/datum/surgery/prosthetic_replacement name = "Prosthetic replacement" surgery_flags = NONE requires_bodypart_type = NONE possible_locs = list( BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD, ) steps = list( /datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/add_prosthetic, ) /datum/surgery/prosthetic_replacement/can_start(mob/user, mob/living/carbon/target) if(!..()) return FALSE if(!iscarbon(target)) return FALSE var/mob/living/carbon/carbon_target = target if(!carbon_target.get_bodypart(user.zone_selected) && carbon_target.should_have_limb(user.zone_selected)) //can only start if limb is missing return TRUE return FALSE /datum/surgery_step/add_prosthetic name = "add prosthetic" implements = list( /obj/item/bodypart = 100, /obj/item/borg/apparatus/organ_storage = 100, /obj/item = 100, ) time = 3.2 SECONDS /// Toxin damage incurred by the target if an organic limb is attached VAR_FINAL/organ_rejection_dam = 0 /// List of items that are always allowed to be an arm replacement, even if they fail another requirement. var/list/always_accepted_prosthetics = list( /obj/item/chainsaw, // the OG, too large otherwise /obj/item/melee/synthetic_arm_blade, // also too large otherwise /obj/item/food/pizzaslice, // he's turning her into a papa john's ) /datum/surgery_step/add_prosthetic/tool_check(mob/user, obj/item/tool) if(istype(tool, /obj/item/borg/apparatus/organ_storage)) if(!length(tool.contents)) return FALSE tool = tool.contents[1] if(tool.item_flags & (ABSTRACT|HAND_ITEM|DROPDEL)) return FALSE if(isbodypart(tool)) return TRUE // auto pass - "intended" use case if(is_type_in_list(tool, always_accepted_prosthetics)) return TRUE // auto pass - soulful prosthetics if(tool.w_class < WEIGHT_CLASS_NORMAL || tool.w_class > WEIGHT_CLASS_BULKY) return FALSE // too large or too small items don't make sense as a limb replacement if(HAS_TRAIT(tool, TRAIT_WIELDED)) return FALSE // prevents exploits from weird edge cases - either unwield or get out return TRUE /datum/surgery_step/add_prosthetic/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(istype(tool, /obj/item/borg/apparatus/organ_storage)) if(!tool.contents.len) to_chat(user, span_warning("There is nothing inside [tool]!")) return SURGERY_STEP_FAIL var/obj/item/organ_storage_contents = tool.contents[1] if(!isbodypart(organ_storage_contents)) to_chat(user, span_warning("[organ_storage_contents] cannot be attached!")) return SURGERY_STEP_FAIL tool = organ_storage_contents if(isbodypart(tool)) var/obj/item/bodypart/bodypart_to_attach = tool if(IS_ORGANIC_LIMB(bodypart_to_attach)) organ_rejection_dam = 10 if(ishuman(target)) var/mob/living/carbon/human/human_target = target var/obj/item/bodypart/chest/target_chest = human_target.get_bodypart(BODY_ZONE_CHEST) if((!(bodypart_to_attach.bodyshape & target_chest.acceptable_bodyshape)) && (!(bodypart_to_attach.bodytype & target_chest.acceptable_bodytype))) to_chat(user, span_warning("[bodypart_to_attach] doesn't match the patient's morphology.")) return SURGERY_STEP_FAIL if(bodypart_to_attach.check_for_frankenstein(target)) organ_rejection_dam = 30 if(!bodypart_to_attach.can_attach_limb(target)) target.balloon_alert(user, "that doesn't go on the [target.parse_zone_with_bodypart(target_zone)]!") return SURGERY_STEP_FAIL if(target_zone == bodypart_to_attach.body_zone) //so we can't replace a leg with an arm, or a human arm with a monkey arm. display_results( user, target, span_notice("You begin to replace [target]'s [target.parse_zone_with_bodypart(target_zone)] with [tool]..."), span_notice("[user] begins to replace [target]'s [target.parse_zone_with_bodypart(target_zone)] with [tool]."), span_notice("[user] begins to replace [target]'s [target.parse_zone_with_bodypart(target_zone)]."), ) else to_chat(user, span_warning("[tool] isn't the right type for [target.parse_zone_with_bodypart(target_zone)].")) return SURGERY_STEP_FAIL else if(target_zone == BODY_ZONE_L_ARM || target_zone == BODY_ZONE_R_ARM) display_results( user, target, span_notice("You begin to attach [tool] onto [target]..."), span_notice("[user] begins to attach [tool] onto [target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[user] begins to attach something onto [target]'s [target.parse_zone_with_bodypart(target_zone)]."), ) else to_chat(user, span_warning("[tool] must be attached to an arm socket.")) return SURGERY_STEP_FAIL /datum/surgery_step/add_prosthetic/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) if(istype(tool, /obj/item/borg/apparatus/organ_storage)) tool.icon_state = initial(tool.icon_state) tool.desc = initial(tool.desc) tool.cut_overlays() tool = tool.contents[1] else if(!user.temporarilyRemoveItemFromInventory(tool)) to_chat(user, span_warning("You can't seem to part with [tool]!")) return FALSE . = ..() if(isbodypart(tool)) handle_bodypart(user, target, tool, target_zone) return handle_arbitrary_prosthetic(user, target, tool, target_zone) surgery.steps += /datum/surgery_step/secure_arbitrary_prosthetic /datum/surgery_step/add_prosthetic/proc/handle_bodypart(mob/user, mob/living/carbon/target, obj/item/bodypart/bodypart_to_attach, target_zone) bodypart_to_attach.try_attach_limb(target) if(bodypart_to_attach.check_for_frankenstein(target)) bodypart_to_attach.bodypart_flags |= BODYPART_IMPLANTED if(organ_rejection_dam) target.adjust_tox_loss(organ_rejection_dam) display_results( user, target, span_notice("You succeed in replacing [target]'s [target.parse_zone_with_bodypart(target_zone)]."), span_notice("[user] successfully replaces [target]'s [target.parse_zone_with_bodypart(target_zone)] with [bodypart_to_attach]!"), span_notice("[user] successfully replaces [target]'s [target.parse_zone_with_bodypart(target_zone)]!"), ) display_pain(target, "You feel synthetic sensation wash from your [target.parse_zone_with_bodypart(target_zone)], which you can feel again!", TRUE) /datum/surgery_step/add_prosthetic/proc/handle_arbitrary_prosthetic(mob/user, mob/living/carbon/target, obj/item/thing_to_attach, target_zone) SSblackbox.record_feedback("tally", "arbitrary_prosthetic", 1, initial(thing_to_attach.name)) target.make_item_prosthetic(thing_to_attach, target_zone, 80) display_results( user, target, span_notice("You attach [thing_to_attach]."), span_notice("[user] finishes attaching [thing_to_attach]!"), span_notice("[user] finishes the attachment procedure!"), ) display_pain(target, "You feel a strange sensation as [thing_to_attach] takes place of an arm!", TRUE) /datum/surgery_step/secure_arbitrary_prosthetic name = "secure prosthetic (suture/tape)" implements = list( /obj/item/stack/medical/suture = 100, /obj/item/stack/sticky_tape/surgical = 80, /obj/item/stack/sticky_tape = 50, ) time = 4.8 SECONDS /datum/surgery_step/secure_arbitrary_prosthetic/preop(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/limb = target.get_bodypart(target_zone) var/obj/item/stack/thing = tool display_results( user, target, span_notice("You begin to [thing.singular_name] [limb] to [target]'s body."), span_notice("[user] begins to [thing.singular_name] [limb] to [target]'s body."), span_notice("[user] begins to [thing.singular_name] something to [target]'s body."), ) display_pain(target, "[user] begins to [thing.singular_name] [limb] to your body!", TRUE) /datum/surgery_step/secure_arbitrary_prosthetic/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) var/obj/limb = target.get_bodypart(target_zone) var/obj/item/stack/thing = tool thing.use(1) limb.AddComponent(/datum/component/item_as_prosthetic_limb, null, 0) // updates drop probability to zero display_results( user, target, span_notice("You [thing.singular_name] [limb] to [target]'s body."), span_notice("[user] [thing.singular_name] [limb] to [target]'s body!"), span_notice("[user] [thing.singular_name][plural_s(thing.singular_name)] something to [target]'s body!"), ) display_pain(target, "[user] [thing.singular_name][plural_s(thing.singular_name)] [limb] to your body!", TRUE) return TRUE