/obj/item/food/drug name = "generic drug" desc = "I am error" icon = 'icons/obj/medical/drugs.dmi' foodtypes = GROSS food_flags = FOOD_FINGER_FOOD max_volume = 50 eat_time = 1 SECONDS tastes = list("drugs" = 2, "chemicals" = 1) eatverbs = list("gnaw" = 1) bite_consumption = 10 w_class = WEIGHT_CLASS_TINY preserved_food = TRUE /obj/item/food/drug/saturnx name = "saturnX glob" desc = "A congealed glob of pure saturnX.\nThis compound was first discovered during the infancy of cloaking technology and at the time thought to be a promising candidate agent. It was withdrawn for consideration after the researchers discovered a slew of associated safety issues including thought disorders and hepatoxicity.\nIt has since attained some limited popularity as a street drug." icon_state = "saturnx_glob" //tell kryson to sprite two more variants in the future. food_reagents = list(/datum/reagent/drug/saturnx = 10) /obj/item/food/drug/saturnx/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_CONTRABAND, INNATE_TRAIT) /obj/item/food/drug/moon_rock name = "moon rock" desc = "A small hard lump of kronkaine freebase.\nIt is said the average kronkaine addict causes as much criminal damage as four cat burglars, two arsonists and one rabid pit bull terrier combined." icon_state = "moon_rock1" food_reagents = list(/datum/reagent/drug/kronkaine = 10) /obj/item/food/drug/moon_rock/Initialize(mapload) . = ..() icon_state = pick("moon_rock1", "moon_rock2", "moon_rock3") AddElement(/datum/element/swabable, CELL_LINE_TABLE_MOONICORN, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5) ADD_TRAIT(src, TRAIT_CONTRABAND, INNATE_TRAIT) /obj/item/reagent_containers/cup/blastoff_ampoule name = "bLaSToFF ampoule" //stylized name desc = "A small ampoule. The liquid inside appears to be boiling violently.\nYou suspect it contains bLasSToFF; the drug thought to be the cause of the infamous Luna nightclub mass casualty incident." icon = 'icons/obj/medical/drugs.dmi' icon_state = "blastoff_ampoule" base_icon_state = "blastoff_ampoule" volume = 20 reagent_flags = TRANSPARENT spillable = FALSE list_reagents = list(/datum/reagent/drug/blastoff = 10) /obj/item/reagent_containers/cup/blastoff_ampoule/update_icon_state() . = ..() if(!reagents.total_volume) icon_state = "[base_icon_state]_empty" else if(spillable) icon_state = "[base_icon_state]_open" else icon_state = base_icon_state /obj/item/reagent_containers/cup/blastoff_ampoule/attack_self(mob/user) if(!user.can_perform_action(src, NEED_DEXTERITY) || spillable) return ..() reagent_flags |= OPENCONTAINER spillable = TRUE playsound(src, 'sound/items/ampoule_snap.ogg', 40) update_appearance() /obj/item/reagent_containers/cup/blastoff_ampoule/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) . = ..() if(.) return if(QDELING(src) || !hit_atom) //Invalid loc return var/obj/item/shard/ampoule_shard = new(drop_location()) playsound(src, SFX_SHATTER, 40, TRUE) transfer_fingerprints_to(ampoule_shard) spillable = TRUE SplashReagents(hit_atom, TRUE) qdel(src) hit_atom.Bumped(ampoule_shard) /obj/item/reagent_containers/cup/blastoff_ampoule/Initialize(mapload, vol) . = ..() ADD_TRAIT(src, TRAIT_CONTRABAND, INNATE_TRAIT)