/**********************Ore Redemption Unit**************************/ //Turns all the various mining machines into a single unit to speed up mining and establish a point system /obj/machinery/mineral/ore_redemption name = "ore redemption machine" desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "ore_redemption" density = 1 anchored = 1 input_dir = NORTH output_dir = SOUTH req_access = list(GLOB.access_mineral_storeroom) var/req_access_reclaim = GLOB.access_mining_station var/obj/item/weapon/card/id/inserted_id var/points = 0 var/ore_pickup_rate = 15 var/sheet_per_ore = 1 var/point_upgrade = 1 var/list/ore_values = list("sand" = 1, "iron" = 1, "plasma" = 15, "silver" = 16, "gold" = 18, "titanium" = 30, "uranium" = 30, "diamond" = 50, "bluespace crystal" = 50, "bananium" = 60) speed_process = 1 var/message_sent = FALSE var/list/ore_buffer = list() var/datum/material_container/materials var/datum/research/files var/obj/item/weapon/disk/design_disk/inserted_disk /obj/machinery/mineral/ore_redemption/Initialize() . = ..() var/obj/item/weapon/circuitboard/machine/ore_redemption/B = new B.apply_default_parts(src) materials = new(src, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE),INFINITY) files = new /datum/research/smelter(src) /obj/machinery/mineral/ore_redemption/Destroy() QDEL_NULL(materials) QDEL_NULL(files) return ..() /obj/item/weapon/circuitboard/machine/ore_redemption name = "Ore Redemption (Machine Board)" build_path = /obj/machinery/mineral/ore_redemption origin_tech = "programming=1;engineering=2" req_components = list( /obj/item/weapon/stock_parts/console_screen = 1, /obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/weapon/stock_parts/micro_laser = 1, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/device/assembly/igniter = 1) /obj/machinery/mineral/ore_redemption/RefreshParts() var/ore_pickup_rate_temp = 15 var/point_upgrade_temp = 1 var/sheet_per_ore_temp = 1 for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts) sheet_per_ore_temp = 0.65 + (0.35 * B.rating) for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) ore_pickup_rate_temp = 15 * M.rating for(var/obj/item/weapon/stock_parts/micro_laser/L in component_parts) point_upgrade_temp = 0.65 + (0.35 * L.rating) ore_pickup_rate = ore_pickup_rate_temp point_upgrade = point_upgrade_temp sheet_per_ore = sheet_per_ore_temp /obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/weapon/ore/O) ore_buffer -= O if(O && O.refined_type) points += O.points * point_upgrade var/material_amount = materials.get_item_material_amount(O) if(!material_amount) qdel(O) //no materials, incinerate it else if(!materials.has_space(material_amount * sheet_per_ore)) //if there is no space, eject it unload_mineral(O) else materials.insert_item(O, sheet_per_ore) //insert it qdel(O) /obj/machinery/mineral/ore_redemption/proc/can_smelt_alloy(datum/design/D) if(D.make_reagents.len) return 0 var/build_amount = 0 for(var/mat_id in D.materials) var/M = D.materials[mat_id] var/datum/material/redemption_mat = materials.materials[mat_id] if(!M || !redemption_mat) return 0 var/smeltable_sheets = round(redemption_mat.amount / M) if(!smeltable_sheets) return 0 if(!build_amount) build_amount = smeltable_sheets build_amount = min(build_amount, smeltable_sheets) return build_amount /obj/machinery/mineral/ore_redemption/proc/process_ores(list/ores_to_process) var/current_amount = 0 for(var/ore in ores_to_process) if(current_amount >= ore_pickup_rate) break smelt_ore(ore) /obj/machinery/mineral/ore_redemption/proc/send_console_message() if(z != ZLEVEL_STATION) return message_sent = TRUE var/area/A = get_area(src) var/msg = "Now available in [A]:
" var/has_minerals = FALSE for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] var/mineral_amount = M.amount / MINERAL_MATERIAL_AMOUNT if(mineral_amount) has_minerals = TRUE msg += "[capitalize(M.name)]: [mineral_amount] sheets
" if(!has_minerals) return for(var/obj/machinery/requests_console/D in GLOB.allConsoles) if(D.receive_ore_updates) D.createmessage("Ore Redemption Machine", "New minerals available!", msg, 1, 0) /obj/machinery/mineral/ore_redemption/process() if(panel_open || !powered()) return var/atom/input = get_step(src, input_dir) var/obj/structure/ore_box/OB = locate() in input if(OB) input = OB for(var/obj/item/weapon/ore/O in input) if(QDELETED(O)) continue ore_buffer |= O O.forceMove(src) CHECK_TICK if(LAZYLEN(ore_buffer)) message_sent = FALSE process_ores(ore_buffer) else if(!message_sent) send_console_message() /obj/machinery/mineral/ore_redemption/attackby(obj/item/weapon/W, mob/user, params) if(exchange_parts(user, W)) return if(default_pry_open(W)) materials.retrieve_all() return if(default_unfasten_wrench(user, W)) return if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W)) updateUsrDialog() return if(default_deconstruction_crowbar(W)) return if(!powered()) return if(istype(W,/obj/item/weapon/card/id)) var/obj/item/weapon/card/id/I = user.get_active_held_item() if(istype(I) && !istype(inserted_id)) if(!user.drop_item()) return I.forceMove(src) inserted_id = I interact(user) return if(istype(W, /obj/item/device/multitool) && panel_open) input_dir = turn(input_dir, -90) output_dir = turn(output_dir, -90) to_chat(user, "You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)].") return if(istype(W, /obj/item/weapon/disk/design_disk)) if(user.transferItemToLoc(W, src)) inserted_disk = W return TRUE return ..() /obj/machinery/mineral/ore_redemption/on_deconstruction() materials.retrieve_all() ..() /obj/machinery/mineral/ore_redemption/attack_hand(mob/user) if(..()) return interact(user) /obj/machinery/mineral/ore_redemption/interact(mob/user) var/dat = "This machine only accepts ore. Gibtonite and Slag are not accepted.

