/* Alien shit! * Contains: * structure/alien * Resin * Weeds * Egg */ /obj/structure/alien icon = 'icons/mob/alien.dmi' obj_integrity = 100 max_integrity = 100 /obj/structure/alien/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) if(damage_flag == "melee") switch(damage_type) if(BRUTE) damage_amount *= 0.25 if(BURN) damage_amount *= 2 . = ..() /obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) if(damage_amount) playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) if(damage_amount) playsound(loc, 'sound/items/Welder.ogg', 100, 1) /* * Generic alien stuff, not related to the purple lizards but still alien-like */ /obj/structure/alien/gelpod name = "gelatinous mound" desc = "A mound of jelly-like substance encasing something inside." icon = 'icons/obj/fluff.dmi' icon_state = "gelmound" /obj/structure/alien/gelpod/deconstruct(disassembled = TRUE) if(!(flags & NODECONSTRUCT)) new/obj/effect/mob_spawn/human/corpse/damaged(get_turf(src)) qdel(src) /* * Resin */ /obj/structure/alien/resin name = "resin" desc = "Looks like some kind of thick resin." icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi' icon_state = "resin" density = 1 opacity = 1 anchored = 1 canSmoothWith = list(/obj/structure/alien/resin) obj_integrity = 200 max_integrity = 200 smooth = SMOOTH_TRUE var/resintype = null /obj/structure/alien/resin/New(location) ..() air_update_turf(1) return /obj/structure/alien/resin/Move() var/turf/T = loc ..() move_update_air(T) /obj/structure/alien/resin/CanAtmosPass() return !density /obj/structure/alien/resin/wall name = "resin wall" desc = "Thick resin solidified into a wall." icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi' icon_state = "wall0" //same as resin, but consistency ho! resintype = "wall" canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane) /obj/structure/alien/resin/wall/BlockSuperconductivity() return 1 /obj/structure/alien/resin/membrane name = "resin membrane" desc = "Resin just thin enough to let light pass through." icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi' icon_state = "membrane0" opacity = 0 obj_integrity = 160 max_integrity = 160 resintype = "membrane" canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane) /obj/structure/alien/resin/attack_paw(mob/user) return attack_hand(user) /obj/structure/alien/resin/CanPass(atom/movable/mover, turf/target, height=0) return !density /* * Weeds */ #define NODERANGE 3 /obj/structure/alien/weeds gender = PLURAL name = "resin floor" desc = "A thick resin surface covers the floor." anchored = 1 density = 0 layer = TURF_LAYER icon_state = "weeds" obj_integrity = 15 max_integrity = 15 var/obj/structure/alien/weeds/node/linked_node = null canSmoothWith = list(/obj/structure/alien/weeds, /turf/closed/wall) smooth = SMOOTH_MORE /obj/structure/alien/weeds/New(pos, node) pixel_x = -4 pixel_y = -4 //so the sprites line up right in the map editor ..() if(!luminosity) //weed nodes have luminosity, but normal weeds don't! switch(rand(1,3)) if(1) icon = 'icons/obj/smooth_structures/alien/weeds1.dmi' if(2) icon = 'icons/obj/smooth_structures/alien/weeds2.dmi' if(3) icon = 'icons/obj/smooth_structures/alien/weeds3.dmi' linked_node = node if(isspaceturf(loc)) qdel(src) return addtimer(src, "Life", rand(150, 200)) /obj/structure/alien/weeds/Destroy() linked_node = null return ..() /obj/structure/alien/weeds/proc/Life() set background = BACKGROUND_ENABLED var/turf/U = get_turf(src) if(isspaceturf(U)) qdel(src) return if(!linked_node || get_dist(linked_node, src) > linked_node.node_range) return for(var/turf/T in U.GetAtmosAdjacentTurfs()) if (locate(/obj/structure/alien/weeds) in T || isspaceturf(T)) continue new /obj/structure/alien/weeds(T, linked_node) /obj/structure/alien/weeds/ex_act(severity, target) qdel(src) /obj/structure/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 300) take_damage(5, BURN, 0, 0) //Weed nodes /obj/structure/alien/weeds/node name = "glowing resin" desc = "Blue bioluminescence shines from beneath the surface." icon_state = "weednode" luminosity = 1 var/node_range = NODERANGE /obj/structure/alien/weeds/node/New() icon = 'icons/obj/smooth_structures/alien/weednode.dmi' ..(loc, src) #undef NODERANGE /* * Egg */ //for the status var #define BURST 0 #define BURSTING 1 #define GROWING 2 #define GROWN 3 #define MIN_GROWTH_TIME 900 //time it takes to grow a hugger #define MAX_GROWTH_TIME 1500 /obj/structure/alien/egg name = "egg" desc = "A large mottled egg." icon_state = "egg_growing" density = 0 anchored = 1 obj_integrity = 100 max_integrity = 100 var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive layer = MOB_LAYER /obj/structure/alien/egg/New() new /obj/item/clothing/mask/facehugger(src) ..() addtimer(src, "Grow", rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME)) /obj/structure/alien/egg/Destroy() remove_from_proximity_list(src, 1) ..() /obj/structure/alien/egg/attack_paw(mob/living/user) return attack_hand(user) /obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user) return attack_hand(user) /obj/structure/alien/egg/attack_hand(mob/living/user) if(user.getorgan(/obj/item/organ/alien/plasmavessel)) switch(status) if(BURST) user << "You clear the hatched egg." playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) qdel(src) return if(GROWING) user << "The child is not developed yet." return if(GROWN) user << "You retrieve the child." Burst(0) return else user << "It feels slimy." user.changeNext_move(CLICK_CD_MELEE) /obj/structure/alien/egg/proc/GetFacehugger() return locate(/obj/item/clothing/mask/facehugger) in contents /obj/structure/alien/egg/proc/Grow() icon_state = "egg" status = GROWN add_to_proximity_list(src, 1) /obj/structure/alien/egg/proc/Burst(kill = 1) //drops and kills the hugger if any is remaining if(status == GROWN || status == GROWING) remove_from_proximity_list(src, 1) icon_state = "egg_hatched" flick("egg_opening", src) status = BURSTING spawn(15) status = BURST var/obj/item/clothing/mask/facehugger/child = GetFacehugger() if(child) child.loc = get_turf(src) if(kill && istype(child)) child.Die() else for(var/mob/M in range(1,src)) if(CanHug(M)) child.Attach(M) break /obj/structure/alien/egg/Move() remove_from_proximity_list(src, 1) ..() /obj/structure/alien/egg/deconstruct() if(!(flags & NODECONSTRUCT)) if(status != BURST && status != BURSTING) Burst() else if(status == BURST) qdel(src) //Remove the egg after it has been hit after bursting. else qdel(src) /obj/structure/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 500) take_damage(5, BURN, 0, 0) /obj/structure/alien/egg/HasProximity(atom/movable/AM) if(status == GROWN) if(!CanHug(AM)) return var/mob/living/carbon/C = AM if(C.stat == CONSCIOUS && C.getorgan(/obj/item/organ/body_egg/alien_embryo)) return Burst(0) #undef BURST #undef BURSTING #undef GROWING #undef GROWN #undef MIN_GROWTH_TIME #undef MAX_GROWTH_TIME