/** * Venomous element; which makes the attacks of the simplemob attached poison the enemy. * * Used for spiders, frogs, and bees! */ /datum/element/venomous element_flags = ELEMENT_BESPOKE argument_hash_start_idx = 2 ///Path of the reagent added var/reagents ///Details of how we inject our venom var/injection_flags ///How much of the reagent added. if it's a list, it'll pick a range with the range being list(lower_value, upper_value) var/list/amount_added ///Does this trigger when thrown? var/thrown_effect = FALSE /datum/element/venomous/Attach(datum/target, poison_type, amount_added, injection_flags = NONE, thrown_effect = FALSE) . = ..() src.reagents = poison_type src.amount_added = amount_added src.injection_flags = injection_flags src.thrown_effect = thrown_effect target.AddElementTrait(TRAIT_ON_HIT_EFFECT, REF(src), /datum/element/on_hit_effect) RegisterSignal(target, COMSIG_ON_HIT_EFFECT, PROC_REF(do_venom)) /datum/element/venomous/Detach(datum/source) UnregisterSignal(source, COMSIG_ON_HIT_EFFECT) REMOVE_TRAIT(source, TRAIT_ON_HIT_EFFECT, REF(src)) return ..() /datum/element/venomous/proc/do_venom(datum/element_owner, atom/venom_source, mob/living/target, hit_zone, throw_hit) if((throw_hit && !thrown_effect) || !istype(target)) return if(target.stat == DEAD) return if(isliving(element_owner) && !target.try_inject(element_owner, hit_zone, injection_flags)) return var/final_amount_added if(islist(amount_added)) final_amount_added = rand(amount_added[1], amount_added[2]) else final_amount_added = amount_added var/datum/reagents/tmp_holder = new(final_amount_added) tmp_holder.my_atom = src tmp_holder.add_reagent(reagents, final_amount_added) tmp_holder.trans_to( target = target, amount = tmp_holder.total_volume, multiplier = 1, methods = INJECT, transferred_by = ismob(element_owner) ? element_owner : null, show_message = FALSE, ) qdel(tmp_holder)