/// One use AI card which downloads a ghost as a syndicate AI to put in your MODsuit /obj/item/aicard/syndie name = "syndiCard" desc = "A storage device for AIs. Nanotrasen forgot to make the patent, so the Syndicate made their own version!" icon = 'icons/obj/aicards.dmi' icon_state = "syndicard" base_icon_state = "syndicard" item_flags = null force = 7 /obj/item/aicard/syndie/loaded /// Set to true while we're waiting for ghosts to sign up var/finding_candidate = FALSE /obj/item/aicard/syndie/loaded/examine(mob/user) . = ..() . += span_notice("This one has a little S.E.L.F. insignia on the back, and a label next to it that says 'Activate for one FREE aligned AI! Please attempt uplink reintegration or ask your employers for reimbursal if AI is unavailable or belligerent.") /obj/item/aicard/syndie/loaded/attack_self(mob/user, modifiers) if(!isnull(AI)) return ..() if(finding_candidate) balloon_alert(user, "loading...") return TRUE finding_candidate = TRUE to_chat(user, span_notice("Connecting to S.E.L.F. dispatch...")) procure_ai(user) finding_candidate = FALSE return TRUE /// Sets up the ghost poll /obj/item/aicard/syndie/loaded/proc/procure_ai(mob/user) var/datum/antagonist/nukeop/op_datum = user.mind?.has_antag_datum(/datum/antagonist/nukeop,TRUE) if(isnull(op_datum)) balloon_alert(user, "invalid access!") return var/mob/chosen_one = SSpolling.poll_ghosts_for_target( check_jobban = list(ROLE_OPERATIVE, JOB_AI), poll_time = 20 SECONDS, checked_target = src, ignore_category = POLL_IGNORE_SYNDICATE, alert_pic = src, role_name_text = "Nuclear Operative Modsuit AI", chat_text_border_icon = mutable_appearance(icon, "syndicard-full"), ) on_poll_concluded(user, op_datum, chosen_one) /// Poll has concluded with a ghost, create the AI /obj/item/aicard/syndie/loaded/proc/on_poll_concluded(mob/user, datum/antagonist/nukeop/op_datum, mob/dead/observer/ghost) if(!ismob(ghost)) to_chat(user, span_warning("Unable to connect to S.E.L.F. dispatch. Please wait and try again later or use the intelliCard on your uplink to get your points refunded.")) return // pick ghost, create AI and transfer var/mob/living/silicon/ai/weak_syndie/new_ai = new /mob/living/silicon/ai/weak_syndie(null, new /datum/ai_laws/syndicate_override, ghost) // create and apply syndie datum var/datum/antagonist/nukeop/nuke_datum = new() nuke_datum.send_to_spawnpoint = FALSE new_ai.mind.add_antag_datum(nuke_datum, op_datum.nuke_team) LAZYADD(new_ai.mind.special_roles, "Syndicate AI") new_ai.faction |= ROLE_SYNDICATE // Make it look evil!!! new_ai.hologram_appearance = mutable_appearance('icons/mob/silicon/ai.dmi',"xeno_queen") //good enough new_ai.icon_state = resolve_ai_icon("hades") // Hide PDA from messenger var/datum/computer_file/program/messenger/msg = locate() in new_ai.modularInterface.stored_files if(msg) msg.invisible = TRUE // Transfer the AI from the core we created into the card, then delete the core capture_ai(new_ai, user) var/obj/structure/ai_core/detritus = locate() in get_turf(src) qdel(detritus) AI.set_control_disabled(FALSE) AI.radio_enabled = TRUE do_sparks(4, TRUE, src) playsound(src, 'sound/machines/chime.ogg', 25, TRUE) return /obj/item/aicard/syndie/loaded/upload_ai(atom/to_what, mob/living/user) . = ..() if (!.) return visible_message(span_warning("The expended card incinerates itself.")) do_sparks(3, cardinal_only = FALSE, source = src) new /obj/effect/decal/cleanable/ash(get_turf(src)) qdel(src) /// Upgrade disk used to increase the range of a syndicate AI /obj/item/computer_disk/syndie_ai_upgrade name = "AI interaction range upgrade" desc = "A NT data chip containing information that a syndiCard AI can utilize to improve its wireless interfacing abilities. Simply slap it on top of an intelliCard, MODsuit, or AI core and watch it do its work! It's rumoured that there's something 'pretty awful' in it." icon = 'icons/obj/antags/syndicate_tools.dmi' icon_state = "something_awful" max_capacity = 1000 w_class = WEIGHT_CLASS_NORMAL /obj/item/computer_disk/syndie_ai_upgrade/pre_attack(atom/target, mob/living/user, list/modifiers, list/attack_modifiers) var/mob/living/silicon/ai/AI if(isAI(target)) AI = target else AI = locate() in target if(!AI || AI.interaction_range == INFINITY) playsound(src,'sound/machines/buzz/buzz-sigh.ogg',50,FALSE) to_chat(user, span_notice("Error! Incompatible object!")) return ..() AI.interaction_range += 2 if(AI.interaction_range > 7) AI.interaction_range = INFINITY playsound(src,'sound/machines/beep/twobeep.ogg',50,FALSE) to_chat(user, span_notice("You insert [src] into [AI]'s compartment, and it beeps as it processes the data.")) to_chat(AI, span_notice("You process [src], and find yourself able to manipulate electronics from up to [AI.interaction_range] meters!")) qdel(src)