#define SPIDER_WEB_TINT "web_colour_tint" /obj/structure/spider name = "web" icon = 'icons/effects/web.dmi' desc = "It's stringy and sticky." anchored = TRUE density = FALSE max_integrity = 15 /obj/structure/spider/Initialize(mapload) . = ..() AddElement(/datum/element/atmos_sensitive, mapload) ADD_TRAIT(src, TRAIT_INVERTED_DEMOLITION, INNATE_TRAIT) /obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type playsound(loc, 'sound/items/tools/welder.ogg', 100, TRUE) /obj/structure/spider/run_atom_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) if(damage_flag == MELEE) switch(damage_type) if(BURN) damage_amount *= 1.25 if(BRUTE) damage_amount *= 0.25 return ..() /obj/structure/spider/should_atmos_process(datum/gas_mixture/air, exposed_temperature) return exposed_temperature > 350 /obj/structure/spider/atmos_expose(datum/gas_mixture/air, exposed_temperature) take_damage(5, BURN, 0, 0) /obj/structure/spider/stickyweb layer = ABOVE_OPEN_TURF_LAYER plane = FLOOR_PLANE icon = 'icons/obj/smooth_structures/stickyweb.dmi' base_icon_state = "stickyweb" icon_state = "stickyweb-0" smoothing_flags = SMOOTH_BITMASK smoothing_groups = SMOOTH_GROUP_SPIDER_WEB canSmoothWith = SMOOTH_GROUP_SPIDER_WEB + SMOOTH_GROUP_WALLS ///Whether or not the web is from the genetics power var/genetic = FALSE ///Whether or not the web is a sealed web var/sealed = FALSE ///Do we need to offset this based on a sprite frill? var/has_frill = TRUE /// Chance that someone will get stuck when trying to cross this tile var/stuck_chance = 50 /// Chance that a bullet will hit this instead of flying through it var/projectile_stuck_chance = 30 /obj/structure/spider/stickyweb/Initialize(mapload) // Offset on init so that they look nice in the map editor if (has_frill) pixel_x = -9 pixel_y = -9 return ..() /obj/structure/spider/stickyweb/attack_hand(mob/user, list/modifiers) .= ..() if(.) return if(!HAS_TRAIT(user, TRAIT_WEB_WEAVER)) return loc.balloon_alert_to_viewers("weaving...") if(!do_after(user, 2 SECONDS)) loc.balloon_alert(user, "interrupted!") return qdel(src) var/obj/item/stack/sheet/cloth/woven_cloth = new /obj/item/stack/sheet/cloth user.put_in_hands(woven_cloth) /obj/structure/spider/stickyweb/CanAllowThrough(atom/movable/mover, border_dir) . = ..() if(genetic) return if(sealed) return FALSE if(isliving(mover)) if(HAS_TRAIT(mover, TRAIT_WEB_SURFER)) return TRUE if(mover.pulledby && HAS_TRAIT(mover.pulledby, TRAIT_WEB_SURFER)) return TRUE if(prob(stuck_chance)) stuck_react(mover) return FALSE return . if(isprojectile(mover)) return prob(projectile_stuck_chance) return . /// Show some feedback when you can't pass through something /obj/structure/spider/stickyweb/proc/stuck_react(atom/movable/stuck_guy) loc.balloon_alert(stuck_guy, "stuck in web!") stuck_guy.Shake(duration = 0.1 SECONDS) /// Web made by geneticists, needs special handling to allow them to pass through their own webs /obj/structure/spider/stickyweb/genetic genetic = TRUE desc = "It's stringy, sticky, and came out of your coworker." /// Mob with special permission to cross this web var/mob/living/allowed_mob /obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob) . = ..() // Tint it purple so that spiders don't get confused about why they can't cross this one add_filter(SPIDER_WEB_TINT, 10, list("type" = "outline", "color" = "#ffaaf8ff", "size" = 0.1)) /obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob) allowed_mob = allowedmob return ..() /obj/structure/spider/stickyweb/genetic/CanAllowThrough(atom/movable/mover, border_dir) . = ..() if(mover == allowed_mob) return TRUE else if(isliving(mover)) //we change the spider to not be able to go through here if(mover.pulledby == allowed_mob) return TRUE if(prob(50)) stuck_react(mover) return FALSE else if(isprojectile(mover)) return prob(30) return . /// Web with a 100% chance to intercept movement /obj/structure/spider/stickyweb/very_sticky max_integrity = 20 desc = "Extremely sticky silk, you're not easily getting through there." stuck_chance = 100 projectile_stuck_chance = 100 /obj/structure/spider/stickyweb/very_sticky/Initialize(mapload) . = ..() add_filter(SPIDER_WEB_TINT, 10, list("type" = "outline", "color" = "#ffffaaff", "size" = 0.1)) /obj/structure/spider/stickyweb/very_sticky/update_overlays() . = ..