/obj/item/device/assembly/prox_sensor name = "proximity sensor" desc = "Used for scanning and alerting when someone enters a certain proximity." icon_state = "prox" materials = list(MAT_METAL=800, MAT_GLASS=200) attachable = 1 var/scanning = 0 var/timing = 0 var/time = 10 var/sensitivity = 1 /obj/item/device/assembly/prox_sensor/proc/toggle_scan() /obj/item/device/assembly/prox_sensor/proc/sense() /obj/item/device/assembly/prox_sensor/Initialize() . = ..() proximity_monitor = new(src, 0) /obj/item/device/assembly/prox_sensor/describe() if(timing) return "The proximity sensor is arming." return "The proximity sensor is [scanning?"armed":"disarmed"]." /obj/item/device/assembly/prox_sensor/activate() if(!..()) return 0//Cooldown check timing = !timing update_icon() return 1 /obj/item/device/assembly/prox_sensor/toggle_secure() secured = !secured if(!secured) if(scanning) toggle_scan() proximity_monitor.host = src timing = 0 else proximity_monitor.host = loc update_icon() return secured /obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj) if (istype(AM, /obj/effect/beam)) return sense() /obj/item/device/assembly/prox_sensor/sense() if(!scanning || !secured || next_activate > world.time) return 0 pulse(0) audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3) next_activate = world.time + 30 /obj/item/device/assembly/prox_sensor/process() if(timing) time-- if(time <= 0) timing = 0 toggle_scan(1) time = initial(time) /obj/item/device/assembly/prox_sensor/toggle_scan(scan) if(!secured) return 0 scanning = scan proximity_monitor.SetRange(scanning ? sensitivity : 0) update_icon() /obj/item/device/assembly/prox_sensor/proc/sensitivity_change(value) var/sense = min(max(sensitivity + value, 0), 5) sensitivity = sense if(scanning && proximity_monitor.SetRange(sense)) sense() /obj/item/device/assembly/prox_sensor/update_icon() cut_overlays() attached_overlays = list() if(timing) add_overlay("prox_timing") attached_overlays += "prox_timing" if(scanning) add_overlay("prox_scanning") attached_overlays += "prox_scanning" if(holder) holder.update_icon() return /obj/item/device/assembly/prox_sensor/interact(mob/user)//TODO: Change this to the wires thingy if(is_secured(user)) var/second = time % 60 var/minute = (time - second) / 60 var/dat = "Proximity Sensor\n[(timing ? "Arming" : "Not Arming")] [minute]:[second]\n- - + +\n" dat += "
Armed":"1'>Unarmed"] (Movement sensor active when armed!)" dat += "
Detection range: - [sensitivity] +" dat += "

Refresh" dat += "

Close" user << browse(dat, "window=prox") onclose(user, "prox") return /obj/item/device/assembly/prox_sensor/Topic(href, href_list) ..() if(usr.incapacitated() || !in_range(loc, usr)) usr << browse(null, "window=prox") onclose(usr, "prox") return if(href_list["sense"]) sensitivity_change(((href_list["sense"] == "up") ? 1 : -1)) if(href_list["scanning"]) toggle_scan(text2num(href_list["scanning"])) if(href_list["time"]) timing = text2num(href_list["time"]) update_icon() if(href_list["tp"]) var/tp = text2num(href_list["tp"]) time += tp time = min(max(round(time), 0), 600) if(href_list["close"]) usr << browse(null, "window=prox") return if(usr) attack_self(usr)