/////BURN FIXING SURGERIES////// ///// Debride burnt flesh /datum/surgery/debride name = "Debride burnt flesh" surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_REQUIRES_REAL_LIMB targetable_wound = /datum/wound/burn/flesh possible_locs = list( BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG, BODY_ZONE_CHEST, BODY_ZONE_HEAD, ) steps = list( /datum/surgery_step/debride, /datum/surgery_step/dress, ) /datum/surgery/debride/can_start(mob/living/user, mob/living/carbon/target) . = ..() if(!.) return . var/datum/wound/burn/flesh/burn_wound = target.get_bodypart(user.zone_selected).get_wound_type(targetable_wound) // Should be guaranteed to have the wound by this point ASSERT(burn_wound, "[type] on [target] has no burn wound when it should have been guaranteed to have one by can_start") return burn_wound.infection > 0 //SURGERY STEPS ///// Debride /datum/surgery_step/debride name = "excise infection (hemostat)" implements = list( TOOL_HEMOSTAT = 100, TOOL_SCALPEL = 85, TOOL_SAW = 60, TOOL_WIRECUTTER = 40) time = 3 SECONDS repeatable = TRUE preop_sound = 'sound/items/handling/surgery/scalpel1.ogg' success_sound = 'sound/items/handling/surgery/retractor2.ogg' failure_sound = 'sound/items/handling/surgery/organ1.ogg' surgery_effects_mood = TRUE /// How much sanitization is added per step var/sanitization_added = 0.5 /// How much infestation is removed per step (positive number) var/infestation_removed = 4 /// To give the surgeon a heads up how much work they have ahead of them /datum/surgery_step/debride/proc/get_progress(mob/user, mob/living/carbon/target, datum/wound/burn/flesh/burn_wound) if(!burn_wound?.infection || !infestation_removed) return var/estimated_remaining_steps = burn_wound.infection / infestation_removed var/progress_text switch(estimated_remaining_steps) if(-INFINITY to 1) return if(1 to 2) progress_text = ", preparing to remove the last remaining bits of infection" if(2 to 4) progress_text = ", steadily narrowing the remaining bits of infection" if(5 to INFINITY) progress_text = ", though there's still quite a lot to excise" return progress_text /datum/surgery_step/debride/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(surgery.operated_wound) var/datum/wound/burn/flesh/burn_wound = surgery.operated_wound if(burn_wound.infection <= 0) to_chat(user, span_notice("[target]'s [target.parse_zone_with_bodypart(user.zone_selected)] has no infected flesh to remove!")) surgery.status++ repeatable = FALSE return display_results( user, target, span_notice("You begin to excise infected flesh from [target]'s [target.parse_zone_with_bodypart(user.zone_selected)]..."), span_notice("[user] begins to excise infected flesh from [target]'s [target.parse_zone_with_bodypart(user.zone_selected)] with [tool]."), span_notice("[user] begins to excise infected flesh from [target]'s [target.parse_zone_with_bodypart(user.zone_selected)]."), ) display_pain(target, "The infection in your [target.parse_zone_with_bodypart(user.zone_selected)] stings like hell! It feels like you're being stabbed!") else user.visible_message(span_notice("[user] looks for [target]'s [target.parse_zone_with_bodypart(user.zone_selected)]."), span_notice("You look for [target]'s [target.parse_zone_with_bodypart(user.zone_selected)]...")) /datum/surgery_step/debride/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) var/datum/wound/burn/flesh/burn_wound = surgery.operated_wound if(burn_wound) var/progress_text = get_progress(user, target, burn_wound) display_results( user, target, span_notice("You successfully excise some of the infected flesh from [target]'s [target.parse_zone_with_bodypart(target_zone)][progress_text]."), span_notice("[user] successfully excises some of the infected flesh from [target]'s [target.parse_zone_with_bodypart(target_zone)] with [tool]!"), span_notice("[user] successfully excises some of the infected flesh from [target]'s [target.parse_zone_with_bodypart(target_zone)]!"), ) log_combat(user, target, "excised infected flesh in", addition="COMBAT MODE: [uppertext(user.combat_mode)]") target.apply_damage(3, BRUTE, surgery.operated_bodypart, wound_bonus = CANT_WOUND, sharpness = SHARP_EDGED, attacking_item = tool) burn_wound.infection -= infestation_removed burn_wound.sanitization += sanitization_added if(burn_wound.infection <= 0) repeatable = FALSE else to_chat(user, span_warning("[target] has no infected flesh there!")) return ..() /datum/surgery_step/debride/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0) ..() display_results( user, target, span_notice("You carve away some of the healthy flesh from [target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[user] carves away some of the healthy flesh from [target]'s [target.parse_zone_with_bodypart(target_zone)] with [tool]!"), span_notice("[user] carves away some of the healthy flesh from [target]'s [target.parse_zone_with_bodypart(target_zone)]!"), ) target.apply_damage(rand(4, 8), BRUTE, surgery.operated_bodypart, sharpness = SHARP_EDGED, attacking_item = tool) /datum/surgery_step/debride/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE) if(!..()) return var/datum/wound/burn/flesh/burn_wound = surgery.operated_wound while(burn_wound && burn_wound.infection > 0.25) if(!..()) break ///// Dressing burns /datum/surgery_step/dress name = "bandage burns (gauze/tape)" implements = list( /obj/item/stack/medical/gauze = 100, /obj/item/stack/sticky_tape/surgical = 100) time = 4 SECONDS /// How much sanitization is added var/sanitization_added = 3 /// How much flesh healing is added var/flesh_healing_added = 5 /datum/surgery_step/dress/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) var/datum/wound/burn/flesh/burn_wound = surgery.operated_wound if(burn_wound) display_results( user, target, span_notice("You begin to dress the burns on [target]'s [target.parse_zone_with_bodypart(user.zone_selected)]..."), span_notice("[user] begins to dress the burns on [target]'s [target.parse_zone_with_bodypart(user.zone_selected)] with [tool]."), span_notice("[user] begins to dress the burns on [target]'s [target.parse_zone_with_bodypart(user.zone_selected)]."), ) display_pain(target, "The burns on your [target.parse_zone_with_bodypart(user.zone_selected)] sting like hell!") else user.visible_message(span_notice("[user] looks for [target]'s [target.parse_zone_with_bodypart(user.zone_selected)]."), span_notice("You look for [target]'s [target.parse_zone_with_bodypart(user.zone_selected)]...")) /datum/surgery_step/dress/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) var/datum/wound/burn/flesh/burn_wound = surgery.operated_wound if(burn_wound) display_results( user, target, span_notice("You successfully wrap [target]'s [target.parse_zone_with_bodypart(target_zone)] with [tool]."), span_notice("[user] successfully wraps [target]'s [target.parse_zone_with_bodypart(target_zone)] with [tool]!"), span_notice("[user] successfully wraps [target]'s [target.parse_zone_with_bodypart(target_zone)]!"), ) log_combat(user, target, "dressed burns in", addition="COMBAT MODE: [uppertext(user.combat_mode)]") burn_wound.sanitization += sanitization_added burn_wound.flesh_healing += flesh_healing_added var/obj/item/bodypart/the_part = target.get_bodypart(target_zone) the_part.apply_gauze(tool) else to_chat(user, span_warning("[target] has no burns there!")) return ..() /datum/surgery_step/dress/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0) ..() if(isstack(tool)) var/obj/item/stack/used_stack = tool used_stack.use(1)