() var/mutable_appearance/web_overlay = mutable_appearance(icon = 'icons/effects/web.dmi', icon_state = "sticky_overlay", layer = layer + 1) web_overlay.pixel_w -= pixel_x web_overlay.pixel_z -= pixel_y . += web_overlay /// Web 'wall' /obj/structure/spider/stickyweb/sealed name = "sealed web" desc = "A solid wall of web, dense enough to block air flow." icon = 'icons/obj/smooth_structures/webwall.dmi' base_icon_state = "webwall" icon_state = "webwall-0" smoothing_groups = SMOOTH_GROUP_SPIDER_WEB_WALL canSmoothWith = SMOOTH_GROUP_SPIDER_WEB_WALL plane = GAME_PLANE layer = OBJ_LAYER sealed = TRUE has_frill = FALSE can_atmos_pass = ATMOS_PASS_NO /obj/structure/spider/stickyweb/sealed/Initialize(mapload) . = ..() air_update_turf(TRUE, TRUE) /// Walls which reflects lasers /obj/structure/spider/stickyweb/sealed/reflector name = "reflective silk screen" desc = "Hardened webbing treated with special chemicals which cause it to repel projectiles." icon = 'icons/obj/smooth_structures/webwall_reflector.dmi' base_icon_state = "webwall_reflector" icon_state = "webwall_reflector-0" smoothing_groups = SMOOTH_GROUP_SPIDER_WEB_WALL_MIRROR canSmoothWith = SMOOTH_GROUP_SPIDER_WEB_WALL_MIRROR max_integrity = 30 opacity = TRUE flags_ricochet = RICOCHET_SHINY | RICOCHET_HARD receive_ricochet_chance_mod = INFINITY /// Opaque and durable web 'wall' /obj/structure/spider/stickyweb/sealed/tough name = "hardened web" desc = "Webbing hardened through a chemical process into a durable barrier." icon = 'icons/obj/smooth_structures/webwall_dark.dmi' base_icon_state = "webwall_dark" icon_state = "webwall_dark-0" smoothing_groups = SMOOTH_GROUP_SPIDER_WEB_WALL_TOUGH canSmoothWith = SMOOTH_GROUP_SPIDER_WEB_WALL_TOUGH opacity = TRUE max_integrity = 90 layer = ABOVE_MOB_LAYER resistance_flags = FIRE_PROOF | FREEZE_PROOF /// Web 'door', blocks atmos but not movement /obj/structure/spider/passage name = "web passage" desc = "An opaque curtain of web which seals in air but doesn't impede passage." icon = 'icons/obj/smooth_structures/stickyweb_rotated.dmi' base_icon_state = "stickyweb_rotated" icon_state = "stickyweb_rotated-0" smoothing_flags = SMOOTH_BITMASK smoothing_groups = SMOOTH_GROUP_SPIDER_WEB_ROOF canSmoothWith = SMOOTH_GROUP_SPIDER_WEB_ROOF + SMOOTH_GROUP_WALLS can_atmos_pass = ATMOS_PASS_NO opacity = TRUE max_integrity = 60 alpha = 200 layer = ABOVE_MOB_LAYER resistance_flags = FIRE_PROOF | FREEZE_PROOF /obj/structure/spider/passage/Initialize(mapload) . = ..() pixel_x = -9 pixel_y = -9 air_update_turf(TRUE, TRUE) add_filter(SPIDER_WEB_TINT, 10, list("type" = "outline", "color" = "#ffffffff", "alpha" = 0.8, "size" = 0.1)) /obj/structure/spider/cocoon name = "cocoon" desc = "Something wrapped in silky spider web." icon_state = "cocoon1" max_integrity = 60 /obj/structure/spider/cocoon/Initialize(mapload) icon_state = pick("cocoon1","cocoon2","cocoon3") . = ..() /obj/structure/spider/cocoon/container_resist_act(mob/living/user) var/breakout_time = 600 user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT to_chat(user, span_notice("You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)")) visible_message(span_notice("You see something struggling and writhing in \the [src]!")) if(do_after(user,(breakout_time), target = src)) if(!user || user.stat != CONSCIOUS || user.loc != src) return qdel(src) /obj/structure/spider/cocoon/Destroy() var/turf/T = get_turf(src) src.visible_message(span_warning("\The [src] splits open.")) for(var/atom/movable/A in contents) A.forceMove(T) return ..() /// Web caltrops /obj/structure/spider/spikes name = "web spikes" desc = "Silk hardened into small yet deadly spikes." layer = ABOVE_OPEN_TURF_LAYER plane = FLOOR_PLANE icon = 'icons/obj/smooth_structures/stickyweb_spikes.dmi' base_icon_state = "stickyweb_spikes" icon_state = "stickyweb_spikes-0" smoothing_flags = SMOOTH_BITMASK smoothing_groups = SMOOTH_GROUP_SPIDER_WEB canSmoothWith = SMOOTH_GROUP_SPIDER_WEB + SMOOTH_GROUP_WALLS max_integrity = 40 /obj/structure/spider/spikes/Initialize(mapload) . = ..() pixel_x = -9 pixel_y = -9 add_filter(SPIDER_WEB_TINT, 10, list("type" = "outline", "color" = "#ac0000ff", "size" = 0.1)) AddComponent(/datum/component/caltrop, min_damage = 20, max_damage = 30, flags = CALTROP_NOSTUN | CALTROP_BYPASS_SHOES) /obj/structure/spider/effigy name = "web effigy" desc = "A giant spider! Fortunately, this one is just a statue of hardened webbing." icon_state = "effigy" max_integrity = 125 density = TRUE anchored = FALSE /obj/structure/spider/effigy/Initialize(mapload) . = ..() fade_into_nothing(1 MINUTES) #undef SPIDER_WEB_TINT