/obj/structure/sink name = "sink" icon = 'icons/obj/watercloset.dmi' icon_state = "sink" desc = "A sink used for washing one's hands and face. Passively reclaims water over time." anchored = TRUE layer = ABOVE_OBJ_LAYER pixel_z = 1 ///Something's being washed at the moment var/busy = FALSE ///What kind of reagent is produced by this sink by default? (We now have actual plumbing, Arcane, August 2020) var/dispensedreagent = /datum/reagent/water ///Material to drop when broken or deconstructed. var/buildstacktype = /obj/item/stack/sheet/iron ///Number of sheets of material to drop when broken or deconstructed. var/buildstackamount = 1 ///Does the sink have a water recycler to recollect its water supply? var/has_water_reclaimer = TRUE ///Units of water to reclaim per second var/reclaim_rate = 0.5 ///Amount of shift the pixel for placement var/pixel_shift = 14 MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sink, (-14)) /obj/structure/sink/Initialize(mapload, ndir = 0, has_water_reclaimer = null) . = ..() if(ndir) dir = ndir if(has_water_reclaimer != null) src.has_water_reclaimer = has_water_reclaimer switch(dir) if(NORTH) pixel_x = 0 pixel_y = -pixel_shift if(SOUTH) pixel_x = 0 pixel_y = pixel_shift if(EAST) pixel_x = -pixel_shift pixel_y = 0 if(WEST) pixel_x = pixel_shift pixel_y = 0 create_reagents(100, NO_REACT) if(src.has_water_reclaimer) reagents.add_reagent(dispensedreagent, 100) AddComponent(/datum/component/plumbing/simple_demand, extend_pipe_to_edge = TRUE) /obj/structure/sink/examine(mob/user) . = ..() if(has_water_reclaimer) . += span_notice("A water recycler is installed. It looks like you could pry it out.") . += span_notice("[reagents.total_volume]/[reagents.maximum_volume] liquids remaining.") /obj/structure/sink/attack_hand(mob/living/user, list/modifiers) . = ..() if(.) return if(!user || !istype(user)) return if(!iscarbon(user)) return if(!Adjacent(user)) return if(reagents.total_volume < 5) to_chat(user, span_warning("The sink has no more contents left!")) return if(busy) to_chat(user, span_warning("Someone's already washing here!")) return var/selected_area = user.parse_zone_with_bodypart(user.zone_selected) var/washing_face = FALSE if(selected_area in list(BODY_ZONE_HEAD, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_PRECISE_EYES)) washing_face = TRUE playsound(src, 'sound/machines/sink-faucet.ogg', 50) user.visible_message(span_notice("[user] starts washing [user.p_their()] [washing_face ? "face" : "hands"]..."), \ span_notice("You start washing your [washing_face ? "face" : "hands"]...")) busy = TRUE if(!do_after(user, 4 SECONDS, target = src)) busy = FALSE return busy = FALSE reagents.remove_all(5) reagents.expose(user, TOUCH, 5 / max(reagents.total_volume, 5)) begin_reclamation() if(washing_face) SEND_SIGNAL(user, COMSIG_COMPONENT_CLEAN_FACE_ACT, CLEAN_WASH) else if(ishuman(user)) var/mob/living/carbon/human/human_user = user if(!human_user.wash_hands(CLEAN_WASH)) to_chat(user, span_warning("Your hands are covered by something!")) return else user.wash(CLEAN_WASH) user.visible_message(span_notice("[user] washes [user.p_their()] [washing_face ? "face" : "hands"] using [src]."), \ span_notice("You wash your [washing_face ? "face" : "hands"] using [src].")) /obj/structure/sink/attackby(obj/item/O, mob/living/user, list/modifiers, list/attack_modifiers) if(busy) to_chat(user, span_warning("Someone's already washing here!")) return if(is_reagent_container(O)) var/obj/item/reagent_containers/RG = O if(reagents.total_volume <= 0) to_chat(user, span_notice("\The [src] is dry.")) return FALSE if(RG.is_refillable()) if(!RG.reagents.holder_full()) reagents.trans_to(RG, RG.amount_per_transfer_from_this, transferred_by = user) begin_reclamation() to_chat(user, span_notice("You fill [RG] from [src].")) return TRUE to_chat(user, span_notice("\The [RG] is full.")) return FALSE if(istype(O, /obj/item/melee/baton/security)) var/obj/item/melee/baton/security/baton = O if(baton.cell?.charge && baton.active) flick("baton_active", src) user.Paralyze(baton.knockdown_time) user.set_stutter(baton.knockdown_time) baton.cell.use(baton.cell_hit_cost) user.visible_message(span_warning("[user] shocks [user.p_them()]self while attempting to wash the active [baton.name]!"), \ span_userdanger("You unwisely attempt to wash [baton] while it's still on.")) playsound(src, baton.on_stun_sound, 50, TRUE) return if(istype(O, /obj/item/mop)) if(reagents.total_volume <= 0) to_chat(user, span_notice("\The [src] is dry.")) return FALSE