/obj/item/stack/sheet name = "sheet" w_class = 3 force = 5 throwforce = 5 max_amount = 50 throw_speed = 1 throw_range = 3 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed") var/perunit = MINERAL_MATERIAL_AMOUNT var/sheettype = null //this is used for girders in the creation of walls/false walls