var/list/uplink_items = list() /proc/get_uplink_items() // If not already initialized.. if(!uplink_items.len) // Fill in the list and order it like this: // A keyed list, acting as categories, which are lists to the datum. var/list/last = list() for(var/item in typesof(/datum/uplink_item)) var/datum/uplink_item/I = new item() if(!I.item) continue if(I.gamemodes.len && ticker && !(ticker.mode.type in I.gamemodes)) continue if(I.excludefrom.len && ticker && (ticker.mode.type in I.excludefrom)) continue if(I.last) last += I continue if(!uplink_items[I.category]) uplink_items[I.category] = list() uplink_items[I.category] += I for(var/datum/uplink_item/I in last) if(!uplink_items[I.category]) uplink_items[I.category] = list() uplink_items[I.category] += I return uplink_items // You can change the order of the list by putting datums before/after one another OR // you can use the last variable to make sure it appears last, well have the category appear last. /datum/uplink_item var/name = "item name" var/category = "item category" var/desc = "item description" var/item = null var/cost = 0 var/last = 0 // Appear last var/list/gamemodes = list() // Empty list means it is in all the gamemodes. Otherwise place the gamemode name here. var/list/excludefrom = list() //Empty list does nothing. Place the name of gamemode you don't want this item to be available in here. This is so you dont have to list EVERY mode to exclude something. var/surplus = 100 //Chance of being included in the surplus crate (when pick() selects it) /datum/uplink_item/proc/spawn_item(turf/loc, obj/item/device/uplink/U) if(item) U.uses -= max(cost, 0) U.used_TC += cost feedback_add_details("traitor_uplink_items_bought", "[item]") return new item(loc) /datum/uplink_item/proc/buy(obj/item/device/uplink/U, mob/user) ..() if(!istype(U)) return 0 if (!user || user.incapacitated()) return 0 // If the uplink's holder is in the user's contents if ((U.loc in user.contents || (in_range(U.loc, user) && istype(U.loc.loc, /turf)))) user.set_machine(U) if(cost > U.uses) return 0 var/obj/I = spawn_item(get_turf(user), U) if(istype(I, /obj/item)) if(ishuman(user)) var/mob/living/carbon/human/A = user A.put_in_any_hand_if_possible(I) if(istype(I,/obj/item/weapon/storage/box/) && I.contents.len>0) for(var/atom/o in I) U.purchase_log += "\icon[o]" else U.purchase_log += "\icon[I]" U.interact(user) return 1 return 0 /* // // UPLINK ITEMS // */ // DANGEROUS WEAPONS /datum/uplink_item/dangerous category = "Conspicuous and Dangerous Weapons" /datum/uplink_item/dangerous/pistol name = "FK-69 Pistol" desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors." item = /obj/item/weapon/gun/projectile/automatic/pistol cost = 9 /datum/uplink_item/dangerous/revolver name = "Syndicate Revolver" desc = "A brutally simple syndicate revolver that fires .357 Magnum cartridges and has 7 chambers." item = /obj/item/weapon/gun/projectile/revolver cost = 13 surplus = 50 /datum/uplink_item/dangerous/smg name = "C-20r Submachine Gun" desc = "A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds with a 20-round magazine and is compatible with suppressors." item = /obj/item/weapon/gun/projectile/automatic/c20r cost = 14 gamemodes = list(/datum/game_mode/nuclear) surplus = 40 /datum/uplink_item/dangerous/smg/unrestricted item = /obj/item/weapon/gun/projectile/automatic/c20r/unrestricted gamemodes = list(/datum/game_mode/gang) /datum/uplink_item/dangerous/carbine name = "M-90gl Carbine" desc = "A fully-loaded three-round burst carbine that uses 30-round 5.56mm magazines with a togglable underslung 40mm grenade launcher." item = /obj/item/weapon/gun/projectile/automatic/m90 cost = 18 gamemodes = list(/datum/game_mode/nuclear) surplus = 50 /datum/uplink_item/dangerous/carbine/unrestricted item = /obj/item/weapon/gun/projectile/automatic/m90/unrestricted gamemodes = list(/datum/game_mode/gang) /datum/uplink_item/dangerous/machinegun name = "L6 Squad Automatic Weapon" desc = "A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.62x51mm ammunition." item = /obj/item/weapon/gun/projectile/automatic/l6_saw cost = 40 gamemodes = list(/datum/game_mode/nuclear) surplus = 0 /datum/uplink_item/dangerous/crossbow name = "Miniature Energy Crossbow" desc = "A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It fires bolts tipped with a paralyzing toxin collected from a rare organism. \ The bow generates bolts using an