/** * Venomous element; which makes the attacks of the simplemob attached poison the enemy. * * Used for spiders, frogs, and bees! */ /datum/element/venomous element_flags = ELEMENT_BESPOKE argument_hash_start_idx = 2 ///Path of the reagent added var/poison_type ///How much of the reagent added. if it's a list, it'll pick a range with the range being list(lower_value, upper_value) var/list/amount_added /datum/element/venomous/Attach(datum/target, poison_type, amount_added) . = ..() if(ismachinery(target) || isstructure(target) || isgun(target) || isprojectilespell(target)) RegisterSignal(target, COMSIG_PROJECTILE_ON_HIT, PROC_REF(projectile_hit)) else if(isitem(target)) RegisterSignal(target, COMSIG_ITEM_AFTERATTACK, PROC_REF(item_afterattack)) else if(ishostile(target) || isbasicmob(target)) RegisterSignal(target, COMSIG_HOSTILE_POST_ATTACKINGTARGET, PROC_REF(hostile_attackingtarget)) else return ELEMENT_INCOMPATIBLE src.poison_type = poison_type src.amount_added = amount_added /datum/element/venomous/Detach(datum/target) UnregisterSignal(target, list(COMSIG_PROJECTILE_ON_HIT, COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_POST_ATTACKINGTARGET)) return ..() /datum/element/venomous/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle) SIGNAL_HANDLER add_reagent(target) /datum/element/venomous/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters) SIGNAL_HANDLER if(!proximity_flag) return add_reagent(target) return COMPONENT_AFTERATTACK_PROCESSED_ITEM /datum/element/venomous/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target, success) SIGNAL_HANDLER if(!success) return add_reagent(target) /datum/element/venomous/proc/add_reagent(mob/living/target) if(!istype(target)) return if(target.stat == DEAD) return var/final_amount_added if(islist(amount_added)) final_amount_added = rand(amount_added[1], amount_added[2]) else final_amount_added = amount_added target.reagents?.add_reagent(poison_type, final_amount_added)