/* Clown Items * Contains: * Soap * Bike Horns * Air Horns * Canned Laughter * Balloon Mallet */ /* * Soap */ /obj/item/soap name = "soap" desc = "A cheap bar of soap. Doesn't smell." gender = PLURAL icon = 'icons/obj/watercloset.dmi' icon_state = "soap" inhand_icon_state = "soap" worn_icon_state = "soap" lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi' w_class = WEIGHT_CLASS_TINY item_flags = NOBLUDGEON throwforce = 0 throw_speed = 3 throw_range = 7 var/cleanspeed = 3.5 SECONDS //slower than mop force_string = "robust... against germs" var/uses = 100 /obj/item/soap/Initialize(mapload) . = ..() AddComponent(/datum/component/slippery, 80) AddComponent(/datum/component/cleaner, cleanspeed, 0.1, pre_clean_callback=CALLBACK(src, PROC_REF(should_clean)), on_cleaned_callback=CALLBACK(src, PROC_REF(decreaseUses))) //less scaling for soapies /obj/item/soap/grind_results() return list(/datum/reagent/lye = 10) /obj/item/soap/examine(mob/user) . = ..() var/max_uses = initial(uses) var/msg = "It looks like it just came out of the package." if(uses != max_uses) var/percentage_left = uses / max_uses switch(percentage_left) if(0 to 0.15) msg = "There's just a tiny bit left of what it used to be, you're not sure it'll last much longer." if(0.15 to 0.30) msg = "It's dissolved quite a bit, but there's still some life to it." if(0.30 to 0.50) msg = "It's past its prime, but it's definitely still good." if(0.50 to 0.75) msg = "It's started to get a little smaller than it used to be, but it'll definitely still last for a while." else msg = "It's seen some light use, but it's still pretty fresh." . += span_notice("[msg]") /obj/item/soap/homemade desc = "A homemade bar of soap. Smells of... well...." icon_state = "soapgibs" inhand_icon_state = "soapgibs" worn_icon_state = "soapgibs" cleanspeed = 3 SECONDS // faster than base soap to reward chemists for going to the effort /obj/item/soap/homemade/grind_results() return list(/datum/reagent/consumable/liquidgibs = 9, /datum/reagent/lye = 9) /obj/item/soap/nanotrasen desc = "A heavy duty bar of Nanotrasen brand soap. Smells of plasma." icon_state = "soapnt" inhand_icon_state = "soapnt" worn_icon_state = "soapnt" cleanspeed = 2.8 SECONDS //janitor gets this uses = 300 /obj/item/soap/nanotrasen/grind_results() return list(/datum/reagent/toxin/plasma = 10, /datum/reagent/lye = 10) /obj/item/soap/deluxe desc = "A deluxe Waffle Corporation brand bar of soap. Smells of high-class luxury." icon_state = "soapdeluxe" inhand_icon_state = "soapdeluxe" worn_icon_state = "soapdeluxe" cleanspeed = 2 SECONDS //captain gets one of these /obj/item/soap/deluxe/grind_results() return list(/datum/reagent/consumable/aloejuice = 10, /datum/reagent/lye = 10) /obj/item/soap/syndie desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster." icon_state = "soapsyndie" inhand_icon_state = "soapsyndie" worn_icon_state = "soapsyndie" cleanspeed = 0.5 SECONDS //faster than mops so it's useful for traitors who want to clean crime scenes /obj/item/soap/syndie/grind_results() return list(/datum/reagent/toxin/acid = 10, /datum/reagent/lye = 10) /obj/item/soap/drone name = "\improper integrated soap module" inhand_icon_state = "soapnt" worn_icon_state = "soapnt" cleanspeed = 0.5 SECONDS //can be changed if someone isn't happy uses = INFINITY /obj/item/soap/omega name = "\improper Omega soap" desc = "The most advanced soap known to mankind. The beginning of the end for germs." icon_state = "soapomega" inhand_icon_state = "soapomega" worn_icon_state = "soapomega" cleanspeed = 0.3 SECONDS //Only the truest of mind soul and body get one of these uses = 800 //In the Greek numeric system, Omega has a value of 800 /obj/item/soap/omega/Initialize(mapload) . = ..() AddComponent(/datum/component/slippery, 120) //Same slipperiness as Super Lube /obj/item/soap/omega/grind_results() return list( /datum/reagent/consumable/potato_juice = 9, /datum/reagent/consumable/ethanol/lizardwine = 9, /datum/reagent/monkey_powder = 9, /datum/reagent/drug/krokodil = 9, /datum/reagent/toxin/acid/nitracid = 9, /datum/reagent/baldium = 9, /datum/reagent/consumable/ethanol/hooch = 9, /datum/reagent/bluespace = 9, /datum/reagent/drug/pumpup = 9, /datum/reagent/consumable/space_cola = 9, /datum/reagent/iron = 9 ) /obj/item/soap/omega/suicide_act(mob/living/user) user.visible_message(span_suicide("[user] is using [src] to scrub themselves from the timeline! It looks like [user.p_theyre()] trying to commit suicide!")) new /obj/structure/chrono_field(user.loc, user) return MANUAL_SUICIDE /obj/item/paper/fluff/stations/soap name = "ancient janitorial poem" desc = "An old paper that has passed many hands." default_raw_text = "

The Legend of the Omega Soap



Essence of potato, juice, not grind.
