/obj/item/clothing/under/suit icon = 'icons/obj/clothing/under/suits.dmi' worn_icon = 'icons/mob/clothing/under/suits.dmi' can_adjust = FALSE female_sprite_flags = FEMALE_UNIFORM_NO_BREASTS inhand_icon_state = null /obj/item/clothing/under/suit/green name = "green suit" desc = "A green suit and yellow necktie. Baller." icon = 'icons/obj/clothing/under/captain.dmi' icon_state = "green_suit" inhand_icon_state = "dg_suit" worn_icon = 'icons/mob/clothing/under/captain.dmi' /obj/item/clothing/under/suit/red //Also used by the Curator's suit, /obj/item/clothing/under/rank/civilian/curator name = "red suit" desc = "A red suit and blue tie. Somewhat formal." icon_state = "red_suit" inhand_icon_state = "r_suit" /obj/item/clothing/under/suit/charcoal name = "charcoal suit" desc = "A charcoal suit and red tie. Very professional." icon_state = "charcoal_suit" /obj/item/clothing/under/suit/navy name = "navy suit" desc = "A navy suit and red tie, intended for the station's finest." icon_state = "navy_suit" /obj/item/clothing/under/suit/burgundy name = "burgundy suit" desc = "A burgundy suit and black tie. Somewhat formal." icon_state = "burgundy_suit" /obj/item/clothing/under/suit/checkered name = "checkered suit" desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?" icon_state = "checkered_suit" /obj/item/clothing/under/suit/beige name = "beige suit" desc = "An excellent light colored suit, experts in the field stress that it should not to be confused with the inferior tan suit." icon_state = "beige_suit" /obj/item/clothing/under/suit/black name = "black two piece suit" desc = "A black suit with charcoal pants and a red tie. Very formal." icon_state = "black_suit" /obj/item/clothing/under/suit/black/skirt name = "black two piece suit" desc = "A black suit with a charcoal skirt and a red tie. Very formal." icon_state = "black_suit_skirt" body_parts_covered = CHEST|GROIN|ARMS dying_key = DYE_REGISTRY_JUMPSKIRT female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON /obj/item/clothing/under/suit/white name = "white suit" desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!" icon_state = "white_suit" inhand_icon_state = "white_suit" /obj/item/clothing/under/suit/white/skirt name = "white suitskirt" desc = "A white suitskirt, suitable for an excellent host." icon_state = "white_suit_skirt" body_parts_covered = CHEST|GROIN|ARMS dying_key = DYE_REGISTRY_JUMPSKIRT female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON /obj/item/clothing/under/suit/tan name = "tan suit" desc = "A tan suit. Smart, but casual." icon_state = "tan_suit" inhand_icon_state = "tan_suit" /obj/item/clothing/under/suit/waiter name = "waiter's outfit" desc = "It's a very smart uniform with a special pocket for tip." icon_state = "waiter" inhand_icon_state = "waiter" /obj/item/clothing/under/suit/black_really name = "executive suit" desc = "A formal black suit, intended for the station's finest." icon_state = "really_black_suit" inhand_icon_state = null /obj/item/clothing/under/suit/black_really/skirt name = "executive suitskirt" desc = "A formal black suitskirt, intended for the station's finest." icon_state = "really_black_suit_skirt" inhand_icon_state = null body_parts_covered = CHEST|GROIN|ARMS dying_key = DYE_REGISTRY_JUMPSKIRT female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY|FEMALE_UNIFORM_NO_BREASTS supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON /obj/item/clothing/under/suit/tuxedo name = "tuxedo" desc = "A formal black tuxedo. It exudes classiness." icon_state = "tuxedo" inhand_icon_state = null /obj/item/clothing/under/suit/tuxedo/Initialize(mapload) . = ..() AddComponent(/datum/component/adjust_fishing_difficulty, 4) //You aren't going to fish with this are you? /obj/item/clothing/under/suit/carpskin name = "carpskin suit" desc = "An luxurious suit made with only the finest scales, perfect for conducting dodgy business deals." icon_state = "carpskin_suit" inhand_icon_state = null /obj/item/clothing/under/suit/carpskin/Initialize(mapload) . = ..() AddComponent(/datum/component/adjust_fishing_difficulty, -2)