/mob/living/basic/spaceman name = "Spaceman" desc = "What in the actual hell..?" icon = 'icons/mob/simple/animal.dmi' icon_state = "old" icon_living = "old" icon_dead = "old_dead" icon_gib = "clown_gib" mob_biotypes = MOB_ORGANIC|MOB_HUMANOID sentience_type = SENTIENCE_HUMANOID gender = MALE response_disarm_continuous = "gently pushes aside" response_disarm_simple = "gently push aside" response_harm_continuous = "punches" response_harm_simple = "punch" combat_mode = TRUE maxHealth = 100 health = 100 speed = 0 melee_damage_lower = 10 melee_damage_upper = 10 attack_verb_continuous = "hits" attack_verb_simple = "hit" attack_sound = 'sound/items/weapons/punch1.ogg' obj_damage = 0 environment_smash = ENVIRONMENT_SMASH_NONE ai_controller = /datum/ai_controller/basic_controller/spaceman /mob/living/basic/spaceman/Initialize(mapload) . = ..() AddElement(/datum/element/ai_retaliate) /datum/ai_controller/basic_controller/spaceman blackboard = list( BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic, ) ai_movement = /datum/ai_movement/basic_avoidance idle_behavior = /datum/idle_behavior/idle_random_walk planning_subtrees = list( /datum/ai_planning_subtree/escape_captivity/pacifist, /datum/ai_planning_subtree/target_retaliate, /datum/ai_planning_subtree/basic_melee_attack_subtree, )