internal power source but must be manually charged between shots." item = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow cost = 12 excludefrom = list(/datum/game_mode/nuclear,/datum/game_mode/gang) surplus = 50 /datum/uplink_item/dangerous/flamethrower name = "Flamethrower" desc = "A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution." item = /obj/item/weapon/flamethrower/full/tank cost = 11 gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang) surplus = 40 /datum/uplink_item/dangerous/sword name = "Energy Sword" desc = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise." item = /obj/item/weapon/melee/energy/sword/saber cost = 8 /datum/uplink_item/dangerous/emp name = "EMP Kit" desc = "A box that contains two EMP grenades, an EMP implant and a short ranged recharging device disguised as a flashlight. Useful to disrupt communication and silicon lifeforms." item = /obj/item/weapon/storage/box/syndie_kit/emp cost = 5 /datum/uplink_item/dangerous/syndicate_minibomb name = "Syndicate Minibomb" desc = "The Minibomb is a grenade with a five-second fuse." item = /obj/item/weapon/grenade/syndieminibomb cost = 6 /datum/uplink_item/dangerous/foamsmg name = "Toy Submachine Gun" desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade rounds with a 20-round magazine." item = /obj/item/weapon/gun/projectile/automatic/c20r/toy cost = 8 gamemodes = list(/datum/game_mode/nuclear) surplus = 0 /datum/uplink_item/dangerous/foammachinegun name = "Toy Machine Gun" desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley." item = /obj/item/weapon/gun/projectile/automatic/l6_saw/toy cost = 12 gamemodes = list(/datum/game_mode/nuclear) surplus = 0 /datum/uplink_item/dangerous/viscerators name = "Viscerator Delivery Grenade" desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area." item = /obj/item/weapon/grenade/spawnergrenade/manhacks cost = 8 gamemodes = list(/datum/game_mode/nuclear) surplus = 35 /datum/uplink_item/dangerous/bioterror name = "Biohazardous Chemical Sprayer" desc = "A chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... \ Use with extreme caution, to prevent exposure to yourself and your fellow operatives." item = /obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror cost = 20 gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang) surplus = 0 /datum/uplink_item/dangerous/gygax name = "Gygax Exosuit" desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. \ This model lacks a method of space propulsion, and therefore it is advised to repair the mothership's teleporter if you wish to make use of it." item = /obj/mecha/combat/gygax/dark/loaded cost = 90 gamemodes = list(/datum/game_mode/nuclear) surplus = 0 /datum/uplink_item/dangerous/mauler name = "Mauler Exosuit" desc = "A massive and incredibly deadly Syndicate exosuit. Features long-range targetting, thrust vectoring, and deployable smoke." item = /obj/mecha/combat/marauder/mauler/loaded cost = 140 gamemodes = list(/datum/game_mode/nuclear) surplus = 0 /datum/uplink_item/dangerous/syndieborg name = "Syndicate Cyborg" desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel." item = /obj/item/weapon/antag_spawner/borg_tele cost = 50 gamemodes = list(/datum/game_mode/nuclear) surplus = 0 //for refunding the syndieborg teleporter /datum/uplink_item/dangerous/syndieborg/spawn_item() var/obj/item/weapon/antag_spawner/borg_tele/T = ..() if(istype(T)) T.TC_cost = cost // AMMUNITION /datum/uplink_item/ammo category = "Ammunition" surplus = 40 /datum/uplink_item/ammo/pistol name = "Handgun Magazine - 10mm" desc = "An additional 8-round 10mm magazine for use in the syndicate pistol. These subsonic rounds are dirt cheap but are half as effective as .357 rounds." item = /obj/item/ammo_box/magazine/m10mm cost = 1 /datum/uplink_item/ammo/revolver name = "Speed Loader - .357" desc = "A speed loader that contains seven additional .357 Magnum rounds for the syndicate revolver. For when you really need a lot of things dead." item = /obj/item/ammo_box/a357 cost = 4 /datum/uplink_item/ammo/smg name = "SMG Magazine - .45" desc = "An additional 20-round .45 magazine for use in the C-20r submachine gun. These bullets pack a lot of punch that can knock most targets down, but do limited overall damage." item = /obj/item/ammo_box/magazine/smgm45 cost = 2 gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang) /datum/uplink_item/ammo/ammobag name = "Ammo