//this category is very little but I think that it has great potential to grow ////////////////////////////////////////////SALAD//////////////////////////////////////////// /obj/item/food/salad icon = 'icons/obj/food/soupsalad.dmi' trash_type = /obj/item/reagent_containers/cup/bowl bite_consumption = 3 w_class = WEIGHT_CLASS_NORMAL food_reagents = list(/datum/reagent/consumable/nutriment = 7, /datum/reagent/consumable/nutriment/vitamin = 2) tastes = list("leaves" = 1) foodtypes = VEGETABLES eatverbs = list("devour", "nibble", "gnaw", "gobble", "chomp") //who the fuck gnaws and devours on a salad venue_value = FOOD_PRICE_NORMAL crafting_complexity = FOOD_COMPLEXITY_2 /obj/item/food/salad/aesirsalad name = "\improper Aesir salad" desc = "Probably too incredible for mortal men to fully enjoy." icon_state = "aesirsalad" food_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/nutriment/vitamin = 12) tastes = list("leaves" = 1) foodtypes = VEGETABLES | FRUIT crafting_complexity = FOOD_COMPLEXITY_3 /obj/item/food/salad/herbsalad name = "herb salad" desc = "A tasty salad with apples on top." icon_state = "herbsalad" food_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/nutriment/vitamin = 6) tastes = list("leaves" = 1, "apple" = 1) foodtypes = VEGETABLES | FRUIT crafting_complexity = FOOD_COMPLEXITY_2 /obj/item/food/salad/validsalad name = "valid salad" desc = "It's just an herb salad with meatballs and fried potato slices. Nothing suspicious about it." icon_state = "validsalad" food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/nutriment/protein = 5, /datum/reagent/consumable/doctor_delight = 8, /datum/reagent/consumable/nutriment/vitamin = 6) tastes = list("leaves" = 1, "potato" = 1, "meat" = 1, "valids" = 1) foodtypes = VEGETABLES | MEAT | FRIED custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT) /obj/item/food/salad/fruit name = "fruit salad" desc = "Your standard fruit salad." icon_state = "fruitsalad" food_reagents = list(/datum/reagent/consumable/nutriment = 9, /datum/reagent/consumable/nutriment/vitamin = 5) tastes = list("fruit" = 1) foodtypes = FRUIT|ORANGES crafting_complexity = FOOD_COMPLEXITY_3 /obj/item/food/salad/jungle name = "jungle salad" desc = "Exotic fruits in a bowl." icon_state = "junglesalad" food_reagents = list(/datum/reagent/consumable/nutriment = 11, /datum/reagent/consumable/banana = 5, /datum/reagent/consumable/nutriment/vitamin = 7) tastes = list("fruit" = 1, "the jungle" = 1) foodtypes = FRUIT crafting_complexity = FOOD_COMPLEXITY_3 /obj/item/food/salad/citrusdelight name = "citrus delight" desc = "Citrus overload!" icon_state = "citrusdelight" food_reagents = list( /datum/reagent/consumable/nutriment = 11, /datum/reagent/consumable/nutriment/vitamin = 7, ) tastes = list("sourness" = 1, "leaves" = 1) foodtypes = FRUIT | ORANGES crafting_complexity = FOOD_COMPLEXITY_3 /obj/item/food/uncooked_rice name = "uncooked rice" desc = "A clump of raw rice." icon_state = "uncooked_rice" food_reagents = list(/datum/reagent/consumable/nutriment = 4) tastes = list("rice" = 1) foodtypes = GRAIN | RAW /obj/item/food/uncooked_rice/make_bakeable() AddComponent(/datum/component/bakeable, /obj/item/food/boiledrice, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE) /obj/item/food/uncooked_rice/make_microwaveable() AddElement(/datum/element/microwavable, /obj/item/food/boiledrice) /obj/item/food/boiledrice name = "boiled rice" desc = "A steaming cup of boiled rice. A bit bland by itself, but the basis for something delicious..." icon_state = "cooked_rice" food_reagents = list( /datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2, ) tastes = list("rice" = 1) foodtypes = GRAIN | BREAKFAST crafting_complexity = FOOD_COMPLEXITY_1 /obj/item/food/salad/ricepudding name = "rice pudding" desc = "Everybody loves rice pudding!" icon_state = "ricepudding" food_reagents = list( /datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/sugar = 3, /datum/reagent/consumable/nutriment/vitamin = 3, ) tastes = list("rice" = 