///assoc list of ckey -> /datum/player_details GLOBAL_LIST_EMPTY(player_details) /// Tracks information about a client between log in and log outs /datum/player_details /// Action datums assigned to this player var/list/datum/action/player_actions = list() /// Tracks client action logging var/list/logging = list() /// Callbacks invoked when this client logs in again var/list/post_login_callbacks = list() /// Callbacks invoked when this client logs out var/list/post_logout_callbacks = list() /// List of names this key played under this round /// assoc list of name -> mob tag var/list/played_names = list() /// Lazylist of preference slots this client has joined the round under /// Numbers are stored as strings var/list/joined_as_slots /// Version of byond this client is using var/byond_version = "Unknown" /// Tracks achievements they have earned var/datum/achievement_data/achievements /// World.time this player last died var/time_of_death = 0 /datum/player_details/New(key) achievements = new(key) /// Writes all of the `played_names` into an HTML-escaped string. /datum/player_details/proc/get_played_names() var/list/previous_names = list() for(var/previous_name in played_names) previous_names += html_encode("[previous_name] ([played_names[previous_name]])") return previous_names.Join("; ") /// Adds the new names to the player's played_names list on their /datum/player_details for use of admins. /// `ckey` should be their ckey, and `data` should be an associative list with the keys being the names they played under and the values being the unique mob ID tied to that name. /proc/log_played_names(ckey, data) if(!ckey) return var/datum/player_details/writable = GLOB.player_details[ckey] if(isnull(writable)) return for(var/name in data) if(!name) continue var/mob_tag = data[name] var/encoded_name = html_encode(name) if(writable.played_names.Find("[encoded_name]")) continue writable.played_names += list("[encoded_name]" = mob_tag)