Duffelbag - Shotgun Ammo Grab Bag" desc = "A duffelbag filled with Bulldog ammo to kit out an entire team, at a discounted price." item = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/loaded cost = 10 //bulk buyer's discount. Very useful if you're buying a mech and dont have TC left to buy people non-shotgun guns gamemodes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/bullslug name = "Drum Magazine - 12g Slugs" desc = "An additional 8-round slug magazine for use in the Bulldog shotgun. Now 8 times less likely to shoot your pals." item = /obj/item/ammo_box/magazine/m12g cost = 2 gamemodes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/bullbuck name = "Drum Magazine - 12g Buckshot" desc = "An additional 8-round buckshot magazine for use in the Bulldog shotgun. Front towards enemy." item = /obj/item/ammo_box/magazine/m12g/buckshot cost = 2 gamemodes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/bullstun name = "Drum Magazine - 12g Stun Slug" desc = "An alternative 8-round stun slug magazine for use in the Bulldog shotgun. Saying that they're completely non-lethal would be lying." item = /obj/item/ammo_box/magazine/m12g/stun cost = 3 gamemodes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/bulldragon name = "Drum Magazine - 12g Dragon's Breath" desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. I'm a fire starter, twisted fire starter!" item = /obj/item/ammo_box/magazine/m12g/dragon cost = 2 gamemodes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/bioterror name = "Box of Bioterror Syringes" desc = "A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca system , making it impossible for them to move or speak while in their system." item = /obj/item/weapon/storage/box/syndie_kit/bioterror cost = 6 gamemodes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/carbine name = "Toploader Magazine - 5.56" desc = "An additional 30-round 5.56 magazine for use in the M-90gl carbine. These bullets don't have the punch to knock most targets down, but dish out higher overall damage." item = /obj/item/ammo_box/magazine/m556 cost = 2 gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang) /datum/uplink_item/ammo/a40mm name = "Ammo Box - 40mm grenades" desc = "A box of 4 additional 40mm HE grenades for use the M-90gl's underbarrel grenade launcher. Your teammates will thank you to not shoot these down small hallways." item = /obj/item/ammo_box/a40mm cost = 4 gamemodes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/machinegun name = "Box Magazine - 7.62x51mm" desc = "A 50-round magazine of 7.62x51mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses." item = /obj/item/ammo_box/magazine/m762 cost = 12 gamemodes = list(/datum/game_mode/nuclear) surplus = 0 /datum/uplink_item/ammo/toydarts name = "Box of Riot Darts" desc = "A box of 40 Donksoft foam riot darts, for reloading any compatible foam dart gun. Don't forget to share!" item = /obj/item/ammo_box/foambox/riot cost = 10 gamemodes = list(/datum/game_mode/nuclear) surplus = 0 // STEALTHY WEAPONS /datum/uplink_item/stealthy_weapons category = "Stealthy and Inconspicuous Weapons" /datum/uplink_item/stealthy_weapons/throwingstars name = "Box of Throwing Stars" desc = "A box of throwing stars with a high chance of embedding themselves in people's limbs." item = /obj/item/weapon/storage/box/throwing_stars cost = 6 excludefrom = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_weapons/edagger name = "Energy Dagger" desc = "A dagger made of energy that looks and functions as a pen when off." item = /obj/item/weapon/pen/edagger cost = 2 /datum/uplink_item/stealthy_weapons/foampistol name = "Toy Gun (with Stun Darts)" desc = "An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts, to incapacitate a target." item = /obj/item/weapon/gun/projectile/automatic/toy/pistol/riot cost = 6 surplus = 10 excludefrom = list(/datum/game_mode/gang) /datum/uplink_item/stealthy_weapons/sleepy_pen name = "Sleepy Pen" desc = "A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anaesthetic and a chemical that is capable of blocking the movement of the vocal chords. \ The pen holds one dose of the mixture, and cannot be refilled." item = /obj/item/weapon/pen/sleepy cost = 4 excludefrom = list(/datum/game_mode/nuclear,/datum/game_mode/gang) /datum/uplink_item/stealthy_weapons/soap name = "Syndicate Soap" desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people." item = /obj/item/weapon/soap/syndie cost = 1 surplus = 50 /datum/uplink_item/stealthy_weapons/traitor_chem_bottle name = "Poison Kit" desc = "An assortment of nasty chemicals." item = /obj/item/weapon/storage/box/syndie_kit/chemical cost = 6 surplus = 50 /datum/uplink_item/stealthy_weapons/detomatix name = "Detomatix PDA Cartridge" desc = "When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. \ The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. It has a chance to detonate your PDA." item = /obj/item/weapon/cartridge/syndicate cost = 6 /datum/uplink_item/stealthy_weapons/suppressor name = "Universal Suppressor" desc = "Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will silence the shots of the weapon for increased stealth and superior ambushing capability." item = /obj/item/weapon/suppressor cost = 3 surplus = 10 /datum/uplink_item/stealthy_weapons/pizza_bomb name = "Pizza Bomb" desc = "A pizza box with a bomb taped inside it. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation." item = /obj/item/device/pizza_bomb cost = 5 surplus = 8 /datum/uplink_item/stealthy_weapons/dehy_carp name = "Dehydrated Space Carp" desc = "Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate before use." item = /obj/item/toy/carpplushie/dehy_carp cost = 3 /datum/uplink_item/stealthy_weapons/door_charge name = "Explosive Airlock Charge" desc = "A small, easily concealable device. It can be applied to an open airlock panel, and the next person to open that airlock will be knocked down in an explosion. The airlock's maintenance panel will also be destroyed by this." item = /obj/item/device/doorCharge cost = 5 surplus = 10 excludefrom = list(/datum/game_mode/nuclear) // STEALTHY TOOLS /datum/uplink_item/stealthy_tools category = "Stealth and Camouflage Items" /datum/uplink_item/stealthy_tools/chameleon_jumpsuit name = "Chameleon Jumpsuit" desc = "A jumpsuit used to imitate the uniforms of Nanotrasen crewmembers." item = /obj/item/clothing/under/chameleon cost = 2 /datum/uplink_item/stealthy_tools/chameleon_stamp name = "Chameleon Stamp" desc = "A stamp that can be activated to imitate an official Nanotrasen Stamp™. The disguised stamp will work exactly like the real stamp and will allow you to forge false documents to gain access or equipment; \ it can also be used in a washing machine to forge clothing." item = /obj/item/weapon/stamp/chameleon cost = 1 surplus = 35 /datum/uplink_item/stealthy_tools/syndigaloshes name = "No-Slip Brown Shoes" desc = "These allow you to run on wet floors. They do not work on lubricated surfaces." item = /obj/item/clothing/shoes/sneakers/syndigaloshes cost = 2 excludefrom = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_tools/syndigaloshes/nuke name = "Tactical No-Slip Brown Shoes" desc = "These allow you to run on wet floors. They do not work on lubricated surfaces, and the maker swears they're better than normal ones, somehow." cost = 4 //but they aren't gamemodes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_tools/agent_card name = "Agent Identification card" desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another." item = /obj/item/weapon/card/id/syndicate cost = 2 /datum/uplink_item/stealthy_tools/voice_changer name = "Voice Changer" item = /obj/item/clothing/mask/gas/voice desc = "A conspicuous gas mask that mimics the voice named on your identification card. When no identification is worn, the mask will render your voice unrecognizable." cost = 3 /datum/uplink_item/stealthy_tools/chameleon_proj name = "Chameleon-Projector" desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users cannot run, and projectiles pass over them." item = /obj/item/device/chameleon cost = 7 excludefrom = list(/datum/game_mode/gang) /datum/uplink_item/stealthy_tools/camera_bug name = "Camera Bug" desc = "Enables you to view all cameras on the network and track a target. Bugging cameras allows you to disable them remotely" item = /obj/item/device/camera_bug cost = 1 surplus = 90 /datum/uplink_item/stealthy_tools/smugglersatchel name = "Smuggler's Satchel" desc = "This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile inside." item = /obj/item/weapon/storage/backpack/satchel_flat cost = 2 surplus = 30 /datum/uplink_item/stealthy_tools/stimpack name = "Stimpack" desc = "Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection." item = /obj/item/weapon/reagent_containers/syringe/stimulants