1, "sweetness" = 1) foodtypes = GRAIN | DAIRY | SUGAR venue_value = FOOD_PRICE_NORMAL /obj/item/food/salad/ricepork name = "rice and pork" desc = "Well, it looks like pork..." icon_state = "riceporkbowl" food_reagents = list( /datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/protein = 6, /datum/reagent/consumable/nutriment/vitamin = 3, ) tastes = list("rice" = 1, "meat" = 1) foodtypes = GRAIN | MEAT crafting_complexity = FOOD_COMPLEXITY_2 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT * 2) /obj/item/food/salad/risotto name = "risotto" desc = "Proof the Italians mastered every carb." icon_state = "risotto" food_reagents = list( /datum/reagent/consumable/nutriment = 10, /datum/reagent/consumable/nutriment/vitamin = 6, ) tastes = list("rice" = 1, "cheese" = 1) foodtypes = GRAIN|DAIRY|VEGETABLES venue_value = FOOD_PRICE_EXOTIC crafting_complexity = FOOD_COMPLEXITY_3 /obj/item/food/salad/eggbowl name = "egg bowl" desc = "A bowl of rice with a fried egg." icon_state = "eggbowl" food_reagents = list( /datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/nutriment/protein = 2, /datum/reagent/consumable/nutriment/vitamin = 4, ) tastes = list("rice" = 1, "egg" = 1) foodtypes = MEAT|VEGETABLES|GRAIN crafting_complexity = FOOD_COMPLEXITY_4 /obj/item/food/salad/edensalad name = "\improper Salad of Eden" desc = "A salad brimming with untapped potential." icon_state = "edensalad" food_reagents = list( /datum/reagent/consumable/nutriment = 7, /datum/reagent/consumable/nutriment/vitamin = 5, ) tastes = list("extreme bitterness" = 3, "hope" = 1) foodtypes = VEGETABLES crafting_complexity = FOOD_COMPLEXITY_3 /obj/item/food/salad/gumbo name = "black eyed gumbo" desc = "A spicy and savory meat and rice dish." icon_state = "gumbo" food_reagents = list( /datum/reagent/consumable/capsaicin = 2, /datum/reagent/consumable/nutriment/vitamin = 3, /datum/reagent/consumable/nutriment = 5, ) tastes = list("building heat" = 2, "savory meat and vegtables" = 1) foodtypes = GRAIN | MEAT | VEGETABLES crafting_complexity = FOOD_COMPLEXITY_3 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT) /obj/item/reagent_containers/cup/bowl name = "bowl" desc = "A simple bowl, used for soups and salads." icon = 'icons/obj/food/soupsalad.dmi' icon_state = "bowl" base_icon_state = "bowl" reagent_flags = OPENCONTAINER | DUNKABLE custom_materials = list(/datum/material/glass = SMALL_MATERIAL_AMOUNT*5) w_class = WEIGHT_CLASS_NORMAL custom_price = PAYCHECK_CREW * 0.6 fill_icon_thresholds = list(0) fill_icon_state = "fullbowl" fill_icon = 'icons/obj/food/soupsalad.dmi' volume = SOUP_SERVING_SIZE + 5 gulp_size = 3 /obj/item/reagent_containers/cup/bowl/Initialize(mapload) . = ..() RegisterSignal(src, COMSIG_ATOM_REAGENT_EXAMINE, PROC_REF(reagent_special_examine)) AddElement(/datum/element/foodlike_drink) AddComponent(/datum/component/ingredients_holder, /obj/item/food/salad/empty, CUSTOM_INGREDIENT_ICON_FILL, max_ingredients = 6) AddComponent( \ /datum/component/takes_reagent_appearance, \ on_icon_changed = CALLBACK(src, PROC_REF(on_cup_change)), \ on_icon_reset = CALLBACK(src, PROC_REF(on_cup_reset)), \ base_container_type = /obj/item/reagent_containers/cup/bowl, \ ) /obj/item/reagent_containers/cup/bowl/on_cup_change(datum/glass_style/style) . = ..() fill_icon_thresholds = null /obj/item/reagent_containers/cup/bowl/on_cup_reset() . = ..() fill_icon_thresholds ||= list(0) /** * Override standard reagent examine * so that anyone examining a bowl of soup sees the soup but nothing else (unless they have sci goggles) */ /obj/item/reagent_containers/cup/bowl/proc/reagent_special_examine(datum/source, mob/user, list/examine_list, can_see_insides = FALSE) SIGNAL_HANDLER if(can_see_insides || reagents.total_volume <= 0) return var/unknown_volume = 0 var/list/soups_found = list() for(var/datum/reagent/current_reagent as anything in reagents.reagent_list) if(istype(current_reagent, /datum/reagent/consumable/nutriment/soup)) soups_found += "• [round(current_reagent.volume, 