/obj/item/bear_armor name = "pile of bear armor" desc = "A scattered pile of various shaped armor pieces fitted for a bear, some duct tape, and a nail filer. Crude instructions \ are written on the back of one of the plates in Russian. This seems like an awful idea." icon = 'icons/obj/tools.dmi' icon_state = "bear_armor_upgrade" /obj/item/bear_armor/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers) if(!istype(interacting_with, /mob/living/basic/bear)) return NONE var/mob/living/basic/bear/bear = interacting_with if(bear.armored) to_chat(user, span_warning("[bear] has already been armored up!")) return ITEM_INTERACT_BLOCKING bear.armored = TRUE bear.maxHealth += 60 bear.health += 60 bear.armour_penetration += 20 bear.melee_damage_lower += 3 bear.melee_damage_upper += 5 bear.wound_bonus += 5 bear.update_icons() to_chat(user, span_info("You strap the armor plating to [bear] and sharpen [bear.p_their()] claws with the nail filer. This was a great idea.")) qdel(src) return ITEM_INTERACT_SUCCESS