///musical notes! Try to use these sparingly, gents. /particles/musical_notes icon = 'icons/effects/particles/notes/note.dmi' icon_state = list( "note_1" = 1, "note_2" = 1, "note_3" = 1, "note_4" = 1, "note_5" = 1, "note_6" = 1, "note_7" = 1, "note_8" = 1, ) width = 100 height = 100 count = 250 spawning = 0.6 lifespan = 0.7 SECONDS fade = 1 SECONDS grow = -0.01 velocity = list(0, 0) position = generator(GEN_CIRCLE, 0, 16, NORMAL_RAND) drift = generator(GEN_VECTOR, list(0, -0.2), list(0, 0.2)) gravity = list(0, 0.95) /particles/musical_notes/holy icon = 'icons/effects/particles/notes/note_holy.dmi' icon_state = list( "holy_1" = 1, "holy_2" = 1, "holy_3" = 1, "holy_4" = 1, "holy_5" = 1, "holy_6" = 1, "holy_7" = 1, "holy_8" = 1, "holy_9" = 4, //holy theme specific ) /particles/musical_notes/nullwave icon = 'icons/effects/particles/notes/note_null.dmi' icon_state = list( "null_1" = 1, "null_2" = 1, "null_3" = 1, "null_4" = 1, "null_5" = 1, "null_6" = 1, "null_7" = 1, "null_8" = 1, "null_9" = 2, //heal theme specific "null_10" = 2, //heal theme specific ) /particles/musical_notes/harm icon = 'icons/effects/particles/notes/note_harm.dmi' icon_state = list( "harm_1" = 1, "harm_2" = 1, "harm_3" = 1, "harm_4" = 1, "harm_5" = 1, "harm_6" = 1, "harm_7" = 1, "harm_8" = 1, "harm_9" = 2, //harm theme specific "harm_10" = 2, //harm theme specific ) /particles/musical_notes/sleepy icon = 'icons/effects/particles/notes/note_sleepy.dmi' icon_state = list( "sleepy_1" = 1, "sleepy_2" = 1, "sleepy_3" = 1, "sleepy_4" = 1, "sleepy_5" = 1, "sleepy_6" = 1, "sleepy_7" = 1, "sleepy_8" = 1, "sleepy_9" = 2, //sleepy theme specific "sleepy_10" = 2, //sleepy theme specific ) /particles/musical_notes/light icon = 'icons/effects/particles/notes/note_light.dmi' icon_state = list( "power_1" = 1, "power_2" = 1, "power_3" = 1, "power_4" = 1, "power_5" = 1, "power_6" = 1, "power_7" = 1, "power_8" = 1, "power_9" = 2, //light theme specific "power_10" = 2, //light theme specific )