/datum/religion_rites /// name of the religious rite var/name = "religious rite" /// Description of the religious rite var/desc = "immm gonna rooon" /// length it takes to complete the ritual var/ritual_length = (10 SECONDS) //total length it'll take /// list of invocations said (strings) throughout the rite var/list/ritual_invocations //strings that are by default said evenly throughout the rite /// message when you invoke var/invoke_msg var/favor_cost = 0 /datum/religion_rites/New() . = ..() if(!GLOB?.religious_sect) return LAZYADD(GLOB.religious_sect.active_rites, src) /datum/religion_rites/Destroy() if(!GLOB?.religious_sect) return LAZYREMOVE(GLOB.religious_sect.active_rites, src) return ..() ///Called to perform the invocation of the rite, with args being the performer and the altar where it's being performed. Maybe you want it to check for something else? /datum/religion_rites/proc/perform_rite(mob/living/user, atom/religious_tool) if(GLOB.religious_sect?.favor < favor_cost) to_chat(user, "This rite requires more favor!") return FALSE to_chat(user, "You begin to perform the rite of [name]...") if(!ritual_invocations) if(do_after(user, target = user, delay = ritual_length)) return TRUE return FALSE var/first_invoke = TRUE for(var/i in ritual_invocations) if(first_invoke) //instant invoke user.say(i) first_invoke = FALSE continue if(!ritual_invocations.len) //we divide so we gotta protect return FALSE if(!do_after(user, target = user, delay = ritual_length/ritual_invocations.len)) return FALSE user.say(i) if(!do_after(user, target = user, delay = ritual_length/ritual_invocations.len)) //because we start at 0 and not the first fraction in invocations, we still have another fraction of ritual_length to complete return FALSE if(invoke_msg) user.say(invoke_msg) return TRUE ///Does the thing if the rite was successfully performed. return value denotes that the effect successfully (IE a harm rite does harm) /datum/religion_rites/proc/invoke_effect(mob/living/user, atom/religious_tool) GLOB.religious_sect.on_riteuse(user,religious_tool) return TRUE /*********Technophiles**********/ /datum/religion_rites/synthconversion name = "Synthetic Conversion" desc = "Convert a human-esque individual into a (superior) Android." ritual_length = 30 SECONDS ritual_invocations = list("By the inner workings of our god...", "... We call upon you, in the face of adversity...", "... to complete us, removing that which is undesirable...") invoke_msg = "... Arise, our champion! Become that which your soul craves, live in the world as your true form!!" favor_cost = 1000 /datum/religion_rites/synthconversion/perform_rite(mob/living/user, atom/religious_tool) if(!ismovable(religious_tool)) to_chat(user, "This rite requires a religious device that individuals can be buckled to.") return FALSE var/atom/movable/movable_reltool = religious_tool if(!movable_reltool) return FALSE if(!LAZYLEN(movable_reltool.buckled_mobs)) . = FALSE if(!movable_reltool.can_buckle) //yes, if you have somehow managed to have someone buckled to something that now cannot buckle, we will still let you perform the rite! to_chat(user, "This rite requires a religious device that individuals can be buckled to.") return to_chat(user, "This rite requires an individual to be buckled to [movable_reltool].") return return ..() /datum/religion_rites/synthconversion/invoke_effect(mob/living/user, atom/religious_tool) if(!ismovable(religious_tool)) CRASH("[name]'s perform_rite had a movable atom that has somehow turned into a non-movable!") var/atom/movable/movable_reltool = religious_tool if(!movable_reltool?.buckled_mobs?.len) return FALSE var/mob/living/carbon/human/human2borg for(var/i in movable_reltool.buckled_mobs) if(istype(i,/mob/living/carbon/human)) human2borg = i break if(!human2borg) return FALSE human2borg.set_species(/datum/species/android) human2borg.visible_message("[human2borg] has been converted by the rite of [name]!") return TRUE /*********Ever-Burning Candle**********/ ///apply a bunch of fire immunity effect to clothing /datum/religion_rites/fireproof/proc/apply_fireproof(obj/item/clothing/fireproofed) fireproofed.name = "unmelting [fireproofed.name]" fireproofed.max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT fireproofed.heat_protection = chosen_clothing.body_parts_covered fireproofed.resistance_flags |= FIRE_PROOF /datum/religion_rites/fireproof name = "Unmelting Wax" desc = "Grants fire immunity to any piece of clothing." ritual_length = 15 SECONDS ritual_invocations = list("And so to support the holder of the Ever-Burning candle...", "... allow this unworthy apparel to serve you ...", "... make it strong enough to burn a thousand time and more ...") invoke_msg = "... Come forth in your new form, and join the unmelting wax of the one true flame!" favor_cost = 1000 ///the piece of clothing that will be fireproofed, only one per rite var/obj/item/clothing/chosen_clothing /datum/religion_rites/fireproof/perform_rite(mob/living/user, atom/religious_tool) for(var/obj/item/clothing/apparel in get_turf(religious_tool)) if(apparel.max_heat_protection_temperature >= FIRE_IMMUNITY_MAX_TEMP_PROTECT) continue //we ignore anything that is already fireproof chosen_clothing = apparel //the apparel has been chosen by our lord and savior return ..