0.01)] units of [current_reagent.name]" else unknown_volume += current_reagent.volume if(!length(soups_found)) // There was no soup in the pot, do normal examine return examine_list += "Inside, you can see:" examine_list += soups_found if(unknown_volume > 0) examine_list += "• [round(unknown_volume, 0.01)] units of unknown reagents" return STOP_GENERIC_REAGENT_EXAMINE // empty salad for custom salads /obj/item/food/salad/empty name = "salad" foodtypes = NONE tastes = list() icon_state = "bowl" desc = "A delicious customized salad." /obj/item/food/salad/kale_salad name = "kale salad" desc = "A healthy kale salad drizzled in oil, perfect for warm summer months." icon_state = "kale_salad" food_reagents = list( /datum/reagent/consumable/nutriment/vitamin = 12, /datum/reagent/consumable/nutriment = 12, ) tastes = list("healthy greens" = 2, "olive dressing" = 1) foodtypes = VEGETABLES crafting_complexity = FOOD_COMPLEXITY_3 /obj/item/food/salad/greek_salad name = "Greek salad" desc = "A popular salad made of tomatoes, onions, feta cheese, and olives all drizzled in olive oil. Though it feels like it's missing something..." icon_state = "greek_salad" food_reagents = list( /datum/reagent/consumable/nutriment/vitamin = 13, /datum/reagent/consumable/nutriment = 14, ) tastes = list("healthy greens" = 2, "olive dressing" = 1, "feta cheese" = 1) foodtypes = VEGETABLES|FRUIT|DAIRY crafting_complexity = FOOD_COMPLEXITY_4 /obj/item/food/salad/caesar_salad name = "Caesar salad" desc = "A simple yet flavorful salad of onions, lettuce, croutons, and shreds of cheese dressed in oil. Comes with a slice of pita bread!" icon_state = "caesar_salad" food_reagents = list( /datum/reagent/consumable/nutriment/vitamin = 12, /datum/reagent/consumable/nutriment = 12, ) tastes = list("healthy greens" = 2, "olive dressing" = 2, "feta cheese" = 2, "pita bread" = 1) foodtypes = VEGETABLES | DAIRY | GRAIN crafting_complexity = FOOD_COMPLEXITY_4 /obj/item/food/salad/spring_salad name = "spring salad" desc = "A simple salad of carrots, lettuce and peas drizzled in oil with a pinch of salt." icon_state = "spring_salad" food_reagents = list( /datum/reagent/consumable/nutriment/vitamin = 12, /datum/reagent/consumable/nutriment = 12, ) tastes = list("crisp greens" = 2, "olive dressing" = 2, "salt" = 1) foodtypes = VEGETABLES crafting_complexity = FOOD_COMPLEXITY_3 /obj/item/food/salad/potato_salad name = "potato salad" desc = "A dish of boiled potatoes mixed with boiled eggs, onions, and mayonnaise. A staple of every self-respecting barbecue." icon_state = "potato_salad" food_reagents = list( /datum/reagent/consumable/nutriment/vitamin = 12, /datum/reagent/consumable/nutriment = 12, /datum/reagent/consumable/nutriment/protein = 4, ) tastes = list("creamy potatoes" = 2, "eggs" = 2, "mayonnaise" = 1, "onions" = 1) foodtypes = MEAT|VEGETABLES|BREAKFAST crafting_complexity = FOOD_COMPLEXITY_3 /obj/item/food/salad/spinach_fruit_salad name = "spinach fruit salad" desc = "A vibrant fruit salad made of spinach, berries, and pineapple chunks all drizzled in oil. Yummy!" icon_state = "spinach_fruit_salad" food_reagents = list( /datum/reagent/consumable/nutriment/vitamin = 12, /datum/reagent/consumable/nutriment = 12, ) tastes = list("spinach" = 2, "berries" = 2, "pineapple" = 2, "dressing" = 1) foodtypes = VEGETABLES|FRUIT|PINEAPPLE crafting_complexity = FOOD_COMPLEXITY_3 /obj/item/food/salad/antipasto_salad name = "antipasto salad" desc = "A traditional Italian salad made of salami, mozzarella cheese, olives, and tomatoes. Often served as a first course meal." icon_state = "antipasto_salad" food_reagents = list( /datum/reagent/consumable/nutriment/vitamin = 12, /datum/reagent/consumable/nutriment = 12, /datum/reagent/consumable/nutriment/protein = 6, ) tastes = list("lettuce" = 2, "salami" = 2, "mozzarella cheese" = 2, "tomatoes" = 2, "dressing" = 1) foodtypes = MEAT|VEGETABLES|FRUIT|DAIRY crafting_complexity = FOOD_COMPLEXITY_4 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT)