/mob/dead/new_player/Logout() ready = 0 ..() if(!spawning)//Here so that if they are spawning and log out, the other procs can play out and they will have a mob to come back to. key = null//We null their key before deleting the mob, so they are properly kicked out. QDEL_NULL(mind) //Clean out mind, yes this fucking sucks qdel(src) return