/obj/item/food/meat custom_materials = list(/datum/material/meat = MEATSLAB_MATERIAL_AMOUNT) w_class = WEIGHT_CLASS_SMALL icon = 'icons/obj/food/meat.dmi' var/subjectname = "" var/subjectjob = null var/blood_decal_type = /obj/effect/decal/cleanable/blood /obj/item/food/meat/Initialize(mapload, blood_dna_list = list("meaty DNA" = get_blood_type(BLOOD_TYPE_MEAT))) . = ..() if(!blood_decal_type || !length(custom_materials)) return AddComponent( /datum/component/blood_walk,\ blood_type = blood_decal_type,\ blood_spawn_chance = 45,\ transfer_blood_dna = TRUE,\ max_blood = custom_materials[custom_materials[1]] / SHEET_MATERIAL_AMOUNT,\ ) AddComponent( /datum/component/bloody_spreader,\ blood_left = custom_materials[custom_materials[1]] / SHEET_MATERIAL_AMOUNT,\ blood_dna = blood_dna_list,\ ) /obj/item/food/meat/slab name = "meat" desc = "A slab of meat." icon_state = "meat" bite_consumption = 3 food_reagents = list( /datum/reagent/consumable/nutriment/protein = 5, /datum/reagent/consumable/nutriment/fat = 2, /datum/reagent/consumable/nutriment/vitamin = 1, ) //Meat has fats that a food processor can process into cooking oil tastes = list("meat" = 1) foodtypes = MEAT | RAW ///Legacy code, handles the coloring of the overlay of the cutlets made from this. var/slab_color = COLOR_RED /obj/item/food/meat/slab/Initialize(mapload) . = ..() AddElement(/datum/element/dryable, /obj/item/food/sosjerky/healthy) /obj/item/food/meat/slab/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/plain, rand(30 SECONDS, 90 SECONDS), TRUE, TRUE) //Add medium rare later maybe? /obj/item/food/meat/slab/make_processable() AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/meat/rawcutlet/plain, MEATSLAB_PROCESSED_AMOUNT, 3 SECONDS, table_required = TRUE, screentip_verb = "Cut") ///////////////////////////////////// HUMAN MEATS ////////////////////////////////////////////////////// /obj/item/food/meat/slab/human name = "meat" tastes = list("tender meat" = 1) foodtypes = MEAT | RAW | GORE venue_value = FOOD_MEAT_HUMAN /obj/item/food/meat/slab/human/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/plain/human, rand(30 SECONDS, 90 SECONDS), TRUE, TRUE) //Add medium rare later maybe? /obj/item/food/meat/slab/human/make_processable() AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/meat/rawcutlet/plain/human, 3, 3 SECONDS, table_required = TRUE, screentip_verb = "Cut") /obj/item/food/meat/slab/human/mutant/slime icon_state = "slimemeat" desc = "Because jello wasn't offensive enough to vegans." food_reagents = list( /datum/reagent/consumable/nutriment/protein = 4, /datum/reagent/toxin/slimejelly = 3, ) tastes = list("slime" = 1, "jelly" = 1) foodtypes = MEAT | RAW | TOXIC venue_value = FOOD_MEAT_MUTANT_RARE blood_decal_type = null /obj/item/food/meat/slab/human/mutant/golem icon_state = "golemmeat" desc = "Edible rocks, welcome to the future." food_reagents = list( /datum/reagent/consumable/nutriment = 3, /datum/reagent/iron = 3, ) tastes = list("rock" = 1) foodtypes = MEAT | RAW | GROSS venue_value = FOOD_MEAT_MUTANT_RARE blood_decal_type = null /obj/item/food/meat/slab/human/mutant/golem/adamantine icon_state = "agolemmeat" desc = "From the slime pen to the rune to the kitchen, science." foodtypes = MEAT | RAW | GROSS /obj/item/food/meat/slab/human/mutant/lizard icon_state = "lizardmeat" desc = "Delicious dino