/mob/dead/observer/DblClickOn(var/atom/A, var/params) if(client.click_intercept) if(call(client.click_intercept,"InterceptClickOn")(src,params,A)) return if(can_reenter_corpse && mind && mind.current) if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it reenter_corpse() // (cloning scanner, body bag, closet, mech, etc) return // seems legit. // Things you might plausibly want to follow if(ismovableatom(A)) ManualFollow(A) // Otherwise jump else if(A.loc) loc = get_turf(A) update_parallax_contents() /mob/dead/observer/ClickOn(var/atom/A, var/params) if(client.click_intercept) if(call(client.click_intercept,"InterceptClickOn")(src,params,A)) return var/list/modifiers = params2list(params) if(modifiers["shift"] && modifiers["middle"]) ShiftMiddleClickOn(A) return if(modifiers["shift"] && modifiers["ctrl"]) CtrlShiftClickOn(A) return if(modifiers["middle"]) MiddleClickOn(A) return if(modifiers["shift"]) ShiftClickOn(A) return if(modifiers["alt"]) AltClickOn(A) return if(modifiers["ctrl"]) CtrlClickOn(A) return if(world.time <= next_move) return // You are responsible for checking config.ghost_interaction when you override this function // Not all of them require checking, see below A.attack_ghost(src) // Oh by the way this didn't work with old click code which is why clicking shit didn't spam you /atom/proc/attack_ghost(mob/dead/observer/user) if(user.client) if(IsAdminGhost(user)) attack_ai(user) if(user.client.prefs.inquisitive_ghost) user.examinate(src) // --------------------------------------- // And here are some good things for free: // Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu /obj/machinery/teleport/hub/attack_ghost(mob/user) var/atom/l = loc var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(l.x - 2, l.y, l.z)) if(com && com.locked) user.forceMove(get_turf(com.locked)) /obj/effect/portal/attack_ghost(mob/user) if(linked) user.forceMove(get_turf(linked)) /obj/machinery/gateway/centerstation/attack_ghost(mob/user) if(awaygate) user.forceMove(awaygate.loc) else to_chat(user, "[src] has no destination.") /obj/machinery/gateway/centeraway/attack_ghost(mob/user) if(stationgate) user.forceMove(stationgate.loc) else to_chat(user, "[src] has no destination.") /obj/item/storage/attack_ghost(mob/user) orient2hud(user) show_to(user) /obj/machinery/teleport/hub/attack_ghost(mob/user) if(power_station && power_station.engaged && power_station.teleporter_console && power_station.teleporter_console.target) user.forceMove(get_turf(power_station.teleporter_console.target)) // ------------------------------------------- // This was supposed to be used by adminghosts // I think it is a *terrible* idea // but I'm leaving it here anyway // commented out, of course. /* /atom/proc/attack_admin(mob/user as mob) if(!user || !user.client || !user.client.holder) return attack_hand(user) */