/obj/item/inducer name = "inducer" desc = "A tool for inductively charging internal power cells and batteries." icon = 'icons/obj/tools.dmi' icon_state = "inducer-engi" inhand_icon_state = "inducer-engi" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' force = 7 /// Multiplier that determines the speed at which this inducer works at. var/power_transfer_multiplier = 1 var/opened = FALSE var/cell_type = /obj/item/stock_parts/power_store/battery/high var/obj/item/stock_parts/power_store/powerdevice var/recharging = FALSE /obj/item/inducer/Initialize(mapload) . = ..() if(!powerdevice && cell_type) powerdevice = new cell_type /obj/item/inducer/proc/induce(obj/item/stock_parts/power_store/target, coefficient) var/obj/item/stock_parts/power_store/our_cell = get_cell() var/rating_base = target.rating_base var/totransfer = min(our_cell.charge, (rating_base * coefficient * power_transfer_multiplier)) var/transferred = target.give(totransfer) our_cell.use(transferred) our_cell.update_appearance() target.update_appearance() /obj/item/inducer/get_cell() return powerdevice /obj/item/inducer/emp_act(severity) . = ..() var/obj/item/stock_parts/power_store/our_cell = get_cell() if(!isnull(our_cell) && !(. & EMP_PROTECT_CONTENTS)) our_cell.emp_act(severity) /obj/item/inducer/attack_atom(obj/target, mob/living/carbon/user, params) if(user.combat_mode) return ..() if(cantbeused(user)) return if(recharge(target, user)) return return ..() /obj/item/inducer/proc/cantbeused(mob/user) if(!ISADVANCEDTOOLUSER(user)) to_chat(user, span_warning("You don't have the dexterity to use [src]!")) return TRUE var/obj/item/stock_parts/power_store/our_cell = get_cell() if(isnull(our_cell)) balloon_alert(user, "no cell installed!") return TRUE if(!our_cell.charge) balloon_alert(user, "no charge!") return TRUE return FALSE /obj/item/inducer/screwdriver_act(mob/living/user, obj/item/tool) . = TRUE tool.play_tool_sound(src) if(!opened) to_chat(user, span_notice("You unscrew the battery compartment.")) opened = TRUE update_appearance() return else to_chat(user, span_notice("You close the battery compartment.")) opened = FALSE update_appearance() return /obj/item/inducer/attackby(obj/item/used_item, mob/user) var/obj/item/stock_parts/power_store/our_cell = get_cell() if(istype(used_item, /obj/item/stock_parts/power_store)) if(opened) if(isnull(our_cell)) if(!user.transferItemToLoc(used_item, src)) return to_chat(user, span_notice("You insert [used_item] into [src].")) powerdevice = used_item update_appearance() return else to_chat(user, span_warning("[src] already has \a [our_cell] installed!")) return if (istype(used_item, /obj/item/stack/sheet/mineral/plasma) && !isnull(our_cell)) if(our_cell.charge == our_cell.maxcharge) balloon_alert(user, "already fully charged!") return used_item.use(1) our_cell.give(1.5 * STANDARD_CELL_CHARGE) balloon_alert(user, "cell recharged") return if(cantbeused(user)) return if(recharge(used_item, user)) return return ..() /obj/item/inducer/proc/recharge(atom/movable/target, mob/user) if(!isturf(target) && user.loc == target) return FALSE if(recharging) return TRUE recharging = TRUE var/obj/item/stock_parts/power_store/our_cell = get_cell() var/obj/item/stock_parts/power_store/target_cell = target.get_cell() var/obj/target_as_object = target var/coefficient = 1 if(istype(target, /obj/item/gun/energy) || istype(target, /obj/item/clothing/suit/space)) to_chat(user, span_alert("Error: unable to interface with device.")) return FALSE if(target_cell) var/done_any = FALSE if(target_cell.charge >= target_cell.maxcharge) balloon_alert(user, "it's fully charged!") recharging = FALSE return TRUE user.visible_message(span_notice("[user] starts recharging [target] with [src]."), span_notice("You start recharging [target] with [src].")) while(target_cell.charge < target_cell.maxcharge) if(do_after(user, 1 SECONDS, target = user) && our_cell.charge) done_any = TRUE induce(target_cell, coefficient) do_sparks(1, FALSE, target) if(istype(target_as_object)) target_as_object.update_appearance() else break if(done_any) // Only show a message if we succeeded at least once user.visible_message(span_notice("[user] recharged [target]!"), span_notice("You recharged [target]!")) recharging = FALSE return TRUE recharging = FALSE /obj/item/inducer/attack(mob/target, mob/living/user) if(user.combat_mode) return ..() if(cantbeused(user)) return if(recharge(target, user)) return return ..() /obj/item/inducer/attack_self(mob/user) if(opened && powerdevice) user.visible_message(span_notice("[user] removes [powerdevice] from [src]!"), span_notice("You remove [powerdevice].")) powerdevice.update_appearance() user.put_in_hands(powerdevice) powerdevice = null update_appearance() /obj/item/inducer/examine(mob/living/user) . = ..() var/obj/item/stock_parts/power_store/our_cell = get_cell() if(!isnull(our_cell)) . += span_notice("Its display shows: [display_energy(our_cell.charge)].") else . += span_notice("Its display is dark.") if(opened) . += span_notice("Its battery compartment is open.") /obj/item/inducer/update_overlays() . = ..() if(!opened) return . += "inducer-[!isnull(get_cell()) ? "bat" : "nobat"]" /obj/item/inducer/empty cell_type = null opened = TRUE /obj/item/inducer/orderable cell_type = /obj/item/stock_parts/power_store/battery/upgraded opened = FALSE /obj/item/inducer/sci icon_state = "inducer-sci" inhand_icon_state = "inducer-sci" desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than its engineering counterpart." cell_type = null opened = TRUE /obj/item/inducer/sci/Initialize(mapload) . = ..() update_appearance() /obj/item/inducer/syndicate icon_state = "inducer-syndi" inhand_icon_state = "inducer-syndi" desc = "A tool for inductively charging internal power cells. This one has a suspicious colour scheme, and seems to be rigged to transfer charge at a much faster rate." power_transfer_multiplier = 2 // 2x the base speed cell_type = /obj/item/stock_parts/power_store/cell/super