/datum/mapGeneratorModule/bottomLayer/cultFloor spawnableTurfs = list(/turf/open/floor/engine/cult = 100) /datum/mapGeneratorModule/border/cultWalls spawnableTurfs = list(/turf/closed/wall/mineral/cult = 100) /datum/mapGeneratorModule/bottomLayer/clockFloor spawnableTurfs = list(/turf/open/floor/clockwork = 100) /datum/mapGeneratorModule/border/clockWalls spawnableTurfs = list(/turf/closed/wall/clockwork = 100) /datum/mapGenerator/cult //walls and floor only modules = list(/datum/mapGeneratorModule/bottomLayer/cultFloor, \ /datum/mapGeneratorModule/border/cultWalls, \ /datum/mapGeneratorModule/bottomLayer/repressurize) buildmode_name = "Pattern: Cult Room" /datum/mapGenerator/clock //walls and floor only modules = list(/datum/mapGeneratorModule/bottomLayer/clockFloor, \ /datum/mapGeneratorModule/border/clockWalls, \ /datum/mapGeneratorModule/bottomLayer/repressurize) buildmode_name = "Pattern: Clockwork Room" /datum/mapGenerator/cult/floor //floors only modules = list(/datum/mapGeneratorModule/bottomLayer/cultFloor, \ /datum/mapGeneratorModule/bottomLayer/repressurize) buildmode_name = "Block: Cult Floor" /datum/mapGenerator/clock/floor //floor only modules = list(/datum/mapGeneratorModule/bottomLayer/clockFloor, \ /datum/mapGeneratorModule/bottomLayer/repressurize) buildmode_name = "Block: Clockwork Floor"