A lizard's tail, turned into wine.
Powder of monkey, to help the workload.
Some Krokodil, because meth would explode.
Nitric acid and Baldium, for organic dissolving.
A cup full of hooch, for sins' absolving.
A dash of bluespace dust, for removal of stains.
A syringe of Pump-Up, Security's worst of pains.
A can of Space Cola, to watch the dirt fade.
Heat as hot as possible, let the soap be your blade.
With ten units of each, the soap that topples all will be made." /obj/item/soap/suicide_act(mob/living/user) user.say(";FFFFFFFFFFFFFFFFUUUUUUUDGE!!", forced="soap suicide") user.visible_message(span_suicide("[user] lifts [src] to [user.p_their()] mouth and gnaws on it furiously, producing a thick froth! [user.p_They()]'ll never get that BB gun now!")) do_foam(1, src, get_turf(user)) return TOXLOSS /obj/item/soap/proc/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner) . = CLEAN_ALLOWED if(!check_allowed_items(atom_to_clean)) . |= CLEAN_NO_XP|CLEAN_NO_WASH /** * Decrease the number of uses the bar of soap has. * * The higher the cleaning skill, the less likely the soap will lose a use. * Arguments * * source - the source of the cleaning * * target - The atom that is being cleaned * * user - The mob that is using the soap to clean. */ /obj/item/soap/proc/decreaseUses(datum/source, atom/target, mob/living/user, clean_succeeded) if(!clean_succeeded) return var/skillcheck = 1 if(user?.mind) skillcheck = user.mind.get_skill_modifier(/datum/skill/cleaning, SKILL_SPEED_MODIFIER) if(prob(skillcheck*100)) //higher level = more uses assuming RNG is nice uses-- if(uses <= 0) noUses(user) /obj/item/soap/proc/noUses(mob/user) to_chat(user, span_warning("[src] crumbles into tiny bits!")) qdel(src) /obj/item/soap/nanotrasen/cyborg name = "built-in soap" /obj/item/soap/nanotrasen/cyborg/noUses(mob/user) to_chat(user, span_warning("[src] has ran out of chemicals! Head to a recharger to refill it.")) /obj/item/soap/nanotrasen/cyborg/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner) if(uses <= 0) return CLEAN_BLOCKED return ..() /* * Bike Horns */ /obj/item/bikehorn name = "bike horn" desc = "A horn off of a bicycle. Rumour has it that they're made from recycled clowns." icon = 'icons/obj/art/horn.dmi' icon_state = "bike_horn" inhand_icon_state = "bike_horn" worn_icon_state = "horn" lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi' throwforce = 0 hitsound = null //To prevent tap.ogg playing, as the item lacks of force w_class = WEIGHT_CLASS_TINY slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT throw_speed = 3 throw_range = 7 attack_verb_continuous = list("HONKS") attack_verb_simple = list("HONK") ///sound file given to the squeaky component we make in Initialize() so sub-types can specify their own sound var/sound_file = 'sound/items/bikehorn.ogg' /obj/item/bikehorn/Initialize(mapload) . = ..() var/list/sound_list = list() sound_list[sound_file] = 1 AddComponent(/datum/component/squeak, sound_list, 50, falloff_exponent = 20) /obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user) if(user != M && ishuman(user)) var/mob/living/carbon/human/H = user if (HAS_TRAIT(H, TRAIT_CLUMSY)) //only clowns can unlock its true powers M.add_mood_event("honk", /datum/mood_event/honk) return ..