/datum/buildmode_mode/smite key = "smite" var/datum/smite/selected_smite /datum/buildmode_mode/smite/Destroy() selected_smite = null return ..() /datum/buildmode_mode/smite/show_help(client/user) to_chat(user, "***********************************************************\n\ Right Mouse Button on buildmode button = Select smite to use.\n\ Left Mouse Button on mob/living = Smite the mob.\n\ ***********************************************************") /datum/buildmode_mode/smite/change_settings(client/user) var/punishment = input(user, "Choose a punishment", "DIVINE SMITING") as null|anything in GLOB.smites var/smite_path = GLOB.smites[punishment] var/datum/smite/picking_smite = new smite_path var/configuration_success = picking_smite.configure(user) if (configuration_success == FALSE) return selected_smite = picking_smite /datum/buildmode_mode/smite/handle_click(client/user, params_string, object) var/list/params = params2list(params_string) if (!check_rights(R_ADMIN | R_FUN)) return if (!params.Find("left")) return if (!isliving(object)) return if (selected_smite == null) to_chat(user, "No smite selected.") return selected_smite.effect(user, object)