/obj/structure/girder icon = 'icons/obj/smooth_structures/girder.dmi' name = "girder" base_icon_state = "girder" icon_state = "girder-0" desc = "A large structural assembly made out of metal; It requires a layer of iron before it can be considered a wall." anchored = TRUE density = TRUE max_integrity = 200 rad_insulation = RAD_VERY_LIGHT_INSULATION smoothing_flags = SMOOTH_BITMASK smoothing_groups = SMOOTH_GROUP_GIRDER canSmoothWith = SMOOTH_GROUP_GIRDER + SMOOTH_GROUP_WALLS custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2) var/state = GIRDER_NORMAL var/girderpasschance = 20 // percentage chance that a projectile passes through the girder. var/can_displace = TRUE //If the girder can be moved around by wrenching it var/next_beep = 0 //Prevents spamming of the construction sound /// The material cost to construct something on the girder var/static/list/construction_cost = list( /obj/item/stack/sheet/iron = 2, /obj/item/stack/rods = 5, /obj/item/stack/sheet/plasteel = 2, /obj/item/stack/sheet/bronze = 2, /obj/item/stack/sheet/runed_metal = 1, /obj/item/stack/sheet/titaniumglass = 2, exotic_material = 2 // this needs to be refactored properly ) /obj/structure/girder/examine(mob/user) . = ..() switch(state) if(GIRDER_REINF) . += span_notice("The support struts are screwed in place.") if(GIRDER_REINF_STRUTS) . += span_notice("The support struts are unscrewed and the inner grille is intact.") if(GIRDER_NORMAL) if(can_displace) . += span_notice("The bolts are wrenched in place.") if(GIRDER_DISPLACED) . += span_notice("The bolts are loosened, but the screws are holding [src] together.") if(GIRDER_DISASSEMBLED) . += span_notice("[src] is disassembled! You probably shouldn't be able to see this examine message.") if(GIRDER_TRAM) . += span_notice("[src] is designed for tram usage. Deconstructed with a screwdriver!") /obj/structure/girder/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers) add_fingerprint(user) if(istype(W, /obj/item/gun/energy/plasmacutter)) balloon_alert(user, "slicing apart...") if(W.use_tool(src, user, 40, volume=100)) if(state == GIRDER_TRAM) var/obj/item/stack/sheet/mineral/titanium/M = new (user.loc, 2) if(!QDELETED(M)) M.add_fingerprint(user) else var/obj/item/stack/sheet/iron/M = new (loc, 2) if(!QDELETED(M)) M.add_fingerprint(user) qdel(src) return if(isstack(W)) var/obj/item/stack/stack = W if(!stack.usable_for_construction) balloon_alert(user, "can't make walls with it!") return if(iswallturf(loc) || (locate(/obj/structure/falsewall) in src.loc.contents)) balloon_alert(user, "wall already present!") return if(!isfloorturf(src.loc) && state != GIRDER_TRAM) balloon_alert(user, "need floor!") return if(state == GIRDER_TRAM) if(!locate(/obj/structure/transport/linear/tram) in src.loc.contents) balloon_alert(user, "need tram floors!") return make_wall(stack, user) return if(istype(W, /obj/item/pipe)) var/obj/item/pipe/P = W if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds. if(!user.transfer_item_to_turf(P, drop_location())) return balloon_alert(user, "inserted pipe") return return ..