/** * Your new favorite industrial waste magnet! * Accepts boulders and produces sheets of non-metallic materials. * When upgraded, it can hold more boulders and process more at once. */ /obj/machinery/bouldertech/refinery name = "boulder refinery" desc = "Accepts boulders and refines non-metallic ores into sheets using internal chemicals." icon_state = "stacker" base_icon_state = "stacker" circuit = /obj/item/circuitboard/machine/refinery usage_sound = 'sound/machines/mining/refinery.ogg' action = "crushing" waste_chemical = /datum/reagent/toxin/acid/industrial_waste pixel_y = 1 /obj/machinery/bouldertech/refinery/Initialize(mapload) . = ..() AddComponent(/datum/component/plumbing/boulder_reactions) AddElement(/datum/element/simple_rotation) update_appearance(UPDATE_OVERLAYS) /obj/machinery/bouldertech/refinery/update_icon_state() . = ..() set_light_on(anchored && is_operational && !panel_open) /obj/machinery/bouldertech/refinery/create_reagents(max_vol, flags) QDEL_NULL(reagents) reagents = new /datum/reagents/plumbing(max_vol, flags) reagents.my_atom = src /obj/machinery/bouldertech/refinery/get_booster_reagents() var/static/list/booster_reagents if(!length(booster_reagents)) booster_reagents = list( /datum/reagent/toxin/acid = 1, /datum/reagent/toxin/acid/fluacid = 2, /datum/reagent/toxin/acid/nitracid = 3, /datum/reagent/teslium = 5, ) return booster_reagents /obj/machinery/bouldertech/refinery/can_process_material(datum/material/possible_mat) var/static/list/processable_materials if(!length(processable_materials)) processable_materials = list( /datum/material/glass, /datum/material/plasma, /datum/material/diamond, /datum/material/bluespace, /datum/material/bananium, /datum/material/plastic, ) return is_type_in_list(possible_mat, processable_materials) /obj/machinery/bouldertech/refinery/RefreshParts() . = ..() boulders_held_max = 0 for(var/datum/stock_part/matter_bin/bin in component_parts) boulders_held_max += bin.tier boulders_processing_count = 0 for(var/datum/stock_part/servo/servo in component_parts) boulders_processing_count += servo.tier boulders_processing_count = ROUND_UP((boulders_processing_count / 8) * boulders_held_max) var/new_volume = 0 for(var/obj/item/reagent_containers/beaker in component_parts) new_volume += beaker.volume if(!reagents) create_reagents(new_volume, OPENCONTAINER) reagents.maximum_volume = new_volume /obj/machinery/bouldertech/refinery/check_for_boosts() . = ..() //resets to 1.00 efficiency in the parent var/highest_boost = 0 var/datum/reagent/biggest_booster var/list/datum/reagents/booster_list = get_booster_reagents() for(var/datum/reagent/booster as anything in booster_list) var/booster_volume = booster_list[booster] if(!reagents.has_reagent(booster, booster_volume)) //check that we have the associated quantity of the chem in order to perform the boost. continue if(booster_list[booster] > highest_boost) highest_boost = booster_volume biggest_booster = booster if(!biggest_booster) return reagents.remove_reagent(biggest_booster, highest_boost) //remove the associated amount from the reagents refining_efficiency = 1 + (highest_boost / 10) //Results in a boost from 10-30% reagents.add_reagent(waste_chemical, highest_boost) /obj/machinery/bouldertech/refinery/plunger_act(obj/item/plunger/attacking_plunger, mob/living/user, reinforced) . = ..() balloon_alert(user, "emptying...") if(do_after(user, 2 SECONDS, src)) reagents.expose(drop_location()) reagents.clear_reagents() /** * Your other new favorite industrial waste magnet! * Accepts boulders and produces sheets of metallic materials. * When upgraded, it can hold more boulders and process more at once. */ /obj/machinery/bouldertech/refinery/smelter name = "boulder smelter" desc = "Accept boulders and refines metallic ores into sheets." icon_state = "smelter" base_icon_state = "smelter" light_system = OVERLAY_LIGHT light_range = 2 light_power = 3 light_color = "#ffaf55" circuit = /obj/item/circuitboard/machine/smelter usage_sound = 'sound/machines/mining/smelter.ogg' action = "smelting" pixel_x = -1 /obj/machinery/bouldertech/refinery/smelter/Initialize(mapload) . = ..() update_light_value() /obj/machinery/bouldertech/refinery/smelter/get_booster_reagents() var/static/list/booster_reagents if(!length(booster_reagents)) booster_reagents = list( /datum/reagent/fuel = 1, /datum/reagent/thermite = 2, /datum/reagent/gunpowder = 3, /datum/reagent/liquid_dark_matter = 5, ) return booster_reagents /obj/machinery/bouldertech/refinery/smelter/can_process_material(datum/material/possible_mat) var/static/list/processable_materials if(!length(processable_materials)) processable_materials = list( /datum/material/iron, /datum/material/titanium, /datum/material/silver, /datum/material/gold, /datum/material/uranium, ) return is_type_in_list(possible_mat, processable_materials) /obj/machinery/bouldertech/refinery/smelter/proc/update_light_value() set_light_on(!panel_open && anchored && is_operational) /obj/machinery/bouldertech/refinery/smelter/on_set_anchored(atom/movable/source, anchorvalue) update_light_value() /obj/machinery/bouldertech/refinery/smelter/on_set_is_operational(old_value) update_light_value() /obj/machinery/bouldertech/refinery/smelter/on_set_panel_open(old_value) update_light_value() /obj/machinery/bouldertech/refinery/smelter/maim_golem(mob/living/carbon/human/rockman) rockman.visible_message(span_warning("[rockman] is processed by [src]!"), span_userdanger("You get melted into rock by [src]!")) rockman.investigate_log("was melted by [src] for being a golem", INVESTIGATE_DEATHS) rockman.dust()