/// List of all cables, so that powernets don't have to look through the entire world all the time GLOBAL_LIST_EMPTY(cable_list) /// List of all portals GLOBAL_LIST_EMPTY(portals) /// List of all curtains for button tracking GLOBAL_LIST_EMPTY(curtains) /// List of all mechs for hostile mob target tracking GLOBAL_LIST_EMPTY(mechas_list) /// List of all atoms that can call the shuttle, for automatic shuttle calls when there are none. GLOBAL_LIST_EMPTY(shuttle_caller_list) /// List of all nukie shuttle boards, for forcing launch delay if they declare war GLOBAL_LIST_EMPTY(syndicate_shuttle_boards) /// List of all nav beacons indexed by stringified z level GLOBAL_LIST_EMPTY(navbeacons) /// List of all active teleport beacons GLOBAL_LIST_EMPTY(teleportbeacons) /// List of all active delivery beacons GLOBAL_LIST_EMPTY(deliverybeacons) /// List of all active delivery beacon locations GLOBAL_LIST_EMPTY(deliverybeacontags) /// List of all singularity components that exist GLOBAL_LIST_EMPTY_TYPED(singularities, /datum/component/singularity) /// list of all /datum/tech datums indexed by id. GLOBAL_LIST_EMPTY(tech_list) /// list of all surgeries by name, associated with their path. GLOBAL_LIST_INIT(surgeries_list, init_surgeries()) /// Global list of all non-cooking related crafting recipes. GLOBAL_LIST_EMPTY(crafting_recipes) /// This is a global list of typepaths, these typepaths are atoms or reagents that are associated with crafting recipes. /// This includes stuff like recipe components and results. GLOBAL_LIST_EMPTY(crafting_recipes_atoms) /// Global list of all cooking related crafting recipes. GLOBAL_LIST_EMPTY(cooking_recipes) /// This is a global list of typepaths, these typepaths are atoms or reagents that are associated with cooking recipes. /// This includes stuff like recipe components and results. GLOBAL_LIST_EMPTY(cooking_recipes_atoms) /// list of Rapid Construction Devices. GLOBAL_LIST_EMPTY(rcd_list) /// list of wallmounted intercom radios. GLOBAL_LIST_EMPTY(intercoms_list) /// list of all pinpointers. Used to change stuff they are pointing to all at once. GLOBAL_LIST_EMPTY(pinpointer_list) /// A list of all zombie_infection organs, for any mass "animation" GLOBAL_LIST_EMPTY(zombie_infection_list) /// List of all meteors. GLOBAL_LIST_EMPTY(meteor_list) /// List of active radio jammers GLOBAL_LIST_EMPTY(active_jammers) GLOBAL_LIST_EMPTY(ladders) GLOBAL_LIST_EMPTY(stairs) GLOBAL_LIST_EMPTY(janitor_devices) GLOBAL_LIST_EMPTY(trophy_cases) GLOBAL_LIST_EMPTY(experiment_handlers) ///This is a global list of all signs you can change an existing sign or new sign backing to, when using a pen on them. GLOBAL_LIST_INIT(editable_sign_types, populate_editable_sign_types()) GLOBAL_LIST_EMPTY(wire_color_directory) GLOBAL_LIST_EMPTY(wire_name_directory) /// List of all instances of /obj/effect/mob_spawn/ghost_role in the game world GLOBAL_LIST_EMPTY(mob_spawners) /// List of all mobs with the "ghost_direct_control" component GLOBAL_LIST_EMPTY(joinable_mobs) /// List of area names of roundstart station cyborg rechargers, for the low charge/no charge cyborg screen alert tooltips. GLOBAL_LIST_EMPTY(roundstart_station_borgcharger_areas) /// List of area names of roundstart station mech rechargers, for the low charge/no charge mech screen alert tooltips. GLOBAL_LIST_EMPTY(roundstart_station_mechcharger_areas) /// Associative list of alcoholic container typepath to instances, currently used by the alcoholic quirk GLOBAL_LIST_INIT(alcohol_containers, init_alcohol_containers())