//make incision /datum/surgery_step/incise name = "make incision (scalpel)" implements = list( TOOL_SCALPEL = 100, /obj/item/melee/energy/sword = 75, /obj/item/knife = 65, /obj/item/shard = 45, /obj/item = 30) // 30% success with any sharp item. time = 1.6 SECONDS preop_sound = 'sound/items/handling/surgery/scalpel1.ogg' success_sound = 'sound/items/handling/surgery/scalpel2.ogg' surgery_effects_mood = TRUE /datum/surgery_step/incise/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You begin to make an incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."), span_notice("[user] begins to make an incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[user] begins to make an incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), ) display_pain(target, "You feel a stabbing in your [target.parse_zone_with_bodypart(target_zone)].") /datum/surgery_step/incise/tool_check(mob/user, obj/item/tool) if(implement_type == /obj/item && !tool.get_sharpness()) return FALSE return TRUE /datum/surgery_step/incise/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) if ishuman(target) var/mob/living/carbon/human/human_target = target if (human_target.can_bleed()) var/blood_name = human_target.get_bloodtype()?.get_blood_name() || "Blood" display_results( user, target, span_notice("[blood_name] pools around the incision in [human_target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[blood_name] pools around the incision in [human_target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[blood_name] pools around the incision in [human_target]'s [target.parse_zone_with_bodypart(target_zone)]."), ) var/obj/item/bodypart/target_bodypart = target.get_bodypart(target_zone) if(target_bodypart) target_bodypart.adjustBleedStacks(10) return ..() /datum/surgery_step/incise/nobleed/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You begin to carefully make an incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."), span_notice("[user] begins to carefully make an incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[user] begins to carefully make an incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), ) display_pain(target, "You feel a careful stabbing in your [target.parse_zone_with_bodypart(target_zone)].") //clamp bleeders /datum/surgery_step/clamp_bleeders name = "clamp bleeders (hemostat)" implements = list( TOOL_HEMOSTAT = 100, TOOL_WIRECUTTER = 60, /obj/item/stack/package_wrap = 35, /obj/item/stack/cable_coil = 15) time = 2.4 SECONDS preop_sound = 'sound/items/handling/surgery/hemostat1.ogg' /datum/surgery_step/clamp_bleeders/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You begin to clamp bleeders in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."), span_notice("[user] begins to clamp bleeders in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[user] begins to clamp bleeders in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), ) display_pain(target, "You feel a pinch as the bleeding in your [target.parse_zone_with_bodypart(target_zone)] is slowed.") /datum/surgery_step/clamp_bleeders/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results) if(locate(/datum/surgery_step/saw) in surgery.steps) target.heal_bodypart_damage(20, 0, target_zone = target_zone) if (ishuman(target)) var/mob/living/carbon/human/human_target = target var/obj/item/bodypart/target_bodypart = human_target.get_bodypart(target_zone) if(target_bodypart) target_bodypart.adjustBleedStacks(-3) return ..() //retract skin /datum/surgery_step/retract_skin name = "retract skin (retractor)" implements = list( TOOL_RETRACTOR = 100, TOOL_SCREWDRIVER = 45, TOOL_WIRECUTTER = 35, /obj/item/stack/rods = 35) time = 2.4 SECONDS preop_sound = 'sound/items/handling/surgery/retractor1.ogg' success_sound = 'sound/items/handling/surgery/retractor2.ogg' /datum/surgery_step/retract_skin/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You begin to retract the skin in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."), span_notice("[user] begins to retract the skin in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[user] begins to retract the skin in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), ) display_pain(target, "You feel a severe stinging pain spreading across your [target.parse_zone_with_bodypart(target_zone)] as the skin is pulled back!") //close incision /datum/surgery_step/close name = "mend incision (cautery)" implements = list( TOOL_CAUTERY = 100, /obj/item/gun/energy/laser = 90, TOOL_WELDER = 70, /obj/item = 30) // 30% success with any hot item. time = 2.4 SECONDS preop_sound = 'sound/items/handling/surgery/cautery1.ogg' success_sound = 'sound/items/handling/surgery/cautery2.ogg' /datum/surgery_step/close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You begin to mend the incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."), span_notice("[user] begins to mend the incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[user] begins to mend the incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), ) display_pain(target, "Your [target.parse_zone_with_bodypart(target_zone)] is being burned!") /datum/surgery_step/close/tool_check(mob/user, obj/item/tool) if(implement_type == TOOL_WELDER || implement_type == /obj/item) return tool.get_temperature() return TRUE /datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results) if(locate(/datum/surgery_step/saw) in surgery.steps) target.heal_bodypart_damage(45, 0, target_zone = target_zone) if (ishuman(target)) var/mob/living/carbon/human/human_target = target var/obj/item/bodypart/target_bodypart = human_target.get_bodypart(target_zone) if(target_bodypart) target_bodypart.adjustBleedStacks(-3) return ..() //saw bone /datum/surgery_step/saw name = "saw bone (circular saw)" implements = list( TOOL_SAW = 100, /obj/item/shovel/serrated = 75, /obj/item/melee/arm_blade = 75, /obj/item/fireaxe = 50, /obj/item/hatchet = 35, /obj/item/knife/butcher = 35, /obj/item = 25) //20% success (sort of) with any sharp item with a force >= 10 time = 5.4 SECONDS preop_sound = list( /obj/item/circular_saw = 'sound/items/handling/surgery/saw.ogg', /obj/item/melee/arm_blade = 'sound/items/handling/surgery/scalpel1.ogg', /obj/item/fireaxe = 'sound/items/handling/surgery/scalpel1.ogg', /obj/item/hatchet = 'sound/items/handling/surgery/scalpel1.ogg', /obj/item/knife/butcher = 'sound/items/handling/surgery/scalpel1.ogg', /obj/item = 'sound/items/handling/surgery/scalpel1.ogg', ) success_sound = 'sound/items/handling/surgery/organ2.ogg' surgery_effects_mood = TRUE /datum/surgery_step/saw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You begin to saw through the bone in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."), span_notice("[user] begins to saw through the bone in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[user] begins to saw through the bone in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), ) display_pain(target, "You feel a horrid ache spread through the inside of your [target.parse_zone_with_bodypart(target_zone)]!") /datum/surgery_step/saw/tool_check(mob/user, obj/item/tool) if(implement_type == /obj/item && !(tool.get_sharpness() && (tool.force >= 10))) return FALSE return TRUE /datum/surgery_step/saw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results) target.apply_damage(50, BRUTE, "[target_zone]", wound_bonus=CANT_WOUND) display_results( user, target, span_notice("You saw [target]'s [target.parse_zone_with_bodypart(target_zone)] open."), span_notice("[user] saws [target]'s [target.parse_zone_with_bodypart(target_zone)] open!"), span_notice("[user] saws [target]'s [target.parse_zone_with_bodypart(target_zone)] open!"), ) display_pain(target, "It feels like something just broke in your [target.parse_zone_with_bodypart(target_zone)]!") return ..() //drill bone /datum/surgery_step/drill name = "drill bone (surgical drill)" implements = list( TOOL_DRILL = 100, /obj/item/screwdriver/power = 80, /obj/item/pickaxe/drill = 60, TOOL_SCREWDRIVER = 25, /obj/item/kitchen/spoon = 20) time = 3 SECONDS /datum/surgery_step/drill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You begin to drill into the bone in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."), span_notice("[user] begins to drill into the bone in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[user] begins to drill into the bone in [target]'s [target.parse_zone_with_bodypart(target_zone)]."), ) display_pain(target, "You feel a horrible piercing pain in your [target.parse_zone_with_bodypart(target_zone)]!") /datum/surgery_step/drill/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) display_results( user, target, span_notice("You drill into [target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[user] drills into [target]'s [target.parse_zone_with_bodypart(target_zone)]!"), span_notice("[user] drills into [target]'s [target.parse_zone_with_bodypart(target_zone)]!"), ) return ..()