/** * ## basic eating element! * * Small behavior for non-carbons to eat certain stuff they interact with */ /datum/element/basic_eating element_flags = ELEMENT_BESPOKE argument_hash_start_idx = 2 /// Amount to heal var/heal_amt /// Amount to hurt var/damage_amount /// Type of hurt to apply var/damage_type /// Whether to flavor it as drinking rather than eating. var/drinking /// If true, we put food in our tummy instead of deleting it var/add_to_contents /// If true, when add_to_contents would put the item into contents but when used for healing, the item is consumed instead var/consume_healing /// Types the animal can eat. Can be an assoc list with amount to heal/damage the mob by var/list/food_types /datum/element/basic_eating/Attach(datum/target, heal_amt = 0, damage_amount = 0, damage_type = null, drinking = FALSE, add_to_contents = FALSE, consume_healing = TRUE, food_types = list()) . = ..() if(!isliving(target)) return ELEMENT_INCOMPATIBLE ADD_TRAIT(target, TRAIT_MOB_EATER, REF(src)) src.heal_amt = heal_amt src.damage_amount = damage_amount src.damage_type = damage_type src.drinking = drinking src.add_to_contents = add_to_contents src.consume_healing = consume_healing src.food_types = food_types RegisterSignal(target, COMSIG_ATOM_ITEM_INTERACTION, PROC_REF(try_feed)) RegisterSignal(target, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(on_unarm_attack)) /datum/element/basic_eating/Detach(datum/target) REMOVE_TRAIT(target, TRAIT_MOB_EATER, REF(src)) UnregisterSignal(target, list( COMSIG_LIVING_UNARMED_ATTACK, COMSIG_ATOM_ITEM_INTERACTION, )) return ..() /datum/element/basic_eating/proc/try_feed(atom/source, mob/living/user, atom/possible_food) SIGNAL_HANDLER if(user.combat_mode || !is_type_in_list(possible_food, food_types)) return NONE var/mob/living/living_source = source if(living_source.stat != CONSCIOUS) return NONE return try_eating(source, possible_food, user) ? ITEM_INTERACT_SUCCESS : NONE /datum/element/basic_eating/proc/on_unarm_attack(mob/living/eater, atom/target, proximity, modifiers) SIGNAL_HANDLER if(!proximity) return NONE if(try_eating(eater, target)) return COMPONENT_CANCEL_ATTACK_CHAIN return NONE /datum/element/basic_eating/proc/try_eating(mob/living/eater, atom/target, mob/living/feeder) if(!is_type_in_list(target, food_types)) return FALSE var/list/effect_mult = list() if(SEND_SIGNAL(eater, COMSIG_MOB_PRE_EAT, target, feeder, effect_mult) & COMSIG_MOB_CANCEL_EAT) return FALSE if(add_to_contents && !ismovable(target)) return FALSE var/eat_verb if(drinking) eat_verb = pick("slurp","sip","guzzle","drink","quaff","suck") else eat_verb = pick("bite","chew","nibble","gnaw","gobble","chomp") var/best_match = null var/best_value = 0 for (var/food_path in food_types) // Not an assoc list if (isnull(food_types[food_path])) break if (istype(target, food_path) && (!best_match || ispath(food_path, best_match))) best_match = food_path best_value = food_types[food_path] var/to_heal = heal_amt var/to_damage = damage_amount if (best_match) to_heal = 0 to_damage = 0 if (best_value > 0) to_heal = best_value else if (best_value < 0) to_damage = -best_value for (var/mult in effect_mult) to_heal *= mult to_damage *= mult if (to_heal > 0) var/healed = eater.heal_overall_damage(to_heal) eater.visible_message(span_notice("[eater] [eat_verb]s [target]."), span_notice("You [eat_verb] [target][healed ? ", restoring some health" : ""].")) else if (to_damage > 0 && damage_type) var/damaged = eater.apply_damage(to_damage, damage_type) eater.visible_message(span_notice("[eater] [eat_verb]s [target][damaged ? ", and seems to hurt [eater.p_themselves()]!" : "."]"), span_notice("You [eat_verb] [target][damaged ? ", hurting yourself in the process" : ""].")) else eater.visible_message(span_notice("[eater] [eat_verb]s [target]."), span_notice("You [eat_verb] [target].")) finish_eating(eater, target, feeder, to_heal) return TRUE /datum/element/basic_eating/proc/finish_eating(mob/living/eater, atom/target, mob/living/feeder, to_heal) set waitfor = FALSE if(drinking) playsound(eater.loc,'sound/items/drink.ogg', rand(10,50), TRUE) else playsound(eater.loc,'sound/items/eatfood.ogg', rand(10,50), TRUE) var/atom/final_target = target if(SEND_SIGNAL(eater, COMSIG_MOB_ATE, final_target, feeder) & COMSIG_MOB_TERMINATE_EAT) return if(isstack(target)) //if stack, only consume 1 var/obj/item/stack/food_stack = target final_target = food_stack.split_stack(1) var/devour = add_to_contents && !to_heal eater.log_message("has eaten [target], [devour ? "swallowing it" : "destroying it"]!", LOG_ATTACK) if (devour) var/atom/movable/movable_target = final_target movable_target.forceMove(eater) else qdel(final_target)