/// similar to finding a target but looks for food types in the // the what? /datum/ai_planning_subtree/find_food ///behavior we use to find the food var/datum/ai_behavior/finding_behavior = /datum/ai_behavior/find_and_set/in_list ///key of foods list var/food_list_key = BB_BASIC_FOODS /datum/ai_planning_subtree/find_food/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) . = ..() if(controller.blackboard_key_exists(BB_BASIC_MOB_CURRENT_TARGET)) // Busy with something return controller.queue_behavior(finding_behavior, BB_BASIC_MOB_CURRENT_TARGET, controller.blackboard[food_list_key])