/obj/item/organ/zombie_infection name = "festering ooze" desc = "A black web of pus and viscera." zone = BODY_ZONE_HEAD slot = ORGAN_SLOT_ZOMBIE icon_state = "blacktumor" var/causes_damage = TRUE var/datum/species/old_species = /datum/species/human var/living_transformation_time = 3 SECONDS var/converts_living = FALSE var/revive_time_min = 45 SECONDS var/revive_time_max = 70 SECONDS var/timer_id /obj/item/organ/zombie_infection/Initialize(mapload) . = ..() if(iscarbon(loc)) Insert(loc) GLOB.zombie_infection_list += src /obj/item/organ/zombie_infection/Destroy() GLOB.zombie_infection_list -= src . = ..() /obj/item/organ/zombie_infection/feel_for_damage(self_aware) // keep stealthy for now, revisit later return "" /obj/item/organ/zombie_infection/on_mob_insert(mob/living/carbon/new_owner, special = FALSE, movement_flags) . = ..() RegisterSignal(new_owner, COMSIG_LIVING_DEATH, PROC_REF(organ_owner_died)) START_PROCESSING(SSobj, src) /obj/item/organ/zombie_infection/on_mob_remove(mob/living/carbon/new_owner, special = FALSE, movement_flags) . = ..() STOP_PROCESSING(SSobj, src) if(iszombie(new_owner) && old_species && !special) // There isn't a clean way to change species during organ or bodypart removals. In lieau of a beter solution, this will do spawn(0) new_owner.set_species(old_species) if(timer_id) deltimer(timer_id) UnregisterSignal(new_owner, COMSIG_LIVING_DEATH) /obj/item/organ/zombie_infection/proc/organ_owner_died(mob/living/carbon/source, gibbed) SIGNAL_HANDLER if(iszombie(source)) qdel(src) // Congrats you somehow died so hard you stopped being a zombie /obj/item/organ/zombie_infection/on_find(mob/living/finder) to_chat(finder, span_warning("Inside the head is a disgusting black \ web of pus and viscera, bound tightly around the brain like some \ biological harness.")) /obj/item/organ/zombie_infection/process(seconds_per_tick, times_fired) if(!owner) return if(!(src in owner.organs)) Remove(owner) if(owner.mob_biotypes & MOB_MINERAL)//does not process in inorganic things return if (causes_damage && !iszombie(owner) && owner.stat != DEAD) owner.adjust_tox_loss(0.5 * seconds_per_tick) if (SPT_PROB(5, seconds_per_tick)) to_chat(owner, span_danger("You feel sick...")) if(timer_id || HAS_TRAIT(owner, TRAIT_SUICIDED) || !owner.get_organ_by_type(/obj/item/organ/brain)) return if(owner.stat != DEAD && !converts_living) return if(!iszombie(owner)) to_chat(owner, span_cult_large("You can feel your heart stopping, but something isn't right... \ life has not abandoned your broken form. You can only feel a deep and immutable hunger that \ not even death can stop, you will rise again!")) var/revive_time = rand(revive_time_min, revive_time_max) var/flags = TIMER_STOPPABLE timer_id = addtimer(CALLBACK(src, PROC_REF(zombify), owner), revive_time, flags) /obj/item/organ/zombie_infection/proc/zombify(mob/living/carbon/target) timer_id = null if(!converts_living && owner.stat != DEAD) return if(!iszombie(owner)) old_species = owner.dna.species.type target.set_species(/datum/species/zombie/infectious) var/stand_up = (target.stat == DEAD) || (target.stat == UNCONSCIOUS) //Fully heal the zombie's damage the first time they rise if(!target.heal_and_revive(0, span_danger("[target] suddenly convulses, as [target.p_they()][stand_up ? " stagger to [target.p_their()] feet and" : ""] gain a ravenous hunger in [target.p_their()] eyes!"))) return to_chat(target, span_alien("You HUNGER!")) to_chat(target, span_alertalien("You are now a zombie! Do not seek to be cured, do not help any non-zombies in any way, do not harm your zombie brethren and spread the disease by killing others. You are a creature of hunger and violence.")) playsound(target, 'sound/effects/hallucinations/far_noise.ogg', 50, 1) target.do_jitter_animation(living_transformation_time) target.Stun(living_transformation_time) /obj/item/organ/zombie_infection/nodamage causes_damage = FALSE