cost = 5 surplus = 90 // DEVICE AND TOOLS /datum/uplink_item/device_tools category = "Devices and Tools" /datum/uplink_item/device_tools/emag name = "Cryptographic Sequencer" desc = "The cryptographic sequencer, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions and characteristically breaks security mechanisms." item = /obj/item/weapon/card/emag cost = 6 excludefrom = list(/datum/game_mode/gang) /datum/uplink_item/device_tools/toolbox name = "Full Syndicate Toolbox" desc = "The syndicate toolbox is a suspicious black and red. Aside from tools, it comes with cable and a multitool. Insulated gloves are not included." item = /obj/item/weapon/storage/toolbox/syndicate cost = 1 /datum/uplink_item/device_tools/surgerybag name = "Syndicate Surgery Dufflebag" desc = "The Syndicate surgery dufflebag is a toolkit containing all surgery tools, surgical drapes, a Syndicate brand MMI, a straitjacket, and a muzzle." item = /obj/item/weapon/storage/backpack/dufflebag/syndie/surgery cost = 4 /datum/uplink_item/device_tools/military_belt name = "Military Belt" desc = "A robust seven-slot red belt made for carrying a broad variety of weapons, ammunition and explosives" item = /obj/item/weapon/storage/belt/military cost = 3 excludefrom = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/medkit name = "Syndicate Combat Medic Kit" desc = "The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical hud for quick identification of injured comrades, \ and other medical supplies helpful for a medical field operative." item = /obj/item/weapon/storage/firstaid/tactical cost = 9 gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang) /datum/uplink_item/device_tools/space_suit name = "Syndicate Space Suit" desc = "The red and black syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crewmembers are trained to report red space suit sightings." item = /obj/item/weapon/storage/box/syndie_kit/space cost = 4 excludefrom = list(/datum/game_mode/gang) /datum/uplink_item/device_tools/hardsuit name = "Blood-red Hardsuit" desc = "The feared suit of a syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. \ When the built in helmet is deployed your identity will be protected, even in death, as the suit cannot be removed by outside forces. Toggling the suit into combat mode \ will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, small enough to fit within a backpack. \ Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic." item = /obj/item/clothing/suit/space/hardsuit/syndi cost = 8 excludefrom = list(/datum/game_mode/gang) /datum/uplink_item/device_tools/thermal name = "Thermal Imaging Glasses" desc = "These glasses are thermals disguised as engineers' optical meson scanners. \ They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. \ Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks." //THEN WHY CANT THEY SEE PLASMA FIRES???? item = /obj/item/clothing/glasses/thermal/syndi cost = 6 /datum/uplink_item/device_tools/binary name = "Binary Translator Key" desc = "A key, that when inserted into a radio headset, allows you to listen to and talk with artificial intelligences and cybernetic organisms in binary. " item = /obj/item/device/encryptionkey/binary cost = 5 surplus = 75 /datum/uplink_item/device_tools/encryptionkey name = "Syndicate Encryption Key" desc = "A key, that when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel." item = /obj/item/device/encryptionkey/syndicate cost = 2 //Nowhere near as useful as the Binary Key! surplus = 75 /datum/uplink_item/device_tools/ai_detector name = "Artificial Intelligence Detector" // changed name in case newfriends thought it detected disguised ai's desc = "A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover." item = /obj/item/device/multitool/ai_detect cost = 1 /datum/uplink_item/device_tools/hacked_module name = "Hacked AI Law Upload Module" desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with their wording, as artificial intelligences may look for loopholes to exploit." item = /obj/item/weapon/aiModule/syndicate cost = 14 /datum/uplink_item/device_tools/magboots name = "Blood-Red Magboots" desc = "A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. \ These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety." item = /obj/item/clothing/shoes/magboots/syndie cost = 3 gamemodes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/c4 name = "Composition