data["symptoms"] = addiction_type::symptoms trauma_data["id"] = addiction_type trauma_info += list(trauma_data) for(var/phobia_type, phobia_name in GLOB.phobia_types) var/list/trauma_data = list() trauma_data["full_name"] = phobia_name trauma_data["scan_name"] = "[/datum/brain_trauma/mild/phobia::scan_desc] of [phobia_type]" trauma_data["desc"] = "Patient is irrationally afraid of [phobia_type]." trauma_data["symptoms"] = /datum/brain_trauma/mild/phobia::symptoms trauma_data["id"] = "[/datum/brain_trauma/mild/phobia]/[phobia_type]" trauma_info += list(trauma_data) // validate for(var/list/trauma_data as anything in trauma_info) // these are asserted to be present, no matter what ASSERT_DATA(trauma_data, "full_name") ASSERT_DATA(trauma_data, "scan_name") ASSERT_DATA(trauma_data, "id") // these start as null, so there is a chance they are missing if(!trauma_data["desc"]) trauma_data["desc"] = "No description recorded - this is an error. Report this lack of research." stack_trace("[type] - [trauma_data["id"]] lacks a description!") if(!trauma_data["symptoms"]) trauma_data["symptoms"] = "No symptoms recorded - this is an error. Report this lack of research." stack_trace("[type] - [trauma_data["id"]] lacks symptom information!") data["traumas"] = trauma_info return data /obj/item/tgui_book/manual/idc name = "\improper IDC-27" // 27 was picked based on the current edition plus the average years between edition divided by 500 desc = "The Interplanetary Classification of Diseases, \ a comprehensive book on all known diseases and ailments. \ On its 27th edition - though it's due for an update..." icon_state = "book7" ui_name = "IDCBook" /obj/item/tgui_book/manual/idc/ui_static_data(mob/user) var/list/data = list() var/static/list/disease_info if(!disease_info) disease_info = list() for(var/datum/disease/disease_type as anything in valid_subtypesof(/datum/disease)) if(disease_type::visibility_flags & HIDDEN_BOOK) continue var/list/disease_data = list() disease_data["form"] = disease_type::form disease_data["agent"] = disease_type::agent disease_data["name"] = disease_type::name disease_data["desc"] = disease_type::desc disease_data["illness"] = "N/A" disease_data["spread_by"] = disease_type::spread_text || get_disease_spread_text(disease_type::spread_flags) disease_data["cured_by"] = disease_type::cure_text disease_data["id"] = disease_type disease_info += list(disease_data) for(var/datum/symptom/symptom_type as anything in valid_subtypesof(/datum/symptom)) var/list/symptom_data = list() symptom_data["form"] = "Symptom" symptom_data["agent"] = "N/A" symptom_data["name"] = symptom_type::name symptom_data["desc"] = symptom_type::desc symptom_data["illness"] = symptom_type::illness symptom_data["spread_by"] = "N/A" symptom_data["cured_by"] = symptom_type::symptom_cure::name symptom_data["id"] = symptom_type disease_info += list(symptom_data) var/list/advanced_virus_info = list( "form" = "Virus", "agent" = "Microbes", "name" = "Advanced Disease", "desc" = "A catch-all category for diseases that are too complex to document in their entirety. \ The Virology department is known for bio-engineering these diseases, as such their danger can vary wildly. \ These diseases are often a combination of various symptoms, each cataloged in this book individually.", "illness" = "N/A", "spread_by" = "Varies by symptom combination", "cured_by" = "Varies by symptom combination", "id" = /datum/disease/advance, ) disease_info += list(advanced_virus_info) // validate for(var/list/disease_data as anything in disease_info) // these are asserted to be present, no matter what ASSERT_DATA(disease_data, "form") ASSERT_DATA(disease_data, "agent") ASSERT_DATA(disease_data, "name") ASSERT_DATA(disease_data, "spread_by") ASSERT_DATA(disease_data, "illness") ASSERT_DATA(disease_data, "id") // these start as null, so there is a chance they are missing if(!disease_data["desc"]) disease_data["desc"] = "No description recorded - this is an error. Report this lack of research." stack_trace("[type] - [disease_data["id"]] lacks a description!") if(!disease_data["cured_by"] && !ispath(disease_data["id"], /datum/symptom)) disease_data["cured_by"] = "Unknown" stack_trace("[type] - [disease_data["id"]] lacks cure information!") data["diseases"] = disease_info return data #undef ASSERT_DATA