/// The subsystem used to tick [/datum/ai_behavior] instances. Handling the individual actions an AI can take like punching someone in the fucking NUTS PROCESSING_SUBSYSTEM_DEF(ai_behaviors) name = "AI Behavior Ticker" flags = SS_POST_FIRE_TIMING|SS_BACKGROUND priority = FIRE_PRIORITY_NPC_ACTIONS runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME init_order = INIT_ORDER_AI_CONTROLLERS wait = 1 ///List of all ai_behavior singletons, key is the typepath while assigned value is a newly created instance of the typepath. See SetupAIBehaviors() var/list/ai_behaviors ///List of all targeting_strategy singletons, key is the typepath while assigned value is a newly created instance of the typepath. See SetupAIBehaviors() var/list/targeting_strategies /datum/controller/subsystem/processing/ai_behaviors/Initialize() SetupAIBehaviors() SetupTargetingStrats() return SS_INIT_SUCCESS /datum/controller/subsystem/processing/ai_behaviors/proc/SetupAIBehaviors() ai_behaviors = list() for(var/behavior_type in subtypesof(/datum/ai_behavior)) var/datum/ai_behavior/ai_behavior = new behavior_type ai_behaviors[behavior_type] = ai_behavior /datum/controller/subsystem/processing/ai_behaviors/proc/SetupTargetingStrats() targeting_strategies = list() for(var/target_type in subtypesof(/datum/targeting_strategy)) var/datum/targeting_strategy/target_start = new target_type targeting_strategies[target_type] = target_start