/obj/item/clothing/head/mod name = "MOD helmet" desc = "A helmet for a MODsuit." icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi' icon_state = "standard-helmet" base_icon_state = "helmet" worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi' armor_type = /datum/armor/none body_parts_covered = HEAD heat_protection = HEAD cold_protection = HEAD // Even without a hat stabilizer, hats can be worn - however, they'll fall off very easily /obj/item/clothing/head/mod/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_NO_SPEED_POTION, INNATE_TRAIT) AddComponent(/datum/component/hat_stabilizer, loose_hat = TRUE) /obj/item/clothing/suit/mod name = "MOD chestplate" desc = "A chestplate for a MODsuit." icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi' icon_state = "standard-chestplate" base_icon_state = "chestplate" worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi' blood_overlay_type = "armor" allowed = list( /obj/item/tank/internals, /obj/item/flashlight, /obj/item/tank/jetpack/captain, ) armor_type = /datum/armor/none body_parts_covered = CHEST|GROIN heat_protection = CHEST|GROIN cold_protection = CHEST|GROIN drop_sound = null /obj/item/clothing/suit/mod/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_NO_SPEED_POTION, INNATE_TRAIT) /obj/item/clothing/gloves/mod name = "MOD gauntlets" desc = "A pair of gauntlets for a MODsuit." icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi' icon_state = "standard-gauntlets" base_icon_state = "gauntlets" worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi' armor_type = /datum/armor/none body_parts_covered = HANDS|ARMS heat_protection = HANDS|ARMS cold_protection = HANDS|ARMS equip_sound = null pickup_sound = null drop_sound = null /obj/item/clothing/gloves/mod/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_NO_SPEED_POTION, INNATE_TRAIT) /obj/item/clothing/shoes/mod name = "MOD boots" desc = "A pair of boots for a MODsuit." icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi' icon_state = "standard-boots" base_icon_state = "boots" worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi' armor_type = /datum/armor/none body_parts_covered = FEET|LEGS heat_protection = FEET|LEGS cold_protection = FEET|LEGS item_flags = IGNORE_DIGITIGRADE fastening_type = SHOES_SLIPON equip_sound = null /obj/item/clothing/shoes/mod/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_NO_SPEED_POTION, INNATE_TRAIT)