/obj/effect/spawner/random/exotic name = "exotic spawner" desc = "Super duper rare stuff." /obj/effect/spawner/random/exotic/technology name = "technology spawner" icon_state = "disk" spawn_loot_count = 2 loot = list( // Space loot spawner. Couple of random bits of technology-adjacent stuff including anomaly cores and BEPIS techs. /obj/item/raw_anomaly_core/random, /obj/item/disk/design_disk/bepis, /obj/item/disk/computer/syndicate/camera_app, ) /obj/effect/spawner/random/exotic/languagebook name = "language book spawner" icon_state = "book" loot = list( // A single roundstart species language book. /obj/item/language_manual/roundstart_species = 96, /obj/item/book/granter/sign_language = 10, /obj/item/language_manual/piratespeak = 4, /obj/item/language_manual/roundstart_species/five = 3, /obj/item/language_manual/roundstart_species/unlimited = 1, ) /obj/effect/spawner/random/exotic/tool name = "exotic tool spawner" icon_state = "wrench" loot = list( // Some sort of random and rare tool. /obj/effect/spawner/random/engineering/tool_alien, /obj/effect/spawner/random/medical/surgery_tool_alien, /obj/effect/spawner/random/engineering/tool_advanced, ) /obj/effect/spawner/random/exotic/syndie name = "syndie cosmetic spawner" icon_state = "syndicate" spawn_loot_count = 2 loot = list( // A selection of cosmetic syndicate items. Just a couple. No space suits or weapons. /obj/effect/spawner/random/clothing/syndie = 8, /obj/item/storage/fancy/cigarettes/cigpack_syndicate = 1, /obj/effect/spawner/random/entertainment/cigarette_pack = 1, ) /obj/effect/spawner/random/exotic/antag_gear_weak name = "loot weak" icon_state = "syndi_toolbox" loot = list( /obj/item/clothing/glasses/science/night = 15, /obj/item/storage/fancy/cigarettes/cigpack_syndicate = 10, /obj/item/storage/toolbox/syndicate = 10, /obj/item/shield/riot = 10, /obj/item/storage/box/syndie_kit/chameleon = 10, /obj/item/knife/combat = 10, /obj/item/grenade/clusterbuster/smoke = 10, /obj/item/stack/sheet/mineral/diamond{amount = 15} = 5, /obj/item/stack/sheet/mineral/uranium{amount = 15} = 5, /obj/item/stack/sheet/mineral/plasma{amount = 15} = 5, /obj/item/stack/sheet/mineral/gold{amount = 15} = 5, /obj/item/implantcase/deathrattle = 5, ) /obj/effect/spawner/random/exotic/antag_gear name = "antag gear" icon_state = "esword" loot = list( /obj/item/storage/box/stockparts/deluxe = 13, /obj/item/storage/box/survival/syndie = 9, /obj/item/reagent_containers/spray/syndicate = 9, /obj/item/flashlight/lantern/syndicate = 5, /obj/item/storage/box/evilmeds = 5, /obj/item/storage/box/syndie_kit/space = 5, /obj/item/gun/ballistic/automatic/pistol/m1911 = 5,//replaces makarov /obj/item/climbing_hook/syndicate = 5, /obj/item/dualsaber/toy = 5, /obj/item/card/emag/blue = 5, /obj/item/storage/box/syndie_kit/imp_storage = 5, /obj/item/storage/box/syndie_kit/imp_radio = 5, /obj/item/storage/box/alchemist_random_chems = 5, /obj/item/gun/ballistic/automatic/smartgun = 4, /obj/item/autosurgeon/syndicate/emaggedsurgerytoolset/single_use = 3, /obj/item/mod/module/energy_shield/prototype = 2, /obj/item/mod/module/jetpack/advanced = 2, /obj/item/mod/module/visor/night = 2, /obj/item/mod/module/storage/syndicate = 2, /obj/item/autosurgeon/syndicate/anti_stun/single_use = 2, /obj/item/mod/module/jetpack/advanced = 2, /obj/item/melee/energy/sword/surplus = 1, /obj/item/mod/control/pre_equipped/responsory/inquisitory/syndie/less_mods = 1, /obj/item/gun/ballistic/automatic/napad = 1, /obj/effect/spawner/random/exotic/antag_sub_spawner = 1, /obj/item/card/emag/blue = 1, ) /obj/effect/spawner/random/exotic/antag_sub_spawner name = "antag gear sub spawner" loot = list( /obj/item/storage/box/stockparts/deluxe = 98, /obj/item/storage/box/syndicate/bundle_b = 1, /obj/item/storage/box/syndicate/bundle_a = 1, ) /obj/effect/spawner/random/exotic/snow_gear name = "snow gear" icon_state = "snowman" loot = list( /obj/item/toy/snowball = 6, /obj/item/stack/sheet/mineral/snow{amount = 25} = 2, /obj/item/shovel = 2, ) /obj/effect/spawner/random/exotic/ripley name = "ripley spawner" icon_state = "ripley" loot = list( /obj/structure/mecha_wreckage/ripley = 3, /obj/vehicle/sealed/mecha/ripley/mining = 1, ) /obj/item/mod/module/energy_shield/prototype name = "MOD prototype energy shield" desc = "An early prototype of energy shield adapted for use inside of a MOD, the energy shield before this saw \ extensive use in now defunct construction, combat, and mining exosuits with exosuits being something between a \ modsuit and a mech with most still functioning exosuits either being in a museaum or a military parade" recharge_start_delay = 30 SECONDS max_charges = 2 charge_increment_delay = 30 SECONDS shield_icon = "shield-yellow" /obj/item/mod/control/pre_equipped/responsory/inquisitory/syndie/less_mods starting_frequency = null req_access = null applied_cell = /obj/item/stock_parts/power_store/cell/super insignia_type = /obj/item/mod/module/insignia/security theme = /datum/mod_theme/responsory/traitor applied_modules = list( /obj/item/mod/module/magnetic_harness, /obj/item/mod/module/jetpack, /obj/item/mod/module/pathfinder, )