/obj/structure/statue/petrified name = "statue" desc = "An incredibly lifelike marble carving." icon_state = "human_male" density = TRUE anchored = TRUE max_integrity = 200 // Should we leave a brain behind when the statue is wrecked? var/brain = TRUE var/timer = 480 //eventually the person will be freed var/mob/living/petrified_mob /obj/structure/statue/petrified/relaymove() return /obj/structure/statue/petrified/Initialize(mapload, mob/living/L, statue_timer, save_brain) . = ..() if(statue_timer) timer = statue_timer if(save_brain) brain = save_brain if(L) petrified_mob = L if(L.buckled) L.buckled.unbuckle_mob(L,force=1) L.visible_message(span_warning("[L]'s skin rapidly turns to marble!"), span_userdanger("Your body freezes up! Can't... move... can't... think...")) L.forceMove(src) ADD_TRAIT(L, TRAIT_MUTE, STATUE_MUTE) L.faction |= FACTION_MIMIC //Stops mimics from instaqdeling people in statues L.status_flags |= GODMODE atom_integrity = L.health + 100 //stoning damaged mobs will result in easier to shatter statues max_integrity = atom_integrity START_PROCESSING(SSobj, src) /obj/structure/statue/petrified/process(seconds_per_tick) if(!petrified_mob) STOP_PROCESSING(SSobj, src) timer -= seconds_per_tick petrified_mob.Stun(40) //So they can't do anything while petrified if(timer <= 0) STOP_PROCESSING(SSobj, src) qdel(src) /obj/structure/statue/petrified/contents_explosion(severity, target) return /obj/structure/statue/petrified/Exited(atom/movable/gone, direction) . = ..() if(gone == petrified_mob) petrified_mob = null /obj/structure/statue/petrified/Destroy() if(istype(src.loc, /mob/living/basic/statue)) var/mob/living/basic/statue/S = src.loc forceMove(S.loc) if(S.mind) if(petrified_mob) S.mind.transfer_to(petrified_mob) petrified_mob.Paralyze(100) to_chat(petrified_mob, span_notice("You slowly come back to your senses. You are in control of yourself again!")) qdel(S) for(var/obj/O in src) O.forceMove(loc) if(petrified_mob) petrified_mob.status_flags &= ~GODMODE REMOVE_TRAIT(petrified_mob, TRAIT_MUTE, STATUE_MUTE) REMOVE_TRAIT(petrified_mob, TRAIT_NOBLOOD, MAGIC_TRAIT) petrified_mob.take_overall_damage((petrified_mob.health - atom_integrity + 100)) //any new damage the statue incurred is transferred to the mob petrified_mob.faction -= FACTION_MIMIC petrified_mob.forceMove(loc) return ..() /obj/structure/statue/petrified/atom_deconstruct(disassembled = TRUE) var/destruction_message = "[src] shatters!" if(!disassembled) if(petrified_mob) petrified_mob.investigate_log("has been dusted by statue deconstruction.", INVESTIGATE_DEATHS) if(iscarbon(petrified_mob) && brain) var/mob/living/carbon/petrified_carbon = petrified_mob var/obj/item/organ/internal/brain/carbon_brain = petrified_carbon.get_organ_slot(ORGAN_SLOT_BRAIN) carbon_brain.Remove(petrified_carbon) carbon_brain.forceMove(get_turf(src)) carbon_brain.name = "petrified [carbon_brain.name]" carbon_brain.desc = "[carbon_brain.desc] This one seems a bit more... smooth than a normal brain. Probably'd still work." carbon_brain.add_atom_colour(list(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0)), FIXED_COLOUR_PRIORITY) destruction_message = "[src] shatters, a solid brain tumbling out!" petrified_mob.dust() visible_message(span_danger(destruction_message)) /obj/structure/statue/petrified/animate_atom_living(mob/living/owner) if(isnull(petrified_mob)) return ..() var/mob/living/basic/statue/new_statue = new(drop_location()) new_statue.name = "statue of [petrified_mob.name]" if(owner) new_statue.befriend(owner) new_statue.icon = icon new_statue.icon_state = icon_state new_statue.copy_overlays(src, TRUE) new_statue.atom_colours = atom_colours.Copy() petrified_mob.mind?.transfer_to(new_statue) to_chat(new_statue, span_userdanger("You are an animate statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved! [owner ? "Do not harm [owner], your creator" : ""].")) forceMove(new_statue) /mob/proc/petrify(statue_timer) return /mob/living/carbon/human/petrify(statue_timer, save_brain, colorlist) if(!isturf(loc)) return FALSE var/obj/structure/statue/petrified/S = new(loc, src, statue_timer, save_brain) S.name = "statue of [name]" ADD_TRAIT(src, TRAIT_NOBLOOD, MAGIC_TRAIT) S.copy_overlays(src) var/newcolor = list(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0)) if(colorlist) newcolor = colorlist S.add_atom_colour(newcolor, FIXED_COLOUR_PRIORITY) return TRUE /mob/living/basic/pet/dog/corgi/petrify(statue_timer) if(!isturf(loc)) return FALSE var/obj/structure/statue/petrified/S = new (loc, src, statue_timer) S.name = "statue of a corgi" S.icon_state = "corgi" S.desc = "If it takes forever, I will wait for you..." return TRUE