" dat += "Current unclaimed points: [points]
" if(inserted_id) dat += "You have [inserted_id.mining_points] mining points collected. Eject ID.
" dat += "Claim points.

" else dat += "No ID inserted. Insert ID.

" for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] if(M.amount) var/sheet_amount = M.amount / MINERAL_MATERIAL_AMOUNT dat += "[capitalize(M.name)]: [sheet_amount] " if(sheet_amount >= 1) dat += "Release
" else dat += "Release
" dat += "
Alloys:
" for(var/v in files.known_designs) var/datum/design/D = files.known_designs[v] if(can_smelt_alloy(D)) dat += "[D.name]: Smelt
" else dat += "[D.name]: Smelt
" dat += "
Mineral Value List:
[get_ore_values()]
" if(inserted_disk) dat += "Eject disk
" dat += "
Uploadable designs:
" for(var/i in 1 to inserted_disk.max_blueprints) if(inserted_disk.blueprints[i]) var/datum/design/D = inserted_disk.blueprints[i] if(D.build_type & SMELTER) dat += "Name: [D.name] Upload to smelter" dat += "

" else dat += "Insert design disk

" var/datum/browser/popup = new(user, "ore_redemption_machine", "Ore Redemption Machine", 400, 500) popup.set_content(dat) popup.open() return /obj/machinery/mineral/ore_redemption/proc/get_ore_values() var/dat = "" for(var/ore in ore_values) var/value = ore_values[ore] dat += "" dat += "
[capitalize(ore)][value * point_upgrade]
" return dat /obj/machinery/mineral/ore_redemption/Topic(href, href_list) if(..()) return if(href_list["eject_id"]) usr.put_in_hands(inserted_id) inserted_id = null if(href_list["claim"]) if(inserted_id) if(req_access_reclaim in inserted_id.access) inserted_id.mining_points += points points = 0 else to_chat(usr, "Required access not found.") else if(href_list["insert_id"]) var/obj/item/weapon/card/id/I = usr.get_active_held_item() if(istype(I)) if(!usr.transferItemToLoc(I,src)) return inserted_id = I else to_chat(usr, "Not a valid ID!") if(href_list["eject_disk"]) if(inserted_disk) inserted_disk.forceMove(loc) inserted_disk = null if(href_list["insert_disk"]) var/obj/item/weapon/disk/design_disk/D = usr.get_active_held_item() if(istype(D)) if(!usr.transferItemToLoc(D,src)) return inserted_disk = D if(href_list["upload"]) var/n = text2num(href_list["upload"]) if(inserted_disk && inserted_disk.blueprints && inserted_disk.blueprints[n]) files.AddDesign2Known(inserted_disk.blueprints[n]) if(href_list["release"]) if(check_access(inserted_id) || allowed(usr)) //Check the ID inside, otherwise check the user var/mat_id = href_list["release"] if(!materials.materials[mat_id]) return var/datum/material/mat = materials.materials[mat_id] var/stored_amount = mat.amount / MINERAL_MATERIAL_AMOUNT if(!stored_amount) return var/desired = input("How many sheets?", "How many sheets to eject?", 1) as null|num var/sheets_to_remove = round(min(desired,50,stored_amount)) var/out = get_step(src, output_dir) materials.retrieve_sheets(sheets_to_remove, mat_id, out) else to_chat(usr, "Required access not found.") if(href_list["alloy"]) var/alloy_id = href_list["alloy"] var/datum/design/alloy = files.FindDesignByID(alloy_id) if((check_access(inserted_id) || allowed(usr)) && alloy) var/desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num var/smelt_amount = can_smelt_alloy(alloy) var/amount = round(min(desired,50,smelt_amount)) materials.use_amount(alloy.materials, amount) var/output = new alloy.build_path(src) if(istype(output, /obj/item/stack/sheet)) var/obj/item/stack/sheet/mineral/produced_alloy = output produced_alloy.amount = amount unload_mineral(produced_alloy) else unload_mineral(output) else to_chat(usr, "Required access not found.") updateUsrDialog() return /obj/machinery/mineral/ore_redemption/ex_act(severity, target) do_sparks(5, TRUE, src) ..() /obj/machinery/mineral/ore_redemption/power_change() ..() update_icon() /obj/machinery/mineral/ore_redemption/update_icon() if(powered()) icon_state = initial(icon_state) else icon_state = "[initial(icon_state)]-off" return