reagents.trans_to(O, 5, transferred_by = user) begin_reclamation() to_chat(user, span_notice("You wet [O] in [src].")) playsound(loc, 'sound/effects/slosh.ogg', 25, TRUE) return if(O.tool_behaviour == TOOL_WRENCH) O.play_tool_sound(src) deconstruct() return if(O.tool_behaviour == TOOL_CROWBAR) if(!has_water_reclaimer) to_chat(user, span_warning("There isn't a water recycler to remove.")) return O.play_tool_sound(src) has_water_reclaimer = FALSE new/obj/item/stock_parts/water_recycler(get_turf(loc)) to_chat(user, span_notice("You remove the water reclaimer from [src].")) return if(istype(O, /obj/item/stock_parts/water_recycler)) if(has_water_reclaimer) to_chat(user, span_warning("There is already has a water recycler installed.")) return playsound(src, 'sound/machines/click.ogg', 20, TRUE) qdel(O) has_water_reclaimer = TRUE begin_reclamation() return if(istype(O, /obj/item/storage/fancy/pickles_jar)) if(O.contents.len) to_chat(user, span_notice("Looks like there's something left in the jar")) return new /obj/item/reagent_containers/cup/beaker/large(loc) to_chat(user, span_notice("You washed the jar, ridding it of the brine.")) qdel(O) return if(!istype(O)) return if(O.item_flags & ABSTRACT) //Abstract items like grabs won't wash. No-drop items will though because it's still technically an item in your hand. return if(!user.combat_mode || (O.item_flags & NOBLUDGEON)) to_chat(user, span_notice("You start washing [O]...")) playsound(src, 'sound/machines/sink-faucet.ogg', 50) busy = TRUE if(!do_after(user, 4 SECONDS, target = src)) busy = FALSE return 1 busy = FALSE O.wash(CLEAN_WASH) reagents.expose(O, TOUCH, 5 / max(reagents.total_volume, 5)) user.visible_message(span_notice("[user] washes [O] using [src]."), \ span_notice("You wash [O] using [src].")) return 1 else return ..() /obj/structure/sink/atom_deconstruct(dissambled = TRUE) drop_materials() if(has_water_reclaimer) new /obj/item/stock_parts/water_recycler(drop_location()) /obj/structure/sink/process(seconds_per_tick) // Water reclamation complete? if(!has_water_reclaimer || reagents.total_volume >= reagents.maximum_volume) return PROCESS_KILL reagents.add_reagent(dispensedreagent, reclaim_rate * seconds_per_tick) /obj/structure/sink/proc/drop_materials() if(buildstacktype) new buildstacktype(loc,buildstackamount) else for(var/i in custom_materials) var/datum/material/M = i new M.sheet_type(loc, FLOOR(custom_materials[M] / SHEET_MATERIAL_AMOUNT, 1)) /obj/structure/sink/proc/begin_reclamation() START_PROCESSING(SSplumbing, src) /obj/structure/sink/kitchen name = "kitchen sink" icon_state = "sink_alt" pixel_z = 4 pixel_shift = 16 MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sink/kitchen, (-16)) /obj/structure/sink/gasstation name = "plasma fuel station" desc = "A place to refuel vehicles with liquid plasma. It can also dispense into a container." icon_state = "sink_gasstation" dispensedreagent = /datum/reagent/toxin/plasma has_water_reclaimer = FALSE /obj/structure/sink/greyscale icon_state = "sink_greyscale" material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS buildstacktype = null /obj/structure/sinkframe name = "sink frame" icon = 'icons/obj/watercloset.dmi' icon_state = "sink_frame" desc = "A sink frame, that needs a water recycler to finish construction." anchored = FALSE material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS /obj/structure/sinkframe/Initialize(mapload) . = ..() AddComponent(/datum/component/simple_rotation) /obj/structure/sinkframe/attackby(obj/item/tool, mob/living/user, list/modifiers, list/attack_modifiers) if(istype(tool, /obj/item/stock_parts/water_recycler)) qdel(tool) var/obj/structure/sink/greyscale/new_sink = new(loc, REVERSE_DIR(dir), TRUE) new_sink.set_custom_materials(custom_materials) qdel(src) playsound(new_sink, 'sound/machines/click.ogg', 20, TRUE) return return ..() /obj/structure/sinkframe/wrench_act(mob/living/user, obj/item/tool) . = ..() tool.play_tool_sound(src) var/obj/structure/sink/greyscale/new_sink = new(loc, REVERSE_DIR(dir), FALSE) new_sink.set_custom_materials(custom_materials) qdel(src) return TRUE /obj/structure/sinkframe/wrench_act_secondary(mob/living/user, obj/item/tool) . = ..() tool.play_tool_sound(src) deconstruct() return TRUE /obj/structure/sinkframe/atom_deconstruct(dissambled = TRUE) drop_materials() /obj/structure/sinkframe/proc/drop_materials() for(var/datum/material/material as anything in custom_materials) new material.sheet_type(loc, FLOOR(custom_materials[material] / SHEET_MATERIAL_AMOUNT, 1))