//Soul counter is stored with the humans, it does weird when you place it here apparently... /datum/hud/devil/New(mob/owner, ui_style = 'icons/mob/screen_midnight.dmi') ..() var/obj/screen/using using = new /obj/screen/drop() using.icon = ui_style using.screen_loc = ui_drone_drop static_inventory += using pull_icon = new /obj/screen/pull() pull_icon.icon = ui_style pull_icon.update_icon(mymob) pull_icon.screen_loc = ui_drone_pull static_inventory += pull_icon build_hand_slots(ui_style) using = new /obj/screen/inventory() using.name = "hand" using.icon = ui_style using.icon_state = "swap_1_m" using.screen_loc = ui_swaphand_position(owner,1) using.layer = HUD_LAYER using.plane = HUD_PLANE static_inventory += using using = new /obj/screen/inventory() using.name = "hand" using.icon = ui_style using.icon_state = "swap_2" using.screen_loc = ui_swaphand_position(owner,2) using.layer = HUD_LAYER using.plane = HUD_PLANE static_inventory += using zone_select = new /obj/screen/zone_sel() zone_select.icon = ui_style zone_select.update_icon(mymob) lingchemdisplay = new /obj/screen/ling/chems() devilsouldisplay = new /obj/screen/devil/soul_counter infodisplay += devilsouldisplay /datum/hud/devil/persistent_inventory_update() if(!mymob) return var/mob/living/carbon/true_devil/D = mymob if(hud_version != HUD_STYLE_NOHUD) for(var/obj/item/I in D.held_items) I.screen_loc = ui_hand_position(D.get_held_index_of_item(I)) D.client.screen += I else for(var/obj/item/I in D.held_items) I.screen_loc = null D.client.screen -= I /mob/living/carbon/true_devil/create_mob_hud() if(client && !hud_used) hud_used = new /datum/hud/devil(src, ui_style2icon(client.prefs.UI_style))