/datum/game_mode/blob/check_finished() if(blobwincount <= blobs_legit.len)//Blob took over return 1 if(overminds.len) return 0 if(!blob_cores.len) //blob is dead if(config.continuous["blob"]) continuous_sanity_checked = 1 //Nonstandard definition of "alive" gets past the check otherwise SSshuttle.emergencyNoEscape = 0 if(SSshuttle.emergency.mode == SHUTTLE_STRANDED) SSshuttle.emergency.mode = SHUTTLE_DOCKED SSshuttle.emergency.timer = world.time priority_announce("Hostile enviroment resolved. You have 3 minutes to board the Emergency Shuttle.", null, 'sound/AI/shuttledock.ogg', "Priority") return ..() return 1 return ..() /datum/game_mode/blob/declare_completion() if(round_converted) //So badmin blobs later don't step on the dead natural blobs metaphorical toes ..() if(blobwincount <= blobs_legit.len) feedback_set_details("round_end_result","win - blob took over") world << "The blob has taken over the station!" world << "The entire station was eaten by the Blob" log_game("Blob mode completed with a blob victory.") else if(station_was_nuked) feedback_set_details("round_end_result","halfwin - nuke") world << "Partial Win: The station has been destroyed!" world << "Directive 7-12 has been successfully carried out preventing the Blob from spreading." log_game("Blob mode completed with a tie (station destroyed).") else if(!blob_cores.len) feedback_set_details("round_end_result","loss - blob eliminated") world << "The staff has won!" world << "The alien organism has been eradicated from the station" log_game("Blob mode completed with a crew victory.") ..() return 1 /datum/game_mode/proc/auto_declare_completion_blob() if(istype(ticker.mode,/datum/game_mode/blob) ) var/datum/game_mode/blob/blob_mode = src if(blob_mode.blob_overminds.len) var/text = "The blob[(blob_mode.blob_overminds.len > 1 ? "s were" : " was")]:" for(var/datum/mind/blob in blob_mode.blob_overminds) text += printplayer(blob) world << text return 1