damage." tastes = list("meat" = 4, "scales" = 1) foodtypes = MEAT | RAW | GORE venue_value = FOOD_MEAT_MUTANT starting_reagent_purity = 0.4 // Take a look at their diet /obj/item/food/meat/slab/human/mutant/lizard/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/plain/human/lizard, rand(30 SECONDS, 90 SECONDS), TRUE, TRUE) /obj/item/food/meat/slab/human/mutant/plant icon_state = "plantmeat" desc = "All the joys of healthy eating with all the fun of cannibalism." tastes = list("salad" = 1, "wood" = 1) foodtypes = VEGETABLES venue_value = FOOD_MEAT_MUTANT_RARE blood_decal_type = /obj/effect/decal/cleanable/food/plant_smudge /obj/item/food/meat/slab/human/mutant/shadow icon_state = "shadowmeat" desc = "Ow, the edge." tastes = list("darkness" = 1, "meat" = 1) foodtypes = MEAT | RAW | GORE venue_value = FOOD_MEAT_MUTANT_RARE /obj/item/food/meat/slab/human/mutant/fly icon_state = "flymeat" desc = "Nothing says tasty like maggot filled radioactive mutant flesh." food_reagents = list( /datum/reagent/consumable/nutriment/protein = 4, /datum/reagent/uranium = 3, ) tastes = list("maggots" = 1, "the inside of a reactor" = 1) foodtypes = MEAT | RAW | GROSS | BUGS | GORE venue_value = FOOD_MEAT_MUTANT blood_decal_type = /obj/effect/decal/cleanable/insectguts /obj/item/food/meat/slab/human/mutant/moth icon_state = "mothmeat" desc = "Unpleasantly powdery and dry. Kind of pretty, though." tastes = list("dust" = 1, "powder" = 1, "meat" = 2) foodtypes = MEAT | RAW | BUGS | GORE venue_value = FOOD_MEAT_MUTANT /obj/item/food/meat/slab/human/mutant/skeleton name = "bone" icon_state = "skeletonmeat" desc = "There's a point where this needs to stop, and clearly we have passed it." tastes = list("bone" = 1) foodtypes = GROSS | GORE venue_value = FOOD_MEAT_MUTANT_RARE blood_decal_type = null /obj/item/food/meat/slab/human/mutant/skeleton/make_processable() return //skeletons don't have cutlets /obj/item/food/meat/slab/human/mutant/zombie name = "meat (rotten)" icon_state = "rottenmeat" desc = "Halfway to becoming fertilizer for your garden." tastes = list("brains" = 1, "meat" = 1) foodtypes = RAW | MEAT | TOXIC | GORE | GROSS /obj/item/food/meat/slab/human/mutant/ethereal icon_state = "etherealmeat" desc = "So shiny you feel like ingesting it might make you shine too" food_reagents = list(/datum/reagent/consumable/liquidelectricity/enriched = 10) tastes = list("pure electricity" = 2, "meat" = 1) foodtypes = RAW | MEAT | TOXIC | GORE venue_value = FOOD_MEAT_MUTANT blood_decal_type = null ////////////////////////////////////// OTHER MEATS //////////////////////////////////////////////////////// /obj/item/food/meat/slab/synthmeat name = "synthmeat" icon_state = "meat_old" desc = "A synthetic slab of meat." foodtypes = RAW | MEAT //hurr durr chemicals were harmed in the production of this meat thus its non-vegan. venue_value = FOOD_PRICE_WORTHLESS starting_reagent_purity = 0.3 /obj/item/food/meat/slab/synthmeat/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/plain/synth, rand(30 SECONDS, 90 SECONDS), TRUE, TRUE) /obj/item/food/meat/slab/meatproduct name = "meat product" icon_state = "meatproduct" desc = "A slab of station reclaimed and chemically processed meat product." tastes = list("meat flavoring" = 2, "modified starches" = 2, "natural & artificial dyes" = 1, "butyric acid" = 1) foodtypes = RAW | MEAT