// Wooden shelves that force items placed on them to be visually placed them /obj/structure/rack/wooden name = "shelf" icon_state = "shelf_wood" icon = 'modular_skyrat/modules/primitive_structures/icons/storage.dmi' resistance_flags = FLAMMABLE flags_1 = NODECONSTRUCT_1 /obj/structure/rack/wooden/MouseDrop_T(obj/object, mob/user, params) . = ..() var/list/modifiers = params2list(params) if(!LAZYACCESS(modifiers, ICON_X) || !LAZYACCESS(modifiers, ICON_Y)) return object.pixel_x = clamp(text2num(LAZYACCESS(modifiers, ICON_X)) - 16, -(world.icon_size / 3), world.icon_size / 3) object.pixel_y = text2num(LAZYACCESS(modifiers, ICON_Y)) > 16 ? 10 : -4 /obj/structure/rack/wooden/crowbar_act(mob/living/user, obj/item/tool) user.balloon_alert_to_viewers("disassembling...") if(!tool.use_tool(src, user, 2 SECONDS, volume = 100)) return new /obj/item/stack/sheet/mineral/clay(drop_location(), 5) deconstruct(TRUE) return TOOL_ACT_TOOLTYPE_SUCCESS /obj/structure/rack/wooden/deconstruct(disassembled = TRUE) new /obj/item/stack/sheet/mineral/wood(drop_location(), 2) return ..() // Barrel but it works like a crate /obj/structure/closet/crate/wooden/storage_barrel name = "storage barrel" desc = "This barrel can't hold liquids, it can just hold things inside of it however!" icon_state = "barrel" base_icon_state = "barrel" icon = 'modular_skyrat/modules/primitive_structures/icons/storage.dmi' resistance_flags = FLAMMABLE flags_1 = NODECONSTRUCT_1 /obj/structure/closet/crate/wooden/storage_barrel/crowbar_act(mob/living/user, obj/item/tool) user.balloon_alert_to_viewers("disassembling...") if(!tool.use_tool(src, user, 2 SECONDS, volume = 100)) return new /obj/item/stack/sheet/mineral/clay(drop_location(), 5) deconstruct(TRUE) return TOOL_ACT_TOOLTYPE_SUCCESS /obj/structure/closet/crate/wooden/storage_barrel/deconstruct(disassembled = TRUE) new /obj/item/stack/sheet/mineral/wood(drop_location(), 4) return ..()