///spaghetti prototype used by all subtypes /obj/item/food/spaghetti icon = 'icons/obj/food/spaghetti.dmi' food_reagents = list( /datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 1, ) foodtypes = GRAIN venue_value = FOOD_PRICE_CHEAP crafting_complexity = FOOD_COMPLEXITY_2 // Why are you putting cooked spaghetti in your pockets? /obj/item/food/spaghetti/make_microwaveable() var/list/display_message = list( span_notice("Something wet falls out of their pocket and hits the ground. Is that... [name]?"), span_warning("Oh shit! All your pocket [name] fell out!")) AddComponent(/datum/component/spill, display_message, 'sound/effects/splat.ogg', /datum/memory/lost_spaghetti) return ..() /obj/item/food/spaghetti/raw name = "spaghetti" desc = "Now that's a nic'e pasta!" icon_state = "spaghetti" tastes = list("pasta" = 1) crafting_complexity = FOOD_COMPLEXITY_1 /obj/item/food/spaghetti/make_bakeable() AddComponent(/datum/component/bakeable, /obj/item/food/spaghetti/boiledspaghetti, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE) /obj/item/food/spaghetti/raw/make_microwaveable() AddElement(/datum/element/microwavable, /obj/item/food/spaghetti/boiledspaghetti) /obj/item/food/spaghetti/boiledspaghetti name = "boiled spaghetti" desc = "A plain dish of noodles, this needs more ingredients." icon_state = "spaghettiboiled" food_reagents = list( /datum/reagent/consumable/nutriment = 2, /datum/reagent/consumable/nutriment/vitamin = 1, ) crafting_complexity = FOOD_COMPLEXITY_1 /obj/item/food/spaghetti/boiledspaghetti/Initialize(mapload) . = ..() AddComponent(/datum/component/ingredients_holder, null, CUSTOM_INGREDIENT_ICON_SCATTER, max_ingredients = 6) /obj/item/food/spaghetti/pastatomato name = "spaghetti" desc = "Spaghetti and crushed tomatoes. Just like your abusive father used to make!" icon_state = "pastatomato" bite_consumption = 4 food_reagents = list( /datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/tomatojuice = 10, /datum/reagent/consumable/nutriment/vitamin = 4, ) tastes = list("pasta" = 1, "tomato" = 1) foodtypes = GRAIN | VEGETABLES crafting_complexity = FOOD_COMPLEXITY_2 /obj/item/food/spaghetti/pastatomato/soulful name = "soul food" desc = "Just how mom used to make it." food_reagents = list( // same as normal pasghetti /datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/tomatojuice = 10, /datum/reagent/consumable/nutriment/vitamin = 4, // where the soul comes from /datum/reagent/pax = 5, /datum/reagent/medicine/psicodine = 10, /datum/reagent/medicine/morphine = 5, ) tastes = list("nostalgia" = 1, "happiness" = 1) /obj/item/food/spaghetti/copypasta name = "copypasta" desc = "You probably shouldn't try this, you always hear people talking about how bad it is..." icon_state = "copypasta" bite_consumption = 4 food_reagents = list( /datum/reagent/consumable/nutriment = 12, /datum/reagent/consumable/tomatojuice = 20, /datum/reagent/consumable/nutriment/vitamin = 8, ) tastes = list("pasta" = 1, "tomato" = 1) foodtypes = GRAIN | VEGETABLES crafting_complexity = FOOD_COMPLEXITY_2 /obj/item/food/spaghetti/meatballspaghetti name = "spaghetti and meatballs" desc = "Now that's a nic'e meatball!" icon_state = "meatballspaghetti" food_reagents = list( /datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/protein = 10, /datum/reagent/consumable/nutriment/vitamin = 2, ) tastes = list("pasta" = 