starting_reagent_purity = 0.3 /obj/item/food/meat/slab/meatproduct/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/meatproduct, rand(30 SECONDS, 90 SECONDS), TRUE, TRUE) /obj/item/food/meat/slab/monkey name = "monkey meat" foodtypes = RAW | MEAT starting_reagent_purity = 0.3 // Monkeys are considered synthetic life /obj/item/food/meat/slab/bugmeat name = "bug meat" icon_state = "spidermeat" foodtypes = RAW | MEAT | BUGS blood_decal_type = /obj/effect/decal/cleanable/insectguts /obj/item/food/meat/slab/mouse name = "mouse meat" desc = "A slab of mouse meat. Best not eat it raw." foodtypes = RAW | MEAT | GORE /obj/item/food/meat/slab/mouse/Initialize(mapload) . = ..() AddElement(/datum/element/swabable, CELL_LINE_TABLE_MOUSE, CELL_VIRUS_TABLE_GENERIC_MOB) /obj/item/food/meat/slab/corgi name = "corgi meat" desc = "Tastes like... well you know..." tastes = list("meat" = 4, "a fondness for wearing hats" = 1) foodtypes = RAW | MEAT | GORE /obj/item/food/meat/slab/corgi/Initialize(mapload) . = ..() AddElement(/datum/element/swabable, CELL_LINE_TABLE_CORGI, CELL_VIRUS_TABLE_GENERIC_MOB) /obj/item/food/meat/slab/mothroach name = "mothroach meat" desc = "A light slab of meat." foodtypes = RAW | MEAT | GROSS /obj/item/food/meat/slab/mothroach/Initialize(mapload) . = ..() AddElement(/datum/element/swabable, CELL_VIRUS_TABLE_GENERIC_MOB) /obj/item/food/meat/slab/pug name = "pug meat" desc = "Tastes like... well you know..." foodtypes = RAW | MEAT | GORE /obj/item/food/meat/slab/pug/Initialize(mapload) . = ..() AddElement(/datum/element/swabable, CELL_LINE_TABLE_PUG, CELL_VIRUS_TABLE_GENERIC_MOB) /obj/item/food/meat/slab/killertomato name = "killer tomato meat" desc = "A slice from a huge tomato." icon_state = "tomatomeat" food_reagents = list(/datum/reagent/consumable/nutriment = 2) custom_materials = null tastes = list("tomato" = 1) foodtypes = FRUIT blood_decal_type = /obj/effect/decal/cleanable/food/tomato_smudge /obj/item/food/meat/slab/killertomato/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/killertomato, rand(70 SECONDS, 85 SECONDS), TRUE, TRUE) /obj/item/food/meat/slab/killertomato/make_processable() AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/meat/rawcutlet/killertomato, 3, 3 SECONDS, table_required = TRUE, screentip_verb = "Cut") /obj/item/food/meat/slab/bear name = "bear meat" desc = "A very manly slab of meat." icon_state = "bearmeat" food_reagents = list( /datum/reagent/consumable/nutriment/protein = 16, /datum/reagent/medicine/morphine = 5, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/consumable/nutriment/fat = 6, ) tastes = list("meat" = 1, "salmon" = 1) foodtypes = RAW | MEAT /obj/item/food/meat/slab/bear/make_processable() AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/meat/rawcutlet/bear, 3, 3 SECONDS, table_required = TRUE, screentip_verb = "Cut") /obj/item/food/meat/slab/bear/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/bear, rand(40 SECONDS, 70 SECONDS), TRUE, TRUE) /obj/item/food/meat/slab/bear/Initialize(mapload) . = ..() AddElement(/datum/element/swabable, CELL_LINE_TABLE_BEAR, CELL_VIRUS_TABLE_GENERIC_MOB) /obj/item/food/meat/slab/xeno name = "xeno meat" desc = "A slab of meat." icon_state = "xenomeat" food_reagents = list( /datum/reagent/consumable/nutriment/protein = 8, /datum/reagent/consumable/nutriment/vitamin = 3, ) bite_consumption = 4 tastes = list("meat" = 1, "acid" = 1) foodtypes = RAW | MEAT blood_decal_type = /obj/effect/decal/cleanable/blood/xeno /obj/item/food/meat/slab/xeno/make_processable() AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/meat/rawcutlet/xeno, 3, 3 SECONDS, table_required = TRUE, screentip_verb = "Cut") /obj/item/food/meat/slab/xeno/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/xeno, rand(40 SECONDS, 70 SECONDS), TRUE, TRUE) /obj/item/food/meat/slab/spider name = "spider meat" desc = "A slab of spider meat. That is so Kafkaesque." icon_state = "spidermeat" food_reagents = list( /datum/reagent/consumable/nutriment/protein = 5, /datum/reagent/toxin = 3, /datum/reagent/consumable/nutriment/vitamin = 1, ) tastes = list("cobwebs" = 1) foodtypes = RAW | MEAT | TOXIC blood_decal_type = /obj/effect/decal/cleanable/insectguts /obj/item/food/meat/slab/spider/make_processable() AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/meat/rawcutlet/spider, 3, 3 SECONDS, table_required = TRUE, screentip_verb = "Cut") /obj/item/food/meat/slab/spider/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/spider, rand(40 SECONDS, 70 SECONDS), TRUE, TRUE) /obj/item/food/meat/slab/goliath name = "goliath meat" desc = "A slab of goliath meat. It's not very edible now, but it cooks great in lava." food_reagents = list( /datum/reagent/consumable/nutriment/protein = 5, /datum/reagent/toxin = 5, /datum/reagent/consumable/nutriment/fat = 3, ) icon_state = "goliathmeat" tastes = list("meat" = 1) foodtypes = RAW | MEAT | TOXIC /obj/item/food/meat/slab/goliath/burn() visible_message(span_notice("[src] finishes cooking!")) new /obj/item/food/meat/steak/goliath(loc) qdel(src) /obj/item/food/meat/slab/meatwheat name = "meatwheat clump" desc = "This doesn't look like meat, but your standards aren't that high to begin with." food_reagents = list(/datum/reagent/consumable/nutriment/protein = 4, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/blood = 5, /datum/reagent/consumable/nutriment/fat = 1) icon_state = "meatwheat_clump" bite_consumption = 4 tastes = list("meat" = 1, "wheat" = 1) /obj/item/food/meat/slab/gorilla name = "gorilla meat" desc = "Much meatier than monkey meat." food_reagents = list( /datum/reagent/consumable/nutriment/protein = 7, /datum/reagent/consumable/nutriment/vitamin = 1, /datum/reagent/consumable/nutriment/fat = 5, //Plenty of fat! ) /obj/item/food/meat/rawbacon name = "raw piece of bacon" desc = "A raw piece of bacon." icon_state = "bacon" bite_consumption = 2 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT) food_reagents = list( /datum/reagent/consumable/nutriment/protein = 2, /datum/reagent/consumable/nutriment/fat = 3, ) tastes = list("bacon" = 1) foodtypes = RAW | MEAT crafting_complexity = FOOD_COMPLEXITY_1 /obj/item/food/meat/rawbacon/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/bacon, rand(25 SECONDS, 45 SECONDS), TRUE, TRUE) /obj/item/food/meat/bacon name = "piece of bacon" desc = "A delicious piece of bacon." icon_state = "baconcooked" custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT) food_reagents = list( /datum/reagent/consumable/nutriment/protein = 2, /datum/reagent/consumable/nutriment/vitamin = 1, /datum/reagent/consumable/nutriment/fat = 2, ) tastes = list("bacon" = 1) foodtypes = MEAT | BREAKFAST crafting_complexity = FOOD_COMPLEXITY_1 blood_decal_type = null /obj/item/food/meat/slab/gondola name = "gondola meat" desc = "According to legends of old, consuming raw gondola flesh grants one inner peace." food_reagents = list( /datum/reagent/consumable/nutriment/protein = 4, /datum/reagent/gondola_mutation_toxin = 5, /datum/reagent/consumable/nutriment/fat = 3, ) tastes = list("meat" = 4, "tranquility" = 1) foodtypes = RAW | MEAT | GORE /obj/item/food/meat/slab/gondola/make_processable() AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/meat/rawcutlet/gondola, 3, 3 SECONDS, table_required = TRUE, screentip_verb = "Cut") /obj/item/food/meat/slab/gondola/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/gondola, rand(30 SECONDS, 90 SECONDS), TRUE, TRUE) //Add medium rare later maybe? /obj/item/food/meat/slab/penguin name = "penguin meat" icon_state = "birdmeat" desc = "A slab of penguin meat." food_reagents = list( /datum/reagent/consumable/nutriment/protein = 4, /datum/reagent/consumable/nutriment/fat = 3, ) tastes = list("beef" = 1, "cod fish" = 1) /obj/item/food/meat/slab/penguin/make_processable() . = ..() AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/meat/rawcutlet/penguin, 3, 3 SECONDS, table_required = TRUE, screentip_verb = "Cut") /obj/item/food/meat/slab/penguin/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/penguin, rand(30 SECONDS, 90 SECONDS), TRUE, TRUE) //Add medium rare later maybe? /obj/item/food/meat/slab/rawcrab name = "raw crab meat" desc = "A pile of raw crab meat." icon_state = "crabmeatraw" bite_consumption = 3 food_reagents = list( /datum/reagent/consumable/nutriment/protein = 3, /datum/reagent/consumable/nutriment/fat = 3, ) tastes = list("raw crab" = 1) foodtypes = RAW | MEAT /obj/item/food/meat/slab/rawcrab/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/crab, rand(30 SECONDS, 90 SECONDS), TRUE, TRUE) //Add medium rare later maybe? /obj/item/food/meat/crab name = "crab meat" desc = "Some deliciously cooked crab meat." icon_state = "crabmeat" food_reagents = list( /datum/reagent/consumable/nutriment = 2, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/consumable/nutriment/fat = 2, ) tastes = list("crab" = 1) foodtypes = SEAFOOD crafting_complexity = FOOD_COMPLEXITY_1 blood_decal_type = null /obj/item/food/meat/slab/chicken name = "chicken meat" icon_state = "birdmeat" desc = "A slab of raw chicken. Remember to wash your hands!" food_reagents = list(/datum/reagent/consumable/nutriment/protein = 6) //low fat tastes = list("chicken" = 1) starting_reagent_purity = 1 /obj/item/food/meat/slab/chicken/make_processable() AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/meat/rawcutlet/chicken, 3, 3 SECONDS, table_required = TRUE, screentip_verb = "Cut") /obj/item/food/meat/slab/chicken/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/chicken, rand(30 SECONDS, 90 SECONDS), TRUE, TRUE) //Add medium rare later maybe? (no this is chicken) /obj/item/food/meat/slab/chicken/Initialize(mapload) . = ..