C-4" desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls or connect a signaler to its wiring to make it remotely detonable. \ It has a modifiable timer with a minimum setting of 10 seconds." item = /obj/item/weapon/c4 cost = 1 /datum/uplink_item/device_tools/powersink name = "Power sink" desc = "When screwed to wiring attached to an electric grid, then activated, this large device places excessive load on the grid, causing a stationwide blackout. The sink cannot be carried because of its excessive size. \ Ordering this sends you a small beacon that will teleport the power sink to your location on activation." item = /obj/item/device/powersink cost = 10 /datum/uplink_item/device_tools/singularity_beacon name = "Singularity Beacon" desc = "When screwed to wiring attached to an electric grid, then activated, this large device pulls the singularity towards it. \ Does not work when the singularity is still in containment. A singularity beacon can cause catastrophic damage to a space station, \ leading to an emergency evacuation. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location on activation." item = /obj/item/device/sbeacondrop cost = 14 excludefrom = list(/datum/game_mode/gang) /datum/uplink_item/device_tools/syndicate_bomb name = "Syndicate Bomb" desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 60 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \ You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb." item = /obj/item/device/sbeacondrop/bomb cost = 11 /datum/uplink_item/device_tools/rad_laser name = "Radioactive Microlaser" desc = "A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapitate all but the most protected of humanoids. \ It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is." item = /obj/item/device/rad_laser cost = 5 /datum/uplink_item/device_tools/syndicate_detonator name = "Syndicate Detonator" desc = "The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. \ Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator." item = /obj/item/device/syndicatedetonator cost = 3 gamemodes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/teleporter name = "Teleporter Circuit Board" desc = "A printed circuit board that completes the teleporter onboard the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur." item = /obj/item/weapon/circuitboard/teleporter cost = 40 gamemodes = list(/datum/game_mode/nuclear) surplus = 0 /datum/uplink_item/device_tools/shield name = "Energy Shield" desc = "An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks." item = /obj/item/weapon/shield/energy cost = 16 gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang) surplus = 20 // IMPLANTS /datum/uplink_item/implants category = "Implants" /datum/uplink_item/implants/freedom name = "Freedom Implant" desc = "An implant injected into the body and later activated using a bodily gesture to attempt to slip restraints." item = /obj/item/weapon/storage/box/syndie_kit/imp_freedom cost = 5 /datum/uplink_item/implants/uplink name = "Uplink Implant" desc = "An implant injected into the body, and later activated using a bodily gesture to open an uplink with 10 telecrystals. \ The ability for an agent to open an uplink after their possessions have been stripped from them makes this implant excellent for escaping confinement." item = /obj/item/weapon/storage/box/syndie_kit/imp_uplink cost = 14 surplus = 0 /datum/uplink_item/implants/adrenal name = "Adrenal Implant" desc = "An implant injected into the body, and later activated using a bodily gesture to inject a chemical cocktail, which has a mild healing effect along with removing all stuns and increasing his speed." item = /obj/item/weapon/storage/box/syndie_kit/imp_adrenal cost = 8 /datum/uplink_item/implants/storage name = "Storage Implant" desc = "An implant injected into the body and later used to store up to two big items in a subspace pocket." item = /obj/item/weapon/storage/box/syndie_kit/imp_storage cost = 8 /datum/uplink_item/implants/microbomb name = "Microbomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. \ Will permanently destroy your body, however." item = /obj/item/weapon/storage/box/syndie_kit/imp_microbomb cost = 2 gamemodes = list(/datum/game_mode/nuclear) //CYBERNETIC IMPLANTS /datum/uplink_item/cyber_implants category = "Cybernetic Implants" gamemodes = list(/datum/game_mode/nuclear) surplus = 0 /datum/uplink_item/cyber_implants/thermals name = "Thermal Vision Implant" desc = "These cybernetic eyes will give you thermal vision." item = /obj/item/organ/internal/cyberimp/eyes/thermals cost = 8 /datum/uplink_item/cyber_implants/xray name = "X-Ray Vision Implant" desc = "These cybernetic eyes will give you X-ray vision." item = /obj/item/organ/internal/cyberimp/eyes/xray cost = 10 /datum/uplink_item/cyber_implants/antistun name = "CNS Rebooter Implant" desc = "This implant will help you get back up on your feet faster after being stunned." item = /obj/item/organ/internal/cyberimp/brain/anti_stun cost = 12 /datum/uplink_item/cyber_implants/reviver name = "Reviver Implant" desc = "This implant will attempt to revive you if you lose consciousness." item = /obj/item/organ/internal/cyberimp/chest/reviver cost = 8 /datum/uplink_item/cyber_implants/bundle name = "Cybernetic Implants Bundle" desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants." item = /obj/item/weapon/storage/box/cyber_implants cost = 40 // POINTLESS BADASSERY /datum/uplink_item/badass category = "(Pointless) Badassery" surplus = 0 last = 1 /datum/uplink_item/badass/syndiecigs name = "Syndicate Smokes" desc = "Strong flavor, dense smoke, infused with Omnizine." item = /obj/item/weapon/storage/fancy/cigarettes/cigpack_syndicate cost = 2 /datum/uplink_item/badass/bundle name = "Syndicate Bundle" desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialisation you will receive." item = /obj/item/weapon/storage/box/syndicate cost = 20 excludefrom = list(/datum/game_mode/nuclear,/datum/game_mode/gang) /datum/uplink_item/badass/syndiecards name = "Syndicate Playing Cards" desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. \ You can also play card games with them or leave them on your victims." item = /obj/item/toy/cards/deck/syndicate cost = 1 excludefrom = list(/datum/game_mode/nuclear) surplus = 40 /datum/uplink_item/badass/syndiecash name = "Syndicate Briefcase Full of Cash" desc = "A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. \ The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing." item = /obj/item/weapon/storage/secure/briefcase/syndie cost = 1 /datum/uplink_item/badass/balloon name = "For showing that you are The Boss" desc = "A useless red balloon with the syndicate logo on it, which can blow the deepest of covers." item = /obj/item/toy/syndicateballoon cost = 20 /datum/uplink_item/implants/macrobomb name = "Macrobomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. Maximum explosion power." item = /obj/item/weapon/storage/box/syndie_kit/imp_macrobomb cost = 20 gamemodes = list(/datum/game_mode/nuclear) /datum/uplink_item/badass/random name = "Random Item" desc = "Picking this choice will send you a random item from the list. Useful for when you cannot think of a strategy to finish your objectives with." item = /obj/item/weapon/storage/box/syndicate cost = 0 /datum/uplink_item/badass/random/spawn_item(turf/loc, obj/item/device/uplink/U) var/list/buyable_items = get_uplink_items() var/list/possible_items = list() for(var/category in buyable_items) for(var/datum/uplink_item/I in buyable_items[category]) if(I == src) continue if(I.cost > U.uses) continue possible_items += I if(possible_items.len) var/datum/uplink_item/I = pick(possible_items) U.uses -= max(0, I.cost) feedback_add_details("traitor_uplink_items_bought","RN") return new I.item(loc) /datum/uplink_item/badass/surplus_crate name = "Syndicate Surplus Crate" desc = "A crate containing 50 telecrystals worth of random syndicate leftovers." cost = 20 item = /obj/item/weapon/storage/box/syndicate excludefrom = list(/datum/game_mode/nuclear) /datum/uplink_item/badass/surplus_crate/spawn_item(turf/loc, obj/item/device/uplink/U) var/obj/structure/closet/crate/C = new(loc) var/list/temp_uplink_list = get_uplink_items() var/list/buyable_items = list() for(var/category in temp_uplink_list) buyable_items += temp_uplink_list[category] var/list/bought_items = list() U.uses -= cost U.used_TC = 20 var/remaining_TC = 50 var/datum/uplink_item/I while(remaining_TC) I = pick(buyable_items) if(!I.surplus) continue if(I.cost > remaining_TC) continue if((I.item in bought_items) && prob(33)) //To prevent people from being flooded with the same thing over and over again. continue bought_items += I.item remaining_TC -= I.cost U.purchase_log += "\icon[C]" for(var/item in bought_items) new item(C) U.purchase_log += "\icon[item]"