() return FALSE /datum/religion_rites/fireproof/invoke_effect(mob/living/user, atom/religious_tool) if(!QDELETED(chosen_clothing) && get_turf(religious_tool) == chosen_clothing.loc) //check if the same clothing is still there if(istype(chosen_clothing,/obj/item/clothing/suit/hooded) || istype(chosen_clothing,/obj/item/clothing/suit/space/hardsuit )) for(var/obj/item/clothing/head/integrated_helmet in chosen_clothing.contents) //check if the clothing has a hood/helmet integrated and fireproof it if there is one. apply_fireproof(integrated_helmet) apply_fireproof(chosen_clothing) playsound(get_turf(religious_tool), 'sound/magic/fireball.ogg', 50, TRUE) chosen_clothing = null //our lord and savior no longer cares about this apparel return TRUE chosen_clothing = null to_chat(user, "The clothing that was chosen for the rite is no longer on the altar!") return FALSE /datum/religion_rites/burning_sacrifice name = "Candle Fuel" desc = "Sacrifice a buckled burning corpse for favor, the more burn damage the corpse has the more favor you will receive." ritual_length = 20 SECONDS ritual_invocations = list("To feed the fire of the one true flame ...", "... to make it burn brighter ...", "... so that it may consume all in its path ...", "... I offer you this pitiful being ...") invoke_msg = "... may it join you in the amalgamation of wax and fire, and become one in the black and white scene. " ///the burning corpse chosen for the sacrifice of the rite var/mob/living/carbon/chosen_sacrifice /datum/religion_rites/burning_sacrifice/perform_rite(mob/living/user, atom/religious_tool) if(!ismovable(religious_tool)) to_chat(user, "This rite requires a religious device that individuals can be buckled to.") return FALSE var/atom/movable/movable_reltool = religious_tool if(!movable_reltool) return FALSE if(!LAZYLEN(movable_reltool.buckled_mobs)) to_chat(user, "Nothing is buckled to the altar!") return FALSE for(var/corpse in movable_reltool.buckled_mobs) if(!iscarbon(corpse))// only works with carbon corpse since most normal mobs can't be set on fire. to_chat(user, "Only carbon lifeforms can be properly burned for the sacrifice!") return FALSE chosen_sacrifice = corpse if(chosen_sacrifice.stat != DEAD) to_chat(user, "You can only sacrifice dead bodies, this one is still alive!") return FALSE if(!chosen_sacrifice.on_fire) to_chat(user, "This corpse needs to be on fire to be sacrificed!") return FALSE return ..() /datum/religion_rites/burning_sacrifice/invoke_effect(mob/living/user, atom/movable/religious_tool) if(!(chosen_sacrifice in religious_tool.buckled_mobs)) //checks one last time if the right corpse is still buckled to_chat(user, "The right sacrifice is no longer on the altar!") chosen_sacrifice = null return FALSE if(!chosen_sacrifice.on_fire) to_chat(user, "The sacrifice is no longer on fire, it needs to burn until the end of the rite!") chosen_sacrifice = null return FALSE if(chosen_sacrifice.stat != DEAD) to_chat(user, "The sacrifice has to stay dead for the rite to work!") chosen_sacrifice = null return FALSE var/favor_gained = 100 + round(chosen_sacrifice.getFireLoss()) GLOB.religious_sect?.adjust_favor(favor_gained, user) to_chat(user, "[GLOB.deity] absorb the burning corpse and any trace of fire with it. [GLOB.deity] rewards you with [favor_gained] favor.") chosen_sacrifice.dust(force = TRUE) playsound(get_turf(religious_tool), 'sound/effects/supermatter.ogg', 50, TRUE) chosen_sacrifice = null return TRUE /datum/religion_rites/infinite_candle name = "Immortal Candles" desc = "Creates 5 candles that never run out of wax." ritual_length = 10 SECONDS invoke_msg = "please lend us five of your candles so we may bask in your burning glory." favor_cost = 200 /datum/religion_rites/infinite_candle/invoke_effect(mob/living/user, atom/movable/religious_tool) var/altar_turf = get_turf(religious_tool) for(var/i in 1 to 5) new /obj/item/candle/infinite(altar_turf) playsound(altar_turf, 'sound/magic/fireball.ogg', 50, TRUE) return TRUE