() AddElement(/datum/element/swabable, CELL_LINE_TABLE_CHICKEN, CELL_VIRUS_TABLE_GENERIC_MOB) /obj/item/food/meat/slab/pig name = "raw pork" desc = "A slab of raw pork. This little piggy went to the butcher's." icon_state = "pig_meat" tastes = list("pig" = 1) foodtypes = RAW | MEAT | GORE food_reagents = list( /datum/reagent/consumable/nutriment/protein = 2, /datum/reagent/consumable/nutriment/fat = 5, /datum/reagent/consumable/nutriment/vitamin = 1, ) // Fatty piece starting_reagent_purity = 1 /obj/item/food/meat/slab/pig/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/steak/plain/pig, rand(30 SECONDS, 90 SECONDS), TRUE, TRUE) /obj/item/food/meat/slab/grassfed name = "eco meat" desc = "A slab of 100% grass fed award-winning farm meat." food_reagents = list( /datum/reagent/consumable/nutriment/protein = 3, /datum/reagent/consumable/nutriment/fat = 4, /datum/reagent/consumable/nutriment/vitamin = 1, ) // Marble starting_reagent_purity = 1 ////////////////////////////////////// MEAT STEAKS /////////////////////////////////////////////////////////// /obj/item/food/meat/steak name = "steak" desc = "A piece of hot spicy meat." icon_state = "meatsteak" food_reagents = list( /datum/reagent/consumable/nutriment/protein = 5, /datum/reagent/consumable/nutriment/fat = 2, /datum/reagent/consumable/nutriment/vitamin = 1, ) foodtypes = MEAT tastes = list("meat" = 1) crafting_complexity = FOOD_COMPLEXITY_1 blood_decal_type = null /obj/item/food/meat/steak/Initialize(mapload) . = ..() RegisterSignal(src, COMSIG_ITEM_MICROWAVE_COOKED, PROC_REF(on_microwave_cooked)) /obj/item/food/meat/steak/proc/on_microwave_cooked(datum/source, atom/source_item, cooking_efficiency = 1) SIGNAL_HANDLER name = "[source_item.name] steak" /obj/item/food/meat/steak/plain /obj/item/food/meat/steak/plain/human tastes = list("tender meat" = 1) foodtypes = MEAT | GORE ///Make sure the steak has the correct name /obj/item/food/meat/steak/plain/human/on_microwave_cooked(datum/source, atom/source_item, cooking_efficiency = 1) . = ..() if(!istype(source_item, /obj/item/food/meat)) return var/obj/item/food/meat/origin_meat = source_item subjectname = origin_meat.subjectname subjectjob = origin_meat.subjectjob if(subjectname) name = "[origin_meat.subjectname] meatsteak" else if(subjectjob) name = "[origin_meat.subjectjob] meatsteak" /obj/item/food/meat/steak/killertomato name = "killer tomato steak" tastes = list("tomato" = 1) foodtypes = FRUIT /obj/item/food/meat/steak/bear name = "bear steak" tastes = list("meat" = 1, "salmon" = 1) /obj/item/food/meat/steak/xeno name = "xeno steak" tastes = list("meat" = 1, "acid" = 1) /obj/item/food/meat/steak/spider name = "spider steak" tastes = list("cobwebs" = 1) foodtypes = parent_type::foodtypes | TOXIC /obj/item/food/meat/steak/goliath name = "goliath steak" desc = "A delicious, lava cooked steak." resistance_flags = LAVA_PROOF | FIRE_PROOF icon_state = "goliathsteak" trash_type = null tastes = list("meat" = 1, "rock" = 1) /obj/item/food/meat/steak/gondola name = "gondola steak" tastes = list("meat" = 1, "tranquility" = 1) /obj/item/food/meat/steak/penguin name = "penguin steak" icon_state = "birdsteak" tastes = list("beef" = 1, "cod fish" = 1) /obj/item/food/meat/steak/chicken name = "chicken steak" //Can you have chicken steaks? Maybe this should be renamed once it gets new sprites. icon_state = "birdsteak" tastes = list("chicken" = 1) /obj/item/food/meat/steak/plain/human/lizard name = "lizard steak" icon_state = "birdsteak" tastes = list("juicy chicken" = 3, "scales" = 1) foodtypes = MEAT | GORE /obj/item/food/meat/steak/meatproduct name = "thermally processed meat product" icon_state = "meatproductsteak" tastes = list("enhanced char" = 2, "suspicious tenderness" = 2, "natural & artificial dyes" = 2, "emulsifying agents" = 1) /obj/item/food/meat/steak/plain/synth name = "synthsteak" desc = "A synthetic meat steak. It doesn't look quite right, now does it?" icon_state = "meatsteak_old" tastes = list("meat" = 4, "cryoxandone" = 1) /obj/item/food/meat/steak/plain/pig name = "pork chops" desc = "A pork chop. Quit bustin' my chops!" icon_state = "pigsteak" tastes = list("pig" = 1) foodtypes = MEAT //////////////////////////////// MEAT CUTLETS /////////////////////////////////////////////////////// //Raw cutlets /obj/item/food/meat/rawcutlet name = "raw cutlet" desc = "A raw meat cutlet." icon_state = "rawcutlet" bite_consumption = 2 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT) food_reagents = list(/datum/reagent/consumable/nutriment/protein = 2) tastes = list("meat" = 1) foodtypes = MEAT | RAW var/meat_type = "meat" /obj/item/food/meat/rawcutlet/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/cutlet/plain, rand(35 SECONDS, 50 SECONDS), TRUE, TRUE) /obj/item/food/meat/rawcutlet/OnCreatedFromProcessing(mob/living/user, obj/item/work_tool, list/chosen_option, atom/original_atom) . = ..() if(!istype(original_atom, /obj/item/food/meat/slab)) return var/obj/item/food/meat/slab/original_slab = original_atom var/mutable_appearance/filling = mutable_appearance(icon, "rawcutlet_coloration") filling.color = original_slab.slab_color add_overlay(filling) name = "raw [original_atom.name] cutlet" meat_type = original_atom.name /obj/item/food/meat/rawcutlet/plain foodtypes = MEAT /obj/item/food/meat/rawcutlet/plain/human tastes = list("tender meat" = 1) foodtypes = MEAT | RAW | GORE /obj/item/food/meat/rawcutlet/plain/human/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/cutlet/plain/human, rand(35 SECONDS, 50 SECONDS), TRUE, TRUE) /obj/item/food/meat/rawcutlet/plain/human/OnCreatedFromProcessing(mob/living/user, obj/item/item, list/chosen_option, atom/original_atom) . = ..() if(!istype(original_atom, /obj/item/food/meat)) return var/obj/item/food/meat/origin_meat = original_atom subjectname = origin_meat.subjectname subjectjob = origin_meat.subjectjob if(subjectname) name = "raw [origin_meat.subjectname] cutlet" else if(subjectjob) name = "raw [origin_meat.subjectjob] cutlet" /obj/item/food/meat/rawcutlet/killertomato name = "raw killer tomato cutlet" tastes = list("tomato" = 1) foodtypes = FRUIT blood_decal_type = /obj/effect/decal/cleanable/food/tomato_smudge /obj/item/food/meat/rawcutlet/killertomato/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/cutlet/killertomato, rand(35 SECONDS, 50 SECONDS), TRUE, TRUE) /obj/item/food/meat/rawcutlet/bear name = "raw bear cutlet" tastes = list("meat" = 1, "salmon" = 1) /obj/item/food/meat/rawcutlet/bear/Initialize(mapload) . = ..() AddElement(/datum/element/swabable, CELL_LINE_TABLE_BEAR, CELL_VIRUS_TABLE_GENERIC_MOB) /obj/item/food/meat/rawcutlet/bear/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/cutlet/bear, rand(35 SECONDS, 50 SECONDS), TRUE, TRUE) /obj/item/food/meat/rawcutlet/xeno name = "raw xeno cutlet" tastes = list("meat" = 1, "acid" = 1) blood_decal_type = /obj/effect/decal/cleanable/blood/xeno /obj/item/food/meat/rawcutlet/xeno/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/cutlet/xeno, rand(35 SECONDS, 50 SECONDS), TRUE, TRUE) /obj/item/food/meat/rawcutlet/spider name = "raw spider