1, "meat" = 1) foodtypes = GRAIN | MEAT crafting_complexity = FOOD_COMPLEXITY_2 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT * 2) /obj/item/food/spaghetti/spesslaw name = "spesslaw" desc = "A lawyers favourite." icon_state = "spesslaw" food_reagents = list( /datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/protein = 20, /datum/reagent/consumable/nutriment/vitamin = 3, ) tastes = list("pasta" = 1, "meat" = 1) foodtypes = GRAIN | MEAT crafting_complexity = FOOD_COMPLEXITY_2 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT * 4) /obj/item/food/spaghetti/chowmein name = "chow mein" desc = "A nice mix of noodles and fried vegetables." icon_state = "chowmein" food_reagents = list( /datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/protein = 2, /datum/reagent/consumable/nutriment/vitamin = 6, ) tastes = list("noodle" = 1, "meat" = 1, "fried vegetables" = 1) foodtypes = GRAIN | MEAT | VEGETABLES crafting_complexity = FOOD_COMPLEXITY_3 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT) /obj/item/food/spaghetti/beefnoodle name = "beef noodle" desc = "Nutritious, beefy and noodly." icon_state = "beefnoodle" trash_type = /obj/item/reagent_containers/cup/bowl food_reagents = list( /datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/protein = 2, /datum/reagent/consumable/nutriment/vitamin = 6, /datum/reagent/consumable/liquidgibs = 3, ) tastes = list("noodles" = 1, "meat" = 1) foodtypes = GRAIN | MEAT | VEGETABLES crafting_complexity = FOOD_COMPLEXITY_3 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT * 2) /obj/item/food/spaghetti/butternoodles name = "butter noodles" desc = "Noodles covered in savory butter. Simple and slippery, but delicious." icon_state = "butternoodles" food_reagents = list( /datum/reagent/consumable/nutriment = 9, /datum/reagent/consumable/nutriment/vitamin = 2, ) tastes = list("noodles" = 1, "butter" = 1) foodtypes = GRAIN | DAIRY crafting_complexity = FOOD_COMPLEXITY_2 /obj/item/food/spaghetti/mac_n_cheese name = "mac n' cheese" desc = "Made the proper way with only the finest cheese and breadcrumbs. And yet, it can't scratch the same itch as Ready-Donk." icon_state = "mac_n_cheese" food_reagents = list( /datum/reagent/consumable/nutriment = 9, /datum/reagent/consumable/nutriment/vitamin = 2, ) tastes = list("cheese" = 1, "breadcrumbs" = 1, "pasta" = 1) foodtypes = GRAIN | DAIRY crafting_complexity = FOOD_COMPLEXITY_4 /obj/item/food/spaghetti/shoyu_tonkotsu_ramen name = "shoyu tonkotsu ramen" desc = "A simple ramen made of meat, egg, onion, and a sheet of seaweed." icon_state = "shoyu_tonkotsu_ramen" trash_type = /obj/item/reagent_containers/cup/bowl food_reagents = list( /datum/reagent/consumable/nutriment = 12, /datum/reagent/consumable/nutriment/vitamin = 6, /datum/reagent/consumable/nutriment/protein = 6, ) tastes = list("noodles" = 5, "meat" = 3, "egg" = 4, "dried seaweed" = 2) foodtypes = GRAIN | MEAT | VEGETABLES crafting_complexity = FOOD_COMPLEXITY_4 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT) /obj/item/food/spaghetti/kitakata_ramen name = "kitakata ramen" desc = "A hearty ramen composed of meat, mushrooms, onion, and garlic. Often given to the sick to comfort them" icon_state = "kitakata_ramen" trash_type = /obj/item/reagent_containers/cup/bowl food_reagents = list( /datum/reagent/consumable/nutriment = 15, /datum/reagent/consumable/nutriment/vitamin = 6, /datum/reagent/consumable/nutriment/protein = 8, ) tastes = list("noodles" = 5, "meat" = 4, "mushrooms" = 3, "onion" = 2) foodtypes = GRAIN | MEAT | VEGETABLES crafting_complexity = FOOD_COMPLEXITY_4 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT * 2) /obj/item/food/spaghetti/kitsune_udon name = "kitsune udon" desc = "A vegetarian udon made of fried tofu and onions, made sweet and savory with sugar and soy sauce. The name comes from an old folktale about a fox enjoying fried tofu." icon_state = "kitsune_udon" trash_type = /obj/item/reagent_containers/cup/bowl food_reagents = list( /datum/reagent/consumable/nutriment = 12, /datum/reagent/consumable/nutriment/vitamin = 10, /datum/reagent/consumable/nutriment/protein = 4, ) tastes = list("noodles" = 5, "tofu" = 4, "sugar" = 3, "soy sauce" = 2) foodtypes = GRAIN | VEGETABLES crafting_complexity = FOOD_COMPLEXITY_4 /obj/item/food/spaghetti/nikujaga name = "nikujaga" desc = "A delightful Japanese stew of noodles, onions, potatoes, and meat with mixed vegetables." icon_state = "nikujaga" trash_type = /obj/item/reagent_containers/cup/bowl food_reagents = list( /datum/reagent/consumable/nutriment = 16, /datum/reagent/consumable/nutriment/vitamin = 12, /datum/reagent/consumable/nutriment/protein = 8, ) tastes = list("noodles" = 5, "meat" = 4, "potato" = 3, "onion" = 2, "mixed veggies" = 2) foodtypes = GRAIN | VEGETABLES | MEAT crafting_complexity = FOOD_COMPLEXITY_4 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT * 2) /obj/item/food/spaghetti/pho name = "pho" desc = "A Vietnamese dish made of noodles, vegetables, herbs, and meat. Makes for a very popular street food." icon_state = "pho" trash_type = /obj/item/reagent_containers/cup/bowl food_reagents = list( /datum/reagent/consumable/nutriment = 12, /datum/reagent/consumable/nutriment/vitamin = 8, /datum/reagent/consumable/nutriment/protein = 8, ) tastes = list("noodles" = 5, "meat" = 4, "cabbage" = 3, "onion" = 2, "herbs" = 2) foodtypes = GRAIN | VEGETABLES | MEAT crafting_complexity = FOOD_COMPLEXITY_4 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT) /obj/item/food/spaghetti/pad_thai name = "pad thai" desc = "A stir-fried noodle dish popular in Thailand made of peanuts, tofu, lime, and onions." icon_state = "pad_thai" trash_type = /obj/item/reagent_containers/cup/bowl food_reagents = list( /datum/reagent/consumable/nutriment = 15, /datum/reagent/consumable/nutriment/vitamin = 10, /datum/reagent/consumable/nutriment/protein = 4, ) tastes = list("noodles" = 5, "fried tofu" = 4, "lime" = 2, "peanut" = 3, "onion" = 2) foodtypes = GRAIN | VEGETABLES | NUTS | FRUIT crafting_complexity = FOOD_COMPLEXITY_4 /obj/item/food/spaghetti/carbonara name = "spaghetti carbonara" desc = "Silky eggs, crispy pork, cheesy bliss. Mamma mia!" icon_state = "carbonara" food_reagents = list( /datum/reagent/consumable/nutriment = 10, /datum/reagent/consumable/nutriment/protein = 6, /datum/reagent/consumable/nutriment/vitamin = 4, ) tastes = list("spaghetti" = 1, "parmigiano reggiano" = 1, "guanciale" = 1) foodtypes = GRAIN | MEAT | DAIRY crafting_complexity = FOOD_COMPLEXITY_4 custom_materials = list(/datum/material/meat = MEATDISH_MATERIAL_AMOUNT) /obj/item/food/spaghetti/carbonara/Initialize(mapload) . = ..() AddElement(/datum/element/love_food_buff, /datum/status_effect/food/speech/italian)