/obj/item/gps name = "global positioning system" desc = "Helping lost spacemen find their way through the planets since 2016." icon = 'icons/obj/devices/tracker.dmi' icon_state = "gps-c" inhand_icon_state = "electronic" worn_icon_state = "electronic" lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi' w_class = WEIGHT_CLASS_SMALL slot_flags = ITEM_SLOT_BELT obj_flags = UNIQUE_RENAME var/gpstag /obj/item/gps/Initialize(mapload) . = ..() add_gps_component() /// Adds the GPS component to this item. /obj/item/gps/proc/add_gps_component() AddComponent(/datum/component/gps/item, gpstag) /obj/item/gps/spaceruin gpstag = SPACE_SIGNAL_GPSTAG /obj/item/gps/science icon_state = "gps-s" gpstag = "SCI0" /obj/item/gps/engineering icon_state = "gps-e" gpstag = "ENG0" /obj/item/gps/mining icon_state = "gps-m" gpstag = "MINE0" desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life." /obj/item/gps/cyborg icon_state = "gps-b" gpstag = "BORG0" desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams." /obj/item/gps/cyborg/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT) /obj/item/gps/mining/internal icon_state = "gps-m" gpstag = "MINER" desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life." /* * GPS for pAIS, which only allows access if it's contained within the user. */ /obj/item/gps/pai gpstag = "PAI0" /obj/item/gps/pai/add_gps_component() AddComponent(/datum/component/gps/item, gpstag, state = GLOB.inventory_state) /obj/item/gps/visible_debug name = "visible GPS" gpstag = "ADMIN" desc = "This admin-spawn GPS unit leaves the coordinates visible \ on any turf that it passes over, for debugging. Especially useful \ for marking the area around the transition edges." var/list/turf/tagged /obj/item/gps/visible_debug/Initialize(mapload) . = ..() tagged = list() START_PROCESSING(SSfastprocess, src) /obj/item/gps/visible_debug/process() var/turf/T = get_turf(src) if(T) // I assume it's faster to color,tag and OR the turf in, rather // then checking if its there T.color = RANDOM_COLOUR T.maptext = MAPTEXT("[T.x],[T.y],[T.z]") tagged |= T /obj/item/gps/visible_debug/proc/clear() while(tagged.len) var/turf/T = pop(tagged) T.color = initial(T.color) T.maptext = initial(T.maptext) /obj/item/gps/visible_debug/Destroy() if(tagged) clear() tagged = null STOP_PROCESSING(SSfastprocess, src) . = ..()