cutlet" tastes = list("cobwebs" = 1) blood_decal_type = /obj/effect/decal/cleanable/insectguts foodtypes = parent_type::foodtypes | TOXIC /obj/item/food/meat/rawcutlet/spider/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/cutlet/spider, rand(35 SECONDS, 50 SECONDS), TRUE, TRUE) /obj/item/food/meat/rawcutlet/gondola name = "raw gondola cutlet" tastes = list("meat" = 1, "tranquility" = 1) /obj/item/food/meat/rawcutlet/gondola/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/cutlet/gondola, rand(35 SECONDS, 50 SECONDS), TRUE, TRUE) /obj/item/food/meat/rawcutlet/penguin name = "raw penguin cutlet" tastes = list("beef" = 1, "cod fish" = 1) /obj/item/food/meat/rawcutlet/penguin/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/cutlet/penguin, rand(35 SECONDS, 50 SECONDS), TRUE, TRUE) /obj/item/food/meat/rawcutlet/chicken name = "raw chicken cutlet" tastes = list("chicken" = 1) /obj/item/food/meat/rawcutlet/chicken/make_grillable() AddComponent(/datum/component/grillable, /obj/item/food/meat/cutlet/chicken, rand(35 SECONDS, 50 SECONDS), TRUE, TRUE) /obj/item/food/meat/rawcutlet/chicken/Initialize(mapload) . = ..() AddElement(/datum/element/swabable, CELL_LINE_TABLE_CHICKEN, CELL_VIRUS_TABLE_GENERIC_MOB) //Cooked cutlets /obj/item/food/meat/cutlet name = "cutlet" desc = "A cooked meat cutlet." icon_state = "cutlet" bite_consumption = 2 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT) food_reagents = list(/datum/reagent/consumable/nutriment/protein = 2) tastes = list("meat" = 1) foodtypes = MEAT crafting_complexity = FOOD_COMPLEXITY_1 blood_decal_type = null /obj/item/food/meat/cutlet/Initialize(mapload) . = ..() RegisterSignal(src, COMSIG_ITEM_MICROWAVE_COOKED, PROC_REF(on_microwave_cooked)) ///This proc handles setting up the correct meat name for the cutlet, this should definitely be changed with the food rework. /obj/item/food/meat/cutlet/proc/on_microwave_cooked(datum/source, atom/source_item, cooking_efficiency) SIGNAL_HANDLER if(!istype(source_item, /obj/item/food/meat/rawcutlet)) return var/obj/item/food/meat/rawcutlet/original_cutlet = source_item name = "[original_cutlet.meat_type] cutlet" /obj/item/food/meat/cutlet/plain /obj/item/food/meat/cutlet/plain/human tastes = list("tender meat" = 1) foodtypes = MEAT | GORE /obj/item/food/meat/cutlet/plain/human/on_microwave_cooked(datum/source, atom/source_item, cooking_efficiency) . = ..() if(!istype(source_item, /obj/item/food/meat)) return var/obj/item/food/meat/origin_meat = source_item if(subjectname) name = "[origin_meat.subjectname] [initial(name)]" else if(subjectjob) name = "[origin_meat.subjectjob] [initial(name)]" /obj/item/food/meat/cutlet/killertomato name = "killer tomato cutlet" tastes = list("tomato" = 1) foodtypes = FRUIT /obj/item/food/meat/cutlet/bear name = "bear cutlet" tastes = list("meat" = 1, "salmon" = 1) /obj/item/food/meat/cutlet/xeno name = "xeno cutlet" tastes = list("meat" = 1, "acid" = 1) /obj/item/food/meat/cutlet/spider name = "spider cutlet" tastes = list("cobwebs" = 1) foodtypes = parent_type::foodtypes | TOXIC /obj/item/food/meat/cutlet/gondola name = "gondola cutlet" tastes = list("meat" = 1, "tranquility" = 1) /obj/item/food/meat/cutlet/penguin name = "penguin cutlet" tastes = list("beef" = 1, "cod fish" = 1) /obj/item/food/meat/cutlet/chicken name = "chicken cutlet" tastes = list("chicken" = 1)