/obj/structure/grille desc = "A flimsy lattice of metal rods, with screws to secure it to the floor." name = "grille" icon = 'icons/obj/structures.dmi' icon_state = "grille" density = 1 anchored = 1 flags = CONDUCT pressure_resistance = 5*ONE_ATMOSPHERE layer = 2.9 explosion_resistance = 5 var/health = 10 var/destroyed = 0 var/obj/item/stack/rods/stored /obj/structure/grille/New() stored = new/obj/item/stack/rods(src) stored.amount = 2 /obj/structure/grille/ex_act(severity) qdel(src) /obj/structure/grille/blob_act() qdel(src) /obj/structure/grille/Bumped(atom/user) if(ismob(user)) shock(user, 70) /obj/structure/grille/attack_paw(mob/user as mob) attack_hand(user) /obj/structure/grille/attack_hand(mob/living/user as mob) user.changeNext_move(CLICK_CD_MELEE) user.do_attack_animation(src) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) user.visible_message("[user] hits [src].", \ "You hit [src].", \ "You hear twisting metal.") if(shock(user, 70)) return if(HULK in user.mutations) health -= 5 else health -= rand(1,2) healthcheck() /obj/structure/grille/attack_alien(mob/living/user as mob) user.do_attack_animation(src) if(istype(user, /mob/living/carbon/alien/larva)) return user.changeNext_move(CLICK_CD_MELEE) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) user.visible_message("[user] mangles [src].", \ "You mangle [src].", \ "You hear twisting metal.") if(!shock(user, 70)) health -= 5 healthcheck() return /obj/structure/grille/attack_slime(mob/living/carbon/slime/user as mob) user.changeNext_move(CLICK_CD_MELEE) user.do_attack_animation(src) if(!user.is_adult) return playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) user.visible_message("[user] smashes against [src].", \ "You smash against [src].", \ "You hear twisting metal.") health -= rand(1,2) healthcheck() return /obj/structure/grille/attack_animal(var/mob/living/simple_animal/M as mob) M.changeNext_move(CLICK_CD_MELEE) if(M.melee_damage_upper == 0) return M.do_attack_animation(src) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) M.visible_message("[M] smashes against [src].", \ "You smash against [src].", \ "You hear twisting metal.") health -= M.melee_damage_upper healthcheck() return /obj/structure/grille/mech_melee_attack(obj/mecha/M) if(..()) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) health -= M.force * 0.5 healthcheck() /obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0) if(height==0) return 1 if(istype(mover) && mover.checkpass(PASSGRILLE)) return 1 else if(istype(mover, /obj/item/projectile) && density) return prob(30) else return !density /obj/structure/grille/bullet_act(var/obj/item/projectile/Proj) if(!Proj) return ..() if((Proj.damage_type != STAMINA)) //Grilles can't be exhausted to death src.health -= Proj.damage*0.3 healthcheck() return /obj/structure/grille/Deconstruct() transfer_fingerprints_to(stored) var/turf/T = loc stored.loc = T ..() /obj/structure/grille/proc/Break() icon_state = "brokengrille" density = 0 destroyed = 1 stored.amount = 1 var/obj/item/stack/rods/newrods = new(loc) transfer_fingerprints_to(newrods) /obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob) user.changeNext_move(CLICK_CD_MELEE) add_fingerprint(user) if(istype(W, /obj/item/weapon/wirecutters)) if(!shock(user, 100)) playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1) Deconstruct() else if((istype(W, /obj/item/weapon/screwdriver)) && (istype(loc, /turf/simulated) || anchored)) if(!shock(user, 90)) playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1) anchored = !anchored user.visible_message("[user] [anchored ? "fastens" : "unfastens"] the [src].", \ "You have [anchored ? "fastened the [src] to" : "unfastened the [src] from"] the floor.") return else if(istype(W, /obj/item/stack/rods) && destroyed) var/obj/item/stack/rods/R = W if(!shock(user, 90)) user.visible_message("[user] rebuilds the broken grille.", \ "You rebuild the broken grille.") health = 10 density = 1 destroyed = 0 icon_state = "grille" R.use(1) return //window placing begin else if(istype(W, /obj/item/stack/sheet/rglass) || istype(W, /obj/item/stack/sheet/glass)) if (!destroyed) var/obj/item/stack/ST = W if (ST.get_amount() < 1) user << "You need at least one sheet of glass for that." return var/dir_to_set = 1 if(loc == user.loc) dir_to_set = user.dir else if( ( x == user.x ) || (y == user.y) ) //Only supposed to work for cardinal directions. if( x == user.x ) if( y > user.y ) dir_to_set = 2 else dir_to_set = 1 else if( y == user.y ) if( x > user.x ) dir_to_set = 8 else dir_to_set = 4 else user << "You can't reach." return //Only works for cardinal direcitons, diagonals aren't supposed to work like this. for(var/obj/structure/window/WINDOW in loc) if(WINDOW.dir == dir_to_set) user << "There is already a window facing this way there." return user << "You start placing the window." if(do_after(user,20)) if(!src) return //Grille destroyed while waiting for(var/obj/structure/window/WINDOW in loc) if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting. user << "There is already a window facing this way there." return var/obj/structure/window/WD if(istype(W, /obj/item/stack/sheet/rglass)) WD = new/obj/structure/window(loc,1) //reinforced window else WD = new/obj/structure/window(loc,0) //normal window WD.dir = dir_to_set WD.ini_dir = dir_to_set WD.anchored = 0 WD.state = 0 ST.use(1) user << "You place the [WD] on [src]." return //window placing end else if(istype(W, /obj/item/weapon/shard)) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) health -= W.force * 0.1 else if(!shock(user, 70)) switch(W.damtype) if(BURN) playsound(loc, 'sound/items/welder.ogg', 80, 1) else playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) health -= W.force * 0.3 healthcheck() ..() return /obj/structure/grille/proc/healthcheck() if(health <= 0) if(!destroyed) Break() else if(health <= -6) Deconstruct() return // shock user with probability prb (if all connections & power are working) // returns 1 if shocked, 0 otherwise /obj/structure/grille/proc/shock(mob/user as mob, prb) if(!anchored || destroyed) // anchored/destroyed grilles are never connected return 0 if(!prob(prb)) return 0 if(!in_range(src, user))//To prevent TK and mech users from getting shocked return 0 var/turf/T = get_turf(src) var/obj/structure/cable/C = T.get_cable_node() if(C) if(electrocute_mob(user, C, src)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, src) s.start() return 1 else return 0 return 0 /obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(!destroyed) if(exposed_temperature > T0C + 1500) health -= 1 healthcheck() ..() /obj/structure/grille/hitby(AM as mob|obj) ..() visible_message("[src] was hit by [AM].") var/tforce = 0 if(ismob(AM)) tforce = 5 else if(isobj(AM)) var/obj/item/I = AM tforce = I.throwforce - 5 playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) health = max(0, health - tforce) healthcheck()