() /obj/structure/girder/proc/make_wall(obj/item/stack/stack, mob/user) var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/construction, SKILL_SPEED_MODIFIER) //SKYRAT EDIT var/speed_modifier = 1 if(HAS_TRAIT(user, TRAIT_QUICK_BUILD)) speed_modifier = 0.7 if(next_beep <= world.time) next_beep = world.time + 10 playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE) if(istype(stack, /obj/item/stack/rods)) var/obj/item/stack/rods/rod = stack var/amount = construction_cost[rod.type] if(state == GIRDER_DISPLACED) if(rod.get_amount() < amount) balloon_alert(user, "need [amount] rods!") return balloon_alert(user, "concealing entrance...") if(do_after(user, 2 SECONDS * skill_modifier, target = src)) //SKYRAT EDIT if(rod.get_amount() < amount) return rod.use(amount) var/obj/structure/falsewall/iron/FW = new (loc) user.mind.adjust_experience(/datum/skill/construction, 5) //SKYRAT EDIT transfer_fingerprints_to(FW) qdel(src) return if(state == GIRDER_REINF) balloon_alert(user, "need plasteel sheet!") return if(rod.get_amount() < amount) balloon_alert(user, "need [amount] rods!") return balloon_alert(user, "adding rods...") if(do_after(user, 4 SECONDS * skill_modifier, target = src)) // BUBBER EDIT CHANGE - Skills - ORIGINAL: if(do_after(user, 4 SECONDS, target = src)) if(rod.get_amount() < amount) return rod.use(amount) var/turf/T = get_turf(src) T.place_on_top(/turf/closed/wall/mineral/iron) user.mind.adjust_experience(/datum/skill/construction, 5) //SKYRAT EDIT transfer_fingerprints_to(T) qdel(src) return else if(istype(stack, /obj/item/stack/sheet/iron)) var/amount = construction_cost[/obj/item/stack/sheet/iron] if(state == GIRDER_DISPLACED) if(stack.get_amount() < amount) balloon_alert(user, "need [amount] sheets!") return balloon_alert(user, "concealing entrance...") if(do_after(user, 20 * speed_modifier, target = src)) if(stack.get_amount() < amount) return stack.use(amount) var/obj/structure/falsewall/F = new (loc) transfer_fingerprints_to(F) qdel(src) return else if(state == GIRDER_REINF) balloon_alert(user, "need plasteel sheet!") return else if(state == GIRDER_TRAM) if(stack.get_amount() < amount) balloon_alert(user, "need [amount] sheets!") return balloon_alert(user, "adding plating...") if (do_after(user, 4 SECONDS, target = src)) if(stack.get_amount() < amount) return stack.use(amount) var/obj/structure/tram/alt/iron/tram_wall = new(loc) transfer_fingerprints_to(tram_wall) qdel(src) return else if(stack.get_amount() < amount) balloon_alert(user, "need [amount] sheets!") return balloon_alert(user, "adding plating...") if (do_after(user, 40 * speed_modifier, target = src)) if(stack.get_amount() < amount) return stack.use(amount) var/turf/T = get_turf(src) T.place_on_top(/turf/closed/wall) transfer_fingerprints_to(T) qdel(src) return else if(istype(stack, /obj/item/stack/sheet/titaniumglass) && state == GIRDER_TRAM) var/amount = construction_cost[/obj/item/stack/sheet/titaniumglass] if(stack.get_amount() < amount) balloon_alert(user, "need [amount] sheets!") return balloon_alert(user, "adding panel...") if (do_after(user, 2 SECONDS * skill_modifier, target = src)) //SKYRAT EDIT if(stack.get_amount() < amount) return stack.use(amount) var/obj/structure/tram/tram_wall = new(loc) user.mind.adjust_experience(/datum/skill/construction, 5) //SKYRAT EDIT transfer_fingerprints_to(tram_wall) qdel(src) return else if(istype(stack, /obj/item/stack/sheet/plasteel)) var/amount = construction_cost[/obj/item/stack/sheet/plasteel] if(state == GIRDER_DISPLACED) if(stack.get_amount() < amount) balloon_alert(user, "need [amount] sheets!") return balloon_alert(user, "concealing entrance...") if(do_after(user, 2 SECONDS, target = src)) if(stack.get_amount() < amount) return stack.use(amount) var/obj/structure/falsewall/reinforced/FW = new (loc) transfer_fingerprints_to(FW) qdel(src) return else if(state == GIRDER_REINF) amount = 1 // hur dur let's make plasteel have different construction amounts 4norasin