/obj/projectile/bullet name = "bullet" icon_state = "bullet" damage = 60 damage_type = BRUTE armor_flag = BULLET hitsound_wall = SFX_RICOCHET sharpness = SHARP_POINTY impact_effect_type = /obj/effect/temp_visual/impact_effect shrapnel_type = /obj/item/shrapnel/bullet embed_type = /datum/embedding/bullet wound_bonus = 0 wound_falloff_tile = -5 embed_falloff_tile = -3 /obj/projectile/bullet/smite name = "divine retribution" damage = 10 /datum/embedding/bullet embed_chance = 20 fall_chance = 2 jostle_chance = 0 ignore_throwspeed_threshold = TRUE pain_stam_pct = 0.5 pain_mult = 3 rip_time = 1 SECONDS stealthy_embed = TRUE