() /obj/item/bikehorn/suicide_act(mob/living/user) user.visible_message(span_suicide("[user] solemnly points [src] at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!")) playsound(src, 'sound/items/bikehorn.ogg', 50, TRUE) return BRUTELOSS //air horn /obj/item/bikehorn/airhorn name = "air horn" desc = "Damn son, where'd you find this?" icon_state = "air_horn" worn_icon_state = "horn_air" sound_file = 'sound/items/airhorn/airhorn2.ogg' /datum/crafting_recipe/airhorn name = "Air Horn" result = /obj/item/bikehorn/airhorn reqs = list( /obj/item/bikehorn = 1, /obj/item/toy/crayon/spraycan = 1, ) category = CAT_ENTERTAINMENT //golden bikehorn /obj/item/bikehorn/golden name = "golden bike horn" desc = "Golden? Clearly, it's made with bananium! Honk!" icon_state = "gold_horn" inhand_icon_state = "gold_horn" worn_icon_state = "horn_gold" COOLDOWN_DECLARE(golden_horn_cooldown) custom_materials = list(/datum/material/bananium = SHEET_MATERIAL_AMOUNT * 5) /obj/item/bikehorn/golden/attack() flip_mobs() return ..() /obj/item/bikehorn/golden/attack_self(mob/user) flip_mobs() ..() /obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user) if(!COOLDOWN_FINISHED(src, golden_horn_cooldown)) return var/turf/T = get_turf(src) for(M in ohearers(7, T)) if(!HAS_TRAIT(M, TRAIT_DEAF)) M.emote("flip") COOLDOWN_START(src, golden_horn_cooldown, 1 SECONDS) /obj/item/bikehorn/rubberducky/plasticducky name = "plastic ducky" desc = "It's a cheap plastic knockoff of a loveable bathtime toy." custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT) /obj/item/bikehorn/rubberducky name = "rubber ducky" desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl icon = 'icons/obj/watercloset.dmi' icon_state = "rubberducky" inhand_icon_state = "rubberducky" lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' righthand_file = 'icons/mob/inhands/items_righthand.dmi' worn_icon_state = "duck" sound_file = 'sound/effects/quack.ogg' //canned laughter /obj/item/reagent_containers/cup/soda_cans/canned_laughter name = "Canned Laughter" desc = "Just looking at this makes you want to giggle." icon_state = "laughter" volume = 50 list_reagents = list(/datum/reagent/consumable/laughter = 50) //balloon mallet /obj/item/balloon_mallet name = "balloon mallet" desc = "It's a mallet, a weapon known for being heavy, but made from notoriously light balloons. Air inside removes any force from the swings. It'd be quite embarrassing to get hit by this." icon = 'icons/obj/weapons/hammer.dmi' icon_state = "balloon_mallet" inhand_icon_state = "balloon_mallet" icon_angle = -45 lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi' siemens_coefficient = 0 force = 1 throw_speed = 1 throwforce = 1 throw_range = 1 w_class = WEIGHT_CLASS_HUGE attack_verb_continuous = list("mallets", "smoother") attack_verb_simple = list("mallet", "smoother") max_integrity = 20 armor_type = /datum/armor/item_banhammer resistance_flags = FIRE_PROOF /obj/item/balloon_mallet/examine(mob/user) . = ..() if(HAS_TRAIT(user,TRAIT_BALLOON_SUTRA)) . += "A sacred weapon of the higher castes from the clown planet, used to strike fear into the hearts of their foes. Wield it with care." /obj/item/balloon_mallet/attack(mob/living/target, mob/living/user) playsound(loc, 'sound/mobs/non-humanoids/clown/hehe.ogg', 20) if (!isliving(target)) return switch(target.mob_mood.sanity) if (SANITY_INSANE to SANITY_CRAZY) force = 8 if (SANITY_UNSTABLE to SANITY_DISTURBED) force = 4 target.add_mood_event("humiliated", /datum/mood_event/mallet_humiliation) if (SANITY_NEUTRAL to SANITY_GREAT) target.add_mood_event("humiliated", /datum/mood_event/mallet_humiliation) if(user.combat_mode) return ..(target, user)