/datum/surgery/advanced/viral_bonding name = "Viral Bonding" desc = "A surgical procedure that forces a symbiotic relationship between a virus and its host. The patient must be dosed with spaceacillin, virus food, and formaldehyde." possible_locs = list(BODY_ZONE_CHEST) steps = list( /datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/incise, /datum/surgery_step/viral_bond, /datum/surgery_step/close, ) /datum/surgery/advanced/viral_bonding/can_start(mob/user, mob/living/carbon/target) . = ..() if(!.) return FALSE if(!LAZYLEN(target.diseases)) return FALSE return TRUE /datum/surgery_step/viral_bond name = "viral bond (cautery)" implements = list( TOOL_CAUTERY = 100, TOOL_WELDER = 50, /obj/item = 30) // 30% success with any hot item. time = 100 chems_needed = list(/datum/reagent/medicine/spaceacillin,/datum/reagent/consumable/virus_food,/datum/reagent/toxin/formaldehyde) /datum/surgery_step/viral_bond/tool_check(mob/user, obj/item/tool) if(implement_type == TOOL_WELDER || implement_type == /obj/item) return tool.get_temperature() return TRUE /datum/surgery_step/viral_bond/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You start heating [target]'s bone marrow with [tool]..."), span_notice("[user] starts heating [target]'s bone marrow with [tool]..."), span_notice("[user] starts heating something in [target]'s chest with [tool]..."), ) display_pain(target, "You feel a searing heat spread through your chest!") /datum/surgery_step/viral_bond/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results) display_results( user, target, span_notice("[target]'s bone marrow begins pulsing slowly. The viral bonding is complete."), span_notice("[target]'s bone marrow begins pulsing slowly."), span_notice("[user] finishes the operation."), ) display_pain(target, "You feel a faint throbbing in your chest.") for(var/datum/disease/infected_disease as anything in target.diseases) if(infected_disease.severity != DISEASE_SEVERITY_UNCURABLE) //no curing quirks, sweaty infected_disease.carrier = TRUE return TRUE