if(stack.get_amount() < amount) return balloon_alert(user, "adding plating...") if(do_after(user, 50 * speed_modifier, target = src)) if(stack.get_amount() < amount) return stack.use(amount) var/turf/T = get_turf(src) T.place_on_top(/turf/closed/wall/r_wall) transfer_fingerprints_to(T) qdel(src) return else amount = 1 // hur dur x2 if(stack.get_amount() < amount) return balloon_alert(user, "reinforcing frame...") if(do_after(user, 60 * speed_modifier, target = src)) if(stack.get_amount() < amount) return stack.use(amount) var/obj/structure/girder/reinforced/R = new (loc) transfer_fingerprints_to(R) qdel(src) return else if(istype(stack, /obj/item/stack/sheet/mineral/plastitanium)) if(state == GIRDER_REINF) if(stack.get_amount() < 1) return balloon_alert(user, "adding plating...") if(do_after(user, 50 * speed_modifier, target = src)) if(stack.get_amount() < 1) return stack.use(1) var/turf/T = get_turf(src) T.place_on_top(/turf/closed/wall/r_wall/plastitanium) transfer_fingerprints_to(T) qdel(src) return // No return here because generic material construction handles making normal plastitanium walls else if(!stack.has_unique_girder && stack.material_type) if(istype(src, /obj/structure/girder/reinforced)) balloon_alert(user, "need plasteel or plastitanium!") return var/material if(istype(stack, /obj/item/stack/sheet)) var/obj/item/stack/sheet/sheet = stack material = sheet.construction_path_type var/amount = construction_cost["exotic_material"] if(state == GIRDER_TRAM) if(stack.get_amount() < amount) balloon_alert(user, "need [amount] sheets!") return var/tram_wall_type = text2path("/obj/structure/tram/alt/[material]") if(!tram_wall_type) balloon_alert(user, "need titanium glass or mineral!") return balloon_alert(user, "adding plating...") if (do_after(user, 4 SECONDS * skill_modifier, target = src)) //SKYRAT EDIT if(stack.get_amount() < amount) return var/obj/structure/tram/tram_wall tram_wall = new tram_wall_type(loc) user.mind.adjust_experience(/datum/skill/construction, 5) //SKYRAT EDIT stack.use(amount) transfer_fingerprints_to(tram_wall) qdel(src) return if(state == GIRDER_DISPLACED) var/falsewall_type = text2path("/obj/structure/falsewall/[material]") if(stack.get_amount() < amount) balloon_alert(user, "need [amount] sheets!") return balloon_alert(user, "concealing entrance...") if(do_after(user, 2 SECONDS * skill_modifier, target = src)) //SKYRAT EDIT if(stack.get_amount() < amount) return stack.use(amount) var/obj/structure/falsewall/falsewall user.mind.adjust_experience(/datum/skill/construction, 5) //SKYRAT EDIT if(falsewall_type) falsewall = new falsewall_type (loc) else var/obj/structure/falsewall/material/mat_falsewall = new(loc) var/list/material_list = list() material_list[GET_MATERIAL_REF(stack.material_type)] = SHEET_MATERIAL_AMOUNT * 2 if(material_list) mat_falsewall.set_custom_materials(material_list) falsewall = mat_falsewall transfer_fingerprints_to(falsewall) qdel(src) return else if(stack.get_amount() < amount) balloon_alert(user, "need [amount] sheets!") return balloon_alert(user, "adding plating...") if (do_after(user, 4 SECONDS * skill_modifier, target = src)) //SKYRAT EDIT if(stack.get_amount() < amount) return stack.use(amount) var/turf/T = get_turf(src) user.mind.adjust_experience(/datum/skill/construction, 5) //SKYRAT EDIT if(stack.walltype) T.place_on_top(stack.walltype) else var/turf/newturf = T.place_on_top(/turf/closed/wall/material) var/list/material_list = list() material_list[GET_MATERIAL_REF(stack.material_type)] = SHEET_MATERIAL_AMOUNT * 2 if(material_list) newturf.set_custom_materials(material_list) transfer_fingerprints_to(T) qdel(src) return // Screwdriver behavior for girders /obj/structure/girder/screwdriver_act(mob/user, obj/item/tool) if(..()) return TRUE . = FALSE if(state == GIRDER_TRAM) balloon_alert(user, "disassembling frame...") if(tool.use_tool(src, user, 4 SECONDS, volume=100)) if(state != GIRDER_TRAM) return state = GIRDER_DISASSEMBLED var/obj/item/stack/sheet/mineral/titanium/material = new (user.loc, 2) if (!QDELETED(material)) material.add_fingerprint(user) qdel(src) return TRUE if(state == GIRDER_DISPLACED) balloon_alert(user, "disassembling frame...") if(tool.use_tool(src, user, 40, volume=100)) if(state != GIRDER_DISPLACED) return state = GIRDER_DISASSEMBLED var/obj/item/stack/sheet/iron/M = new (loc, 2) if (!QDELETED(M)) M.add_fingerprint(user) qdel(src) return TRUE else if(state == GIRDER_REINF) balloon_alert(user, "unsecuring support struts...") if(tool.use_tool(src, user, 40, volume=100)) if(state != GIRDER_REINF) return state = GIRDER_REINF_STRUTS return TRUE else if(state == GIRDER_REINF_STRUTS) balloon_alert(user, "securing support struts...") if(tool.use_tool(src, user, 40, volume=100)) if(state != GIRDER_REINF_STRUTS) return state = GIRDER_REINF return TRUE // Wirecutter behavior for girders /obj/structure/girder/wirecutter_act(mob/user, obj/item/tool) . = ..() if(state == GIRDER_REINF_STRUTS) balloon_alert(user, "removing inner grille...") if(tool.use_tool(src, user, 40, volume=100)) new /obj/item/stack/sheet/plasteel(get_turf(src)) var/obj/structure/girder/G = new (loc) transfer_fingerprints_to(G) qdel(src) return TRUE /obj/structure/girder/wrench_act(mob/user, obj/item/tool) . = ..() if(state == GIRDER_DISPLACED) if(!isfloorturf(loc)) balloon_alert(user, "needs floor!") balloon_alert(user, "securing frame...") if(tool.use_tool(src, user, 40, volume=100)) var/obj/structure/girder/G = new (loc) transfer_fingerprints_to(G) qdel(src) return TRUE else if(state == GIRDER_NORMAL && can_displace) balloon_alert(user, "unsecuring frame...") if(tool.use_tool(src, user, 40, volume=100)) var/obj/structure/girder/displaced/D = new (loc) transfer_fingerprints_to(D) qdel(src) return TRUE /obj/structure/girder/CanAllowThrough(atom/movable/mover, border_dir) . = ..() if((mover.pass_flags & PASSGRILLE) || isprojectile(mover)) return prob(girderpasschance) /obj/structure/girder/CanAStarPass(to_dir, datum/can_pass_info/pass_info) if(!density) return TRUE if(pass_info.pass_flags & PASSGRILLE) return TRUE return FALSE /obj/structure/girder/atom_deconstruct(disassembled = TRUE) var/remains = pick(/obj/item/stack/rods, /obj/item/stack/sheet/iron) new remains(loc) /obj/structure/girder/narsie_act() new /obj/structure/girder/cult(loc) qdel(src) /obj/structure/girder/displaced name = "displaced girder" icon = 'icons/obj/structures.dmi' icon_state = "displaced" anchored = FALSE state = GIRDER_DISPLACED girderpasschance = 25 max_integrity = 120 smoothing_flags = NONE smoothing_groups = null canSmoothWith = null /obj/structure/girder/reinforced name = "reinforced girder" icon = 'icons/obj/smooth_structures/reinforced_girder.dmi' icon_state = "reinforced-0" base_icon_state = "reinforced" state = GIRDER_REINF girderpasschance = 0 max_integrity = 350 /obj/structure/girder/tram name = "tram girder" desc = "Titanium framework to construct tram walls. Can be plated with titanium glass or other wall materials." icon = 'icons/obj/structures.dmi' icon_state = "tram" state = GIRDER_TRAM obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN smoothing_flags = NONE smoothing_groups = null canSmoothWith = null /obj/structure/girder/tram/corner name = "tram frame corner" //////////////////////////////////////////// cult girder ////////////////////////////////////////////// /obj/structure/girder/cult name = "runed girder" desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts." icon = 'icons/obj/antags/cult/structures.dmi' icon_state= "cultgirder" can_displace = FALSE smoothing_flags = NONE smoothing_groups = null canSmoothWith = null custom_materials = list(/datum/material/runedmetal = SHEET_MATERIAL_AMOUNT) /obj/structure/girder/cult/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers) add_fingerprint(user) if(W.tool_behaviour == TOOL_WELDER) if(!W.tool_start_check(user, amount=1)) return balloon_alert(user, "slicing apart...") if(W.use_tool(src, user, 40, volume=50)) var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 1) transfer_fingerprints_to(R) qdel(src) else if(istype(W, /obj/item/stack/sheet/runed_metal)) var/obj/item/stack/sheet/runed_metal/R = W var/amount = construction_cost[R.type] if(R.get_amount() < amount) balloon_alert(user, "need [amount] sheet!") return balloon_alert(user, "adding plating...") if(do_after(user, 5 SECONDS, target = src)) if(R.get_amount() < amount) return R.use(amount) var/turf/T = get_turf(src) T.place_on_top(/turf/closed/wall/mineral/cult) qdel(src) else return ..() /obj/structure/girder/cult/narsie_act() return /obj/structure/girder/cult/atom_deconstruct(disassembled = TRUE) new /obj/item/stack/sheet/runed_metal(drop_location()) /obj/structure/girder/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd) switch(the_rcd.mode) if(RCD_TURF) if(the_rcd.rcd_design_path != /turf/open/floor/plating/rcd) return FALSE return rcd_result_with_memory( list("delay" = 2 SECONDS, "cost" = 8), get_turf(src), RCD_MEMORY_WALL, ) if(RCD_DECONSTRUCT) return list("delay" = 2 SECONDS, "cost" = 13) return FALSE /obj/structure/girder/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, list/rcd_data) switch(rcd_data[RCD_DESIGN_MODE]) if(RCD_TURF) if(the_rcd.rcd_design_path != /turf/open/floor/plating/rcd) return FALSE var/turf/T = get_turf(src) T.place_on_top(/turf/closed/wall) qdel(src) return TRUE if(RCD_DECONSTRUCT) qdel(src) return TRUE return FALSE /obj/structure/girder/bronze name = "wall gear" desc = "A girder made out of sturdy bronze, made to resemble a gear." icon = 'icons/obj/structures.dmi' icon_state = "wall_gear" can_displace = FALSE smoothing_flags = NONE smoothing_groups = null canSmoothWith = null custom_materials = list(/datum/material/bronze = SHEET_MATERIAL_AMOUNT * 2) /obj/structure/girder/bronze/attackby(obj/item/W, mob/living/user, list/modifiers, list/attack_modifiers) add_fingerprint(user) if(W.tool_behaviour == TOOL_WELDER) if(!W.tool_start_check(user, amount = 0, heat_required = HIGH_TEMPERATURE_REQUIRED)) return balloon_alert(user, "slicing apart...") if(W.use_tool(src, user, 40, volume=50)) var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2) transfer_fingerprints_to(B) qdel(src) else if(istype(W, /obj/item/stack/sheet/bronze)) var/obj/item/stack/sheet/bronze/B = W var/amount = construction_cost[B.type] if(B.get_amount() < amount) balloon_alert(user, "need [amount] sheets!") return balloon_alert(user, "adding plating...") if(do_after(user, 5 SECONDS, target = src)) if(B.get_amount() < amount) return B.use(amount) var/turf/T = get_turf(src) T.place_on_top(/turf/closed/wall/